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Lewis, John L. – Teaching in Higher Education, 2011
Designing for the needs of people with impairments has rarely been a significant feature of urban planning theory and education. Given the role of urban planners as shapers of the built environment and public policy, the prevalence of negative and misinformed attitudes among planners toward impaired populations has been highlighted as requiring…
Descriptors: Urban Planning, Student Attitudes, Active Learning, Public Policy
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Klabbers, Jan H. G. – Simulation & Gaming, 2009
Since its introduction in academia and professional practice during the 1950s, gaming has been linked to simulation. Although both fields have a few important characteristics in common, they are distinct in their form and underlying theories of knowledge and methodology. Nevertheless, in the literature, hybrid terms such as "gaming/simulation" and…
Descriptors: Educational Games, Figurative Language, Simulation, Definitions
Kracht, James B. – 1971
The use of quantitative predictive models has become increasingly important to urban and regional planners within the past decade. The increasing sophistication of urban and regional information systems and of hardware devices has helped to make possible the acceptance and application of models by planners. The sources contained in this…
Descriptors: Bibliographies, Land Use, Models, Planning
Bazjanac, Vladimir – Progressive Architecture, 1971
Computer simulation, a valuable tool for architects and urban designers, can produce unexpected pitfalls, costs, and results. (Author)
Descriptors: Building Design, Computer Programs, Computer Science, Models
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Hatcher, William D. – California Council for the Social Studies Review, 1974
Four simulations for the junior high and high school level are presented. (Author/KM)
Descriptors: Civics, Decision Making, Models, Secondary Education
Little, Dennis L. – 1970
Designed for the student of urban simulation, this paper offers definitions of "models"--conceptual or mathematics formulations of concrete things or of abstract relations between them--and of "simulation"--an act or process, conducted either by persons or devices, by which a model or a hierarchy of models is made to imitate reality. Six basic…
Descriptors: Computers, Game Theory, Mathematical Models, Models
Monroe, Margaret Warne – 1972
A series of role-playing, operational games based on the Policy Negotiations model developed by Dr. Fred Goodman, Michigan, is presented in this set of books, an Operator's and a Player's Manual. Policy Negotiations is a game process that involves playing a priming game in order to learn the procedures and rules of the game so one can design and…
Descriptors: Decision Making, Environmental Education, Games, Guides
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game in which participants make decisions affecting the economic, governmental, and social conditions of a simulated urban area. In one of its five city options (called Lothian) the CITY III simulation model focuses on a micro-view of an urban area by reducing the level of aggregation. The population is…
Descriptors: City Government, Computer Assisted Instruction, Computer Programs, Educational Games
Manji, Ashraf S. – 1972
This paper provides an overview of selected simulation models pertinent to the problems of educational facility planning. Emphasis is placed on computer simulation models partly because of the greater potential utility of computer simulation models in coming to grips with facility planning problems. The overall objective is to document the…
Descriptors: Bibliographies, Community Programs, Computers, Educational Resources
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game in which participants make decisions affecting the economic, governmental, and social conditions of a simulated urban area. In CITY III, the computer stores all the relevant statistics for the area, updates data when changes are made, and prints out yearly reports. The computer also simulates…
Descriptors: City Government, Computer Assisted Instruction, Computer Programs, Decision Making
Nagelberg, Mark – 1970
Published materials that have proven useful in the design of the Institute For The Future's first urban simulation model are listed. References include publications dealing with (1) simulations and games, (2) urban and regional models, (3) educational gaming, (4) research and planning applications, (5) methodological perspectives, and (6)…
Descriptors: Bibliographies, Computer Programs, Educational Games, Game Theory
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game which allows the participants to make decisions affecting various aspects of the economic, governmental, and social sectors of a simulated urban area. The game director selects one of five possible starting city configurations, may set a number of conditions in the city before the start of play, and…
Descriptors: City Government, Computer Assisted Instruction, Computer Programs, Decision Making
May, Hayden Barkley – Journal of Architectural Education, 1979
Gaming-simulation in professional practice, education, and research is discussed. Simulation assists in exploring and resolving incongruent values and interests of clients, users, and architects; conveys complex interactive systems students are trying to understand; and elicits responses to alternative actions and contributes to theory development…
Descriptors: Architectural Education, Architecture, Community Planning, Conflict Resolution
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Nagelberg, Mark; Little, Dennis L. – 1970
Summary descriptions of selected urban simulations and games that have been developed outside the Institute For The Future are presented. The operating characteristics and potential applications of each model are described. These include (1) the history of development, (2) model and player requirements, (3) a description of the environment being…
Descriptors: Computer Programs, Educational Games, Game Theory, Management Games
House, Peter – 1970
CITY III, a computer-assisted simulation model to be used in the study of complex interactions and consequences of public and private decision-making in an urban setting, is described in this report. The users of the model, with the help of a computer, become public and private decision-makers in a simulated city and, by interacting with one…
Descriptors: City Government, Community Characteristics, Computer Assisted Instruction, Computer Programs
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