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Li, Deping; Oranje, Andreas; Jiang, Yanlin – Journal of Educational and Behavioral Statistics, 2009
To find population proficiency distributions, a two-level hierarchical linear model may be applied to large-scale survey assessments such as the National Assessment of Educational Progress (NAEP). The model and parameter estimation are developed and a simulation was carried out to evaluate parameter recovery. Subsequently, both a hierarchical and…
Descriptors: Computation, National Competency Tests, Measurement, Regression (Statistics)
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Cooper, Richard P.; Shallice, Tim – Psychological Review, 2006
Traditional accounts of sequential behavior assume that schemas and goals play a causal role in the control of behavior. In contrast, M. Botvinick and D. C. Plaut (see record 2004-12248-005) argued that, at least in routine behavior, schemas and goals are epiphenomenal. The authors evaluate the Botvinick and Plaut account by contrasting the simple…
Descriptors: Behavior Patterns, Models, Objectives, Simulation
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Phaf, R. Hans; And Others – Cognitive Psychology, 1990
The SeLective Attention Model (SLAM) performs visual selective attention tasks and demonstrates that object selection and attribute selection are both necessary and sufficient for visual selection. The SLAM is described, particularly with regard to its ability to represent an individual subject performing filtering tasks. (TJH)
Descriptors: Attention, Cognitive Processes, Models, Object Permanence
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Ceulemans, Eva; Van Mechelen, Iven – Psychometrika, 2005
Several hierarchical classes models can be considered for the modeling of three-way three-mode binary data, including the INDCLAS model (Leenen, Van Mechelen, De Boeck, and Rosenberg, 1999), the Tucker3-HICLAS model (Ceulemans,VanMechelen, and Leenen, 2003), the Tucker2-HICLAS model (Ceulemans and Van Mechelen, 2004), and the Tucker1-HICLAS model…
Descriptors: Test Items, Models, Vertical Organization, Emotional Response
Cryer, Patricia – Simulation/Games for Learning, 1987
Discusses the nature and sequencing of decisions involved in designing a game, simulation, or workshop from the theoretical perspective of course and curriculum design. A model for design is presented that incorporates objectives, teaching/learning methods, content, and assessment/evaluation, and other models are also discussed. (Author/LRW)
Descriptors: Content Analysis, Curriculum Design, Decision Making, Educational Games