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Dyson, Ben; Howley, Donal; Wright, Paul M. – European Physical Education Review, 2021
The purpose of this scoping review is to critically examine previous research that connects three selected model-based practices (MBPs) to social and emotional learning (SEL) outcomes in K-12 physical education (PE) settings to inform a future research agenda for the field. A methodological framework involving the processes of inductive analysis…
Descriptors: Social Emotional Learning, Physical Education, Elementary Secondary Education, Social Development
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Brown, Mike – Australian Journal of Outdoor Education, 2008
The comfort zone model is widespread within adventure education literature. It is based on the belief that when placed in a stressful situation people will respond by overcoming their fear and therefore grow as individuals. This model is often presented to participants prior to activities with a highly perceived sense of risk and challenge which…
Descriptors: Models, Figurative Language, Adventure Education, Literature Reviews
Gilbertson, Ken; Ewert, Alan – 2002
First developed and tested in 1989, the Adventure Model suggests that as adventure participants become more skilled and specialized, they experience predictable changes in several participation behaviors. While previous studies supported the model, they were carried out with college students having similar skill and motivational characteristics.…
Descriptors: Adventure Education, Attitudes, Instructional Design, Interests
Kemp, Travis; McCarron, Leonie – 1998
This paper presents a model for implementation of behavior therapies in adventure programs that use Group Adventure Initiative Tasks (GAITs) to promote personal development. Behavior therapies include various techniques and processes based in learning and pedagogical theory and used to promote changes in behavioral responses to environmental…
Descriptors: Adventure Education, Behavior Change, Experiential Learning, Foreign Countries
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Sakofs, Mitch; And Others – Journal of Experiential Education, 1995
Describes a teacher development model that enables teachers to learn, internalize, test, and practice experiential teaching methods, and to create support systems that can sustain educational innovation in schools. Phases of a teacher training workshop include immersion, skill building, skill demonstration, and skill application. Includes 10…
Descriptors: Adoption (Ideas), Adventure Education, Change Strategies, Educational Innovation