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Tessier, Virginie; Carbonneau-Loiselle, Mathilde – International Journal of Art & Design Education, 2023
This article seeks to contribute to the reflection around the training of future designers regarding teamwork. Collaboration, teamwork and negotiations are common everyday interactions that are now known to contribute positively to the design process. This article builds on a theoretical model that was initially proposed as a Ph.D. thesis…
Descriptors: Design, Teamwork, Cooperative Learning, Program Implementation
Peter Schlögl; Martin Mayerl – Studies in Continuing Education, 2024
In Austria, binding training objectives are defined for the company-based part of dual training (approximately 70-80 per cent of total training time), but there are scarcely any normative specifications on how these are to be achieved and there is no systematic quality assurance of the practice. The conditions under which vocational training…
Descriptors: Foreign Countries, Apprenticeships, Training, Vocational Education
Azamjon Oltmishevich Dadakhonov – Research on Education and Media, 2024
Media and Information Literacy (MIL) is one of the most important issues in today's mediatized world. Under the leadership of UNESCO, many international organizations in the world, as foreign donors, annually announce many projects and grants for the promotion and development of the field of MIL in the countries of the world. One of the main…
Descriptors: Media Literacy, Information Literacy, Skill Development, International Organizations
Benjakul, Sueksa – Journal of Educators Online, 2023
Teachers use instructional design to solve problems and creatively develop and implement various concepts, theories, and techniques to design and manage the elements of teaching and learning and assess learning outcomes that are generally accepted according to Bloom's taxonomy, in which the cognitive domains of lower-order thinking connect to…
Descriptors: Instructional Design, Constructivism (Learning), Thinking Skills, Electronic Learning
Strehl, Elizabeth A.; Loweth, Robert P.; Daly, Shanna R. – Advances in Engineering Education, 2022
Design interviews with stakeholders are an important source of information that engineering designers can use to identify stakeholder needs and develop solutions that meet stakeholder requirements. However, engineering students often struggle to conduct effective design interviews. In this study, we investigated changes in engineering students'…
Descriptors: Blended Learning, Engineering Education, Design, Models
Amy D. Miller – ProQuest LLC, 2023
Empathy plays a vital role in improving student engagement and supporting organizational change in schools. In fact, empathy is widely recognized as an essential skill for integration during such efforts. In collaboration with Battelle for Kids, the Cumberland Valley School District in Mechanicsburg, Pennsylvania, launched a vision for school…
Descriptors: Action Research, Empathy, School Districts, Skill Development
Herianto; Jaslin Ikhsan; Lusila Andriani Purwastuti – Journal of Educational Research, 2024
Twenty-first-century skills are increasingly recognized as critical skills that today's students must develop to adapt to increasingly rapid world changes. This research aims to test the effectiveness of the STEM-EDELCY learning model to improve students' 21st-century skills. This research involved 285 junior high school students (aged 12-13) from…
Descriptors: 21st Century Skills, Skill Development, STEM Education, Engineering Education
Haoxin Xu; Tianrun Deng; Xianlong Xu; Xiaoqing Gu; Lingyun Huang; Haoran Xie; Minhong Wang – Education and Information Technologies, 2025
In the 21st century, the urgent educational demand for cultivating complex skills in vocational training and learning is met with the effectiveness of the four-component instructional design model. Despite its success, research has identified a notable gap in the address of formative assessment, particularly within computer-supported frameworks.…
Descriptors: Models, Instructional Design, Computer Assisted Testing, Formative Evaluation
Li, Xiaoxia; Zhu, Wanxia – Education and Information Technologies, 2023
Based on the existing 3P model, this paper constructed a new 3P model under the blended-project-based learning (BPBL) environment, used the course teaching data to verify this model, and revealed the potential factors that affect the learning process and learning outcomes. The results showed that the presage variables of academic motivation and…
Descriptors: Transfer of Training, Skill Development, Blended Learning, Active Learning
Agnes D. Garciano; Debbie Marie B. Verzosa; Ma. Louise Antonette N. De Las Peñas; Maria Alva Q. Aberin; Juan Carlo F. Mallari; Jumela F. Sarmiento; Mark Anthony C. Tolentino – International Association for Development of the Information Society, 2023
This paper discusses the "Just Keep Solving" apps that are designed based on deliberate practice model for developing mathematical skills. Features of deliberate practice include well-defined goals involving areas of weakness as determined by a knowledgeable other such as a teacher. The integration of game design features provides a…
Descriptors: Students, Student Centered Learning, Play, Electronic Learning
Rata, Elizabeth – British Educational Research Journal, 2019
A theoretical model called 'Curriculum Design Coherence' (CDC) is described and justified. The model's purpose is to assist teachers in the compulsory and higher education sectors to design courses that can accommodate the complex and interdependent relationship between concepts and content and between knowledge and skills. Its intended usefulness…
Descriptors: Curriculum Design, Decision Making, Foreign Countries, Instructional Design
Guney, Zafer – Malaysian Online Journal of Educational Technology, 2019
The aim of this study is to introduce the four-component instructional design (4C/ID) model in teaching loops for programming by using the model, which is defined in programming instruction, with the principles of the model for teaching technical skills and to discuss the differences in instructional planning and to discuss in the process of…
Descriptors: Instructional Design, Computer Science Education, Programming, Models
Villanueva, Ana; Liu, Ziyi; Kitaguchi, Yoshimasa; Zhu, Zhengzhe; Peppler, Kylie; Redick, Thomas; Ramani, Karthik – International Journal of Educational Technology in Higher Education, 2021
Augmented reality (AR) is a unique, hands-on tool to deliver information. However, its educational value has been mainly demonstrated empirically so far. In this paper, we present a modeling approach to provide users with mastery of a skill, using AR learning content to implement an educational curriculum. We illustrate the potential of this…
Descriptors: Simulated Environment, Experiential Learning, Mastery Learning, Curriculum Implementation
Sofiadin, Aidrina; Azuddin, Muna – International Association for Development of the Information Society, 2021
The movements towards achieving sustainable goals among many countries have risen throughout the years. A part of the sustainable goals -- the COVID-19 pandemic has forced many universities to move to online learning to sustain students' education. Indeed, e-learning has been delivering through the website since 1960. There is a need to develop…
Descriptors: Sustainable Development, Game Based Learning, Higher Education, Electronic Learning
Matthews, Michael; Ryan, Diane M.; Lerner, Richard M. – Journal of Character Education, 2020
The mission statement of the U.S. Military Academy (USMA), commonly known as West Point, clearly articulates character is a core competency needed to be an effective Army officer. But the lessons of a protracted period of war and conflict, beginning with the events of September 11, 2001, have underscored the importance of character in the military…
Descriptors: Leadership Training, Military Personnel, Military Training, Values Education