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Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines

Kovacs, Paul; Rowell, Dick – T.H.E. Journal, 2001
Describes the development of a course at Indiana University of Pennsylvania on Web Site theory and design for undergraduate and graduate students. Highlights include the classroom configuration; software; hardware; teaching strategies; and the project-based approach for a course model, including student assessment, student projects, work groups,…
Descriptors: Computer Selection, Computer Software, Design Requirements, Evaluation Methods
Rogers, Patricia L.; Mack, Michael – 1996
At the University of Minnesota, a model, visual representation or "graphic" that incorporated both a systematic design process and a constructivist approach was used as a framework for course design. This paper describes experiences of applying the Instructional Context Design (ICD) framework in both the K-12 and higher education…
Descriptors: Art Education, Constructivism (Learning), Course Objectives, Design Requirements