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Showing 1 to 15 of 30 results Save | Export
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Attasit Wiangkham; Rattawut Vongvit – Education and Information Technologies, 2024
The rapid development of metaverse technology provides countless opportunities for social interaction, collaboration, communication, and knowledge-sharing that will significantly impact human life. To ensure widespread adoption and acceptance, however, issues concerning approval, accessibility, privacy, and user behavior must be resolved.…
Descriptors: Technology Integration, Computer Simulation, Engineering Education, Models
Nicole Calma-Roddin; Kevin Park; Jacqueline Keighron – Journal of Chemical Education, 2023
The three-dimensional nature of macromolecules is often difficult for undergraduate students to grasp. This leads to difficulties in understanding key concepts in Biochemistry, such as protein function and conformational change. Virtual reality (VR) technologies, which can aid students in three-dimensional visualizations, have been shown to…
Descriptors: Technology Integration, Technology Uses in Education, Museums, Undergraduate Students
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Chih-Hung Lin; Dadan Sumardani – Interactive Learning Environments, 2024
Virtual Reality (VR) has been widely adopted in educational research; however, its implementation in the classroom is still not as well known as in the research field. In other words, there is a gap between researchers and practitioners regarding the pedagogical issue. This study aimed to explore how VR could be applied in science classrooms using…
Descriptors: Computer Simulation, Teaching Methods, Science Education, Authentic Learning
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Trinh Le Tan; Hoai Thu Thi Nguyen; Nguyen Chau Ngoc Khanh; Thanh Hien Thi Le; Uyen Truong Hoang Vo – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The study aims to analyze the elements/factors that impact students' augmented reality/virtual reality (AR/VR) adoption through their behavior in Vietnamese higher education. In particular, the research demonstrates the influences of and relationships between multiple goals, learner experience, and barriers to adopting AR/VR.…
Descriptors: Computer Simulation, Technology Uses in Education, Student Behavior, Learning Experience
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Hou, Huiying; Lai, Joseph H.K.; Wu, Hao – International Journal of Sustainability in Higher Education, 2023
Purpose: Green building education, an important aspect of sustainability in higher education, has rapidly expanded across the world. Yet, a bespoke pedagogical model integrating the essential elements of green building knowledge into a university course is lacking. To plug this deficiency, this study aims to develop an innovative pedagogical model…
Descriptors: Student Projects, Active Learning, Computer Simulation, Environmental Education
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Reeves, Laura E.; Bolton, Edward; Bulpitt, Matthew; Scott, Alex; Tomey, Ian; Gates, Micah; Baldock, Robert A. – Research in Learning Technology, 2021
In recent years, development of new technologies designed to enhance user experience have accelerated, often being used in modern media such as in films and games. Specifically, immersive experiences, such as virtual reality (VR) and augmented reality (AR), have redefined how digital media can be delivered, encouraging us to interact with and…
Descriptors: Biochemistry, Science Instruction, Instructional Effectiveness, Technology Integration
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Alenezi, Mamdouh – Education Sciences, 2021
In the present times, digital transformation has gained momentum. Contemporary higher education institutions have been embracing new technologies and transforming their practices, business models and process. Digital transformation in the higher education institutions is about the development of new more advanced and effective methods and…
Descriptors: Educational Change, Higher Education, Information Technology, Institutional Mission
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Yvonne M. Baptiste; Samuel Abramovich – Anatomical Sciences Education, 2024
Digital model platforms and applications are common in anatomy education and continue to grow in number, which suggests that educators and students find use for these tools despite the lack of widely accepted best practices. Consequently, it is a challenge for educators to mindfully integrate digital models into curriculum. This short-term,…
Descriptors: Community College Students, Student Attitudes, Technology Uses in Education, Anatomy
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Fernandes, Henrique S.; Cerqueira, Nuno M. F. S. A.; Sousa, Sergio F. – Journal of Chemical Education, 2021
Visualization can be a motivating way to teach students about molecules. Nowadays, the available experimental data and accurate computational results allow students to build realistic and accurate molecular models. These models include the representation of complex systems such as proteins, membranes, or nanotubes. However, the visualization of…
Descriptors: Computer Simulation, Virtual Classrooms, Internet, Handheld Devices
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Reich, Ann; Rooney, Donna; Lizier, Amanda L. – International Journal of Training Research, 2021
Technology-enhanced learning and blended learning delivery have been growing in popularity in vocational education and training contexts. Different technology integration frameworks have been developed to assess the extent and nature of this technology integration for learning, using frameworks primarily developed in school and higher education…
Descriptors: Educational Technology, Technology Uses in Education, Vocational Education, Technology Integration
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Tunjera, Nyarai; Chigona, Agnes – International Journal of Information and Communication Technology Education, 2020
The study examined how teacher educators are appropriating technological, pedagogical, and content knowledge (TPACK) and substitution, augmentation, modification, redefinition (SAMR) frameworks in their pre-service teacher preparation programmes. To ensure rigor, quality, and preparedness of pre-service teachers, there is a need to articulate…
Descriptors: Teacher Educators, Technological Literacy, Pedagogical Content Knowledge, Models
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Gouseti, Anastasia; Abbott, Daisy; Burden, Kevin; Jeffrey, Stuart – Technology, Pedagogy and Education, 2020
This paper explores how a legacy digital artefact can be adopted within formal education settings and looks at the pedagogical and other opportunities created by its use within three primary and secondary classrooms in the UK. Through a comparative case study, the paper investigates the potential of using a virtual 3D model of the 1938 British…
Descriptors: Teaching Methods, Technology Integration, Elementary Secondary Education, Case Studies
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Voronina, Marianna V.; Tretyakova, Zlata O.; Krivonozhkina, Ekaterina G.; Buslaev, Stanislav I.; Sidorenko, Grigory G. – EURASIA Journal of Mathematics, Science and Technology Education, 2019
The relevance and feasibility of this study are determined by the absence of serious, scientific research, as well as teaching materials, when it comes to the use of Augmented Reality (AR) in teaching students and future teachers Descriptive Geometry, Engineering and Computer Graphics (DGECG). The purpose of the study is to examine the current…
Descriptors: Computer Simulation, Geometry, Engineering Education, Computer Graphics
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Omar, Kassem Ayman; Mozol, Vivian – Papers on Postsecondary Learning and Teaching, 2020
Spatial ability is an important tool in chemistry and this ability can be improved. Various technologies have been used to improve spatial ability. However, it is not clear if viewing technologies should take the place of the model kit; the traditional method of learning about molecular structures. Our research aims to address this gap. In our…
Descriptors: Technology Integration, Computer Simulation, Handheld Devices, Telecommunications
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Putranta, Himawan; Jumadi; Wilujeng, Insith – Asia-Pacific Forum on Science Learning and Teaching, 2019
This research aims were to: (1) produce a PhET simulation-based learning device that who being used in physics learning activities by using Problem Based Learning (PBL) model to improve critical thinking skills of students MAN 3 Sleman in chapter work and energy, (2) knowing the effectiveness of learning medium in the form of PhET simulation in…
Descriptors: Physics, Science Instruction, Problem Based Learning, Critical Thinking
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