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Yang Zhang; Yangping Li; Weiping Hu; Huizhi Bai; Yuanjing Lyu – Journal of Science Education and Technology, 2025
Scientific creativity plays an essential role in science education as an advanced cognitive ability that inspires students to solve scientific problems inventively. The cultivation of scientific creativity relies heavily on effective assessment. Typically, human raters manually score scientific creativity using the Consensual Assessment Technique…
Descriptors: Eye Movements, Artificial Intelligence, Creativity, Scientific Concepts
Aekaterini Mavri; Andri Ioannou; Fernando Loizides – Education and Information Technologies, 2024
This research proposes that technology-supported cross-organizational (university-industry) Communities of Practice (CoPs), which are integrated into the Design Studies curriculum in Higher Education, can foster robust university-industry collaborations. These can help bridge the reported gap between the actual versus the expected soft skills and…
Descriptors: Communities of Practice, School Business Relationship, Models, Creativity
Araz Zirar – Review of Education, 2023
Recent developments in language models, such as ChatGPT, have sparked debate. These tools can help, for example, dyslexic people, to write formal emails from a prompt and can be used by students to generate assessed work. Proponents argue that language models enhance the student experience and academic achievement. Those concerned argue that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Natural Language Processing, Models
Wahyudi, Wahyudi; Waluya, S. B. Waluya; Suyitno, Hardi; Isnarto, Isnarto – Journal of Technology and Science Education, 2020
Creating an enjoyable atmosphere and fostering creativity are the two most required components in learning mathematics. Hence, creativity would enable students to formulate something new. In addition, creativity is one of the most important and highest competencies in Bloom's latest taxonomy. Furthermore, it is necessary to be possessed by…
Descriptors: Blended Learning, Creative Thinking, Thinking Skills, Models
Vesisenaho, Mikko; Dillon, Patrick; Havu-Nuutinen, Sari; Nousiainen, Tuula; Valtonen, Teemu; Wang, RuoLan – Journal of Teacher Education and Educators, 2017
This article is about facilitating collaborative, creative improvisations in learning with Information and Communication Technologies (ICT) and in so doing enhancing under-utilised creative possibilities in education and development in schools, universities, workplaces and in every-day life. Improvisation is defined and earlier research on…
Descriptors: Creative Activities, Information Technology, Creativity, Educational Innovation
Yildiz, Avni; Baltaci, Serdal; Demir, Betül Küçük – Universal Journal of Educational Research, 2017
Creativity has a significant role in individuals' lives. This research aims to examine the reflection of the learning process of analytic geometry concepts through GeoGebra software and its effect upon the development of preservice mathematics teachers' creative thinking skills. This effect is expected to make a significant contribution to the…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Creative Thinking
Bunyatova, Fatma Khanim; Bunyatova, Aynur; Shahhuseynbayova, Nigar – International Society for Technology, Education, and Science, 2021
The reason for the interest in the use of learning technologies that protect health in education is not to harm the physical and psychological health of learners in the process of training and education. After the creation of new types of innovative educational institutions, the knowledge load of learners increases, the increasing learning load…
Descriptors: Interdisciplinary Approach, Sustainable Development, Technology Uses in Education, Human Body
Sayavaranont, Purita; Piriyasurawong, Pallop; Jeerungsuwan, Namon – International Journal of Learning Technology, 2018
This paper is a report on the findings of research and development into the instructional model 'enhancing Thai Generation Z' creative thinking with Scratch through the spiral mode. The purposes of this study are: 1) to develop; 2) to evaluate and gain experts' opinion on the proposed model, adapted from a creative thinking spiral first used in…
Descriptors: Foreign Countries, Generational Differences, Creative Thinking, Educational Technology
Önal, Gökçe Ketizmen – Design and Technology Education, 2017
This study is mainly about developing an approach for fostering creativity in design education through analyzing the interactions among creative dimensions resembling spatial and organizational pattern of folding as a technique and also by the help of cognitive action of designers: workshop participants. In order to make an assessment, a case…
Descriptors: Creativity, Design, Interaction, Spatial Ability
Philip, Robyn – Australasian Journal of Educational Technology, 2018
Bridging the gap between theory and practice in higher education continues to be problematic for educators. One potential means of addressing this problem and moving practice forward is to articulate and share learning designs created from the work of exemplary practitioners. This study offers a new representation of learning design which…
Descriptors: Creativity, Creative Thinking, Higher Education, Theory Practice Relationship
Häkkinen, Päivi; Järvelä, Sanna; Mäkitalo-Siegl, Kati; Ahonen, Arto; Näykki, Piia; Valtonen, Teemu – Teachers and Teaching: Theory and Practice, 2017
With regard to the growing interest in developing teacher education to match the twenty-first-century skills, while many assumptions have been made, there has been less theoretical elaboration and empirical research on this topic. The aim of this article is to present our pedagogical framework for the twenty-first-century learning practices in…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Cooperative Learning
Apergi, Angeliki; Anagnostopoulou, Angeliki; Athanasiou, Alexandra – World Journal of Education, 2015
It is a well-known fact that during recent years, the new economic and technological environment, which has emerged from the dynamic impacts of globalization, has given rise to the increased development of information and communication technologies that have immensely influenced education and training all over Europe. Within this framework, there…
Descriptors: Electronic Learning, Elementary School Students, Web 2.0 Technologies, Teaching Methods
Thorsteinsson, Gisli – Journal on Educational Psychology, 2013
This paper will represent the pedagogy of Innovation Education in Iceland that is a new school policy within the Icelandic school system. In Innovation Education (IE) students are trained to identify needs and problems in their environment and to find solutions: this is referred to as the process of ideation. The main aim is to improve their…
Descriptors: Foreign Countries, Ethical Instruction, Social Responsibility, Concept Formation
Stansberry, Susan; Thompson, Penny; Kymes, Angel – Journal of Technology and Teacher Education, 2015
An online course was created for the purposes of engaging in-service teachers in pedagogies and technologies associated with creativity, innovation, and invention; using a variety of technologies in a safe, open, and playful atmosphere to help practicing teachers develop their own creativity; and providing tools for the development of creativity…
Descriptors: Educational Technology, Masters Programs, Creativity, Teaching Methods
Sims, Christopher Otter – ProQuest LLC, 2012
This dissertation presents an ethnographic account of the launch of "The Downtown School for Design, Media, and Technology," one of the most prominent American school reform projects in recent years. Drawing on popular accounts about children and young people's pervasive affinity for digital media, and especially video games, the…
Descriptors: Ethnography, Educational Change, Educational Technology, Video Games
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