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Dieckmann, Peter; Friis, Susanne Molin; Lippert, Anne; Ostergaard, Doris – Simulation & Gaming, 2012
Introduction: This study describes (a) process goals, (b) success factors, and (c) barriers for optimizing simulation-based learning environments within the simulation setting model developed by Dieckmann. Methods: Seven simulation educators of different experience levels were interviewed using the Critical Incident Technique. Results: (a) The…
Descriptors: Foreign Countries, Computer Simulation, Barriers, Objectives
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Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
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Maynes, Bill; And Others – Alberta Journal of Educational Research, 1992
Describes experiential learning instructional model and simulation for student principals. Describes interactive laser videodisc simulation. Reports preliminary findings about student principal learning from simulation. Examines learning approaches by unsuccessful and successful students and learning levels of model learners. Simulation's success…
Descriptors: Administrator Attitudes, Administrator Education, Computer Simulation, Experiential Learning
Dede, Christopher – Educational Communication and Technology Journal, 1987
Discusses the use of artificial intelligence to improve occupational instruction in complex subjects with high performance goals, such as those required for high-technology jobs. Highlights include intelligent computer assisted instruction, examples in space technology training, intelligent simulation environments, and the need for adult training…
Descriptors: Adult Learning, Aerospace Education, Artificial Intelligence, Behavioral Objectives
SIEGEL, GILBERT B.; SULLIVAN, DONALD M. – 1967
NEW AIR POLLUTION CONTROL PROGRAMS HAVE RESULTED FROM THE "CLEAN AIR ACT" PASSED BY CONGRESS IN DECEMBER 1963. THE UNIVERSITY OF SOUTHERN CALIFORNIA DEVELOPED A TRAINING MODEL, CALLED "MAPCORE," WHICH PROVIDES A SEMISTRUCTURED ENVIRONMENT, IS PRACTICAL AND REALISTIC IN APPROACH, PROVIDES OPPORTUNITY FOR HIGH CREATIVITY,…
Descriptors: Administrators, Air Pollution, Case Studies, Controlled Environment
Snider, John C. – 1972
"Microville II," a simulation-game idea, is a creative effort to develop and apply resources, processes, and programs necessary to resolve contemporary problems faced by rural and urban leaders. The strategy is that a community council has been established within the community of "Microville" and participants assume the various…
Descriptors: Administrator Education, Behavior Change, Change Agents, Community Change