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Li, Xiaoxia; Zhu, Wanxia – Education and Information Technologies, 2023
Based on the existing 3P model, this paper constructed a new 3P model under the blended-project-based learning (BPBL) environment, used the course teaching data to verify this model, and revealed the potential factors that affect the learning process and learning outcomes. The results showed that the presage variables of academic motivation and…
Descriptors: Transfer of Training, Skill Development, Blended Learning, Active Learning
Sottilare, Robert A.; Shawn Burke, C.; Salas, Eduardo; Sinatra, Anne M.; Johnston, Joan H.; Gilbert, Stephen B. – International Journal of Artificial Intelligence in Education, 2018
The goal of this research was the development of a practical architecture for the computer-based tutoring of teams. This article examines the relationship of team behaviors as antecedents to successful team performance and learning during adaptive instruction guided by Intelligent Tutoring Systems (ITSs). Adaptive instruction is a training or…
Descriptors: Meta Analysis, Teaching Methods, Teamwork, Outcomes of Education
Cooley, Sam Joseph; Cumming, Jennifer; Holland, Mark J. G.; Burns, Victoria E. – European Journal of Training and Development, 2015
Purpose: This paper aims to evaluate the perceived efficacy of outdoor groupwork skills programmes for the undergraduate and postgraduate students, and the factors that influence its success. It also illustrates the use of Kirkpatrick's (1994) 4-level model of training evaluation as a framework for qualitative investigation of learning and…
Descriptors: Models, Outdoor Education, Teamwork, Undergraduate Students
Larcher, Bob – Horizons, 2001
When working on tasks or projects, teams typically go through four phases: initiation, creation, elaboration, and completion. Each phase is explained, and two examples illustrate how the model is used after an orienteering exercise to help corporate management teams understand their way of functioning and identify strengths and development points.…
Descriptors: Corporate Education, Decision Making, Group Dynamics, Management Games

Maxwell, Jon – Journal of Experiential Education, 1997
Discusses the goals of team building, scope of team-building interventions, and specific contributions of both experiential (corporate adventure training) and nonexperiential (traditional) methods for increasing work-group effectiveness. A model for effectively combining the two approaches involves establishing goals, clarifying team members'…
Descriptors: Adventure Education, Cooperation, Corporate Education, Experiential Learning