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Julius Moritz Meier; Peter Hesse; Stephan Abele; Alexander Renkl; Inga Glogger-Frey – Journal of Computer Assisted Learning, 2024
Background: In example-based learning, examples are often combined with generative activities, such as comparative self-explanations of example cases. Comparisons induce heavy demands on working memory, especially in complex domains. Hence, only stronger learners may benefit from comparative self-explanations. While static text-based examples can…
Descriptors: Video Technology, Models, Cues, Problem Solving
Dorfner, Tobias; Förtsch, Christian; Boone, William; Neuhaus, Birgit J. – Research in Science Education, 2019
A number of studies on single instructional quality features have been reported for mathematics and science instruction. For summarizing single instructional quality features, researchers have created a model of three basic dimensions ("classroom management," "supportive climate," and "cognitive activation") of…
Descriptors: Biology, Science Instruction, Educational Quality, Science Achievement
van der Linden, Sara; McKenney, Susan – Educational Technology Research and Development, 2020
The nature of knowledge and how it is developed have been debated in philosophy and research for centuries. In the literature on teachers' knowledge, two perspectives have been particularly visible. One perspective stresses cognitive processes and deliberate knowledge acquisition. Another perspective stresses the situated nature of teachers'…
Descriptors: Epistemology, Career Development, Pedagogical Content Knowledge, Video Technology
De Backer, Liesje; Van Keer, Hilde; Valcke, Martin – European Journal of Psychology of Education, 2017
The present study investigates collaborative learners' adoption of key regulation activities (i.e., orienting, planning, monitoring, and evaluating) and a deep-level regulation approach in relation to characteristics of their collaboration on the cognitive and communicative level. More specifically, the correlation of collaborative learners'…
Descriptors: Metacognition, Correlation, Peer Teaching, Cognitive Processes
Cojean, Salomé; Jamet, Eric – Journal of Computer Assisted Learning, 2018
Information seeking (IS) has become a critical activity in video-based environments. Up to now, the effects of support on information seeking (i.e., scaffolding) have seldom been assessed. The twofold aim of the current study was to (a) assess the effects of scaffolding on IS in videos and (b) determine the characteristics of the users' mental…
Descriptors: Scaffolding (Teaching Technique), Information Seeking, Video Technology, Technology Uses in Education
Allsop, Yasemin – British Journal of Educational Technology, 2016
In this paper, children's mental activities when making digital games are explored. Where previous studies have mainly focused on children's learning, this study aimed to unfold the children's thinking process for learning when making computer games. As part of an ongoing larger scale study, which adopts an ethnographic approach, this research…
Descriptors: Computer Games, Children, Video Technology, Group Discussion
Williams, Grant; Clement, John – International Journal of Science Education, 2015
This study sought to identify specific types of discussion-based strategies that two successful high school physics teachers using a model-based approach utilized in attempting to foster students' construction of explanatory models for scientific concepts. We found evidence that, in addition to previously documented dialogical strategies that…
Descriptors: Discussion (Teaching Technique), High Schools, Secondary School Teachers, Physics
Zu, Tianlong – ProQuest LLC, 2017
Cognitive load theory (CLT) (Sweller 1988, 1998, 2010) provides us a guiding framework for designing instructional materials. CLT differentiates three subtypes of cognitive load: intrinsic, extraneous, and germane cognitive load. The three cognitive loads are theorized based on the number of simultaneously processed elements in working memory.…
Descriptors: Physics, Science Instruction, Learning Theories, Experiments
Santoso, Harry B.; Lawanto, Oenardi; Becker, Kurt; Fang, Ning; Reeve, Edward M. – Journal of Pre-College Engineering Education Research, 2014
The purpose of this research was to investigate high school students' computer self-efficacy (CSE) and learning behavior in a self-regulated learning (SRL) framework while utilizing an interactive learning module. The researcher hypothesizes that CSE is reflected on cognitive actions and metacognitive strategies while the students are engaged with…
Descriptors: Self Efficacy, High School Students, Self Control, Educational Environment
Williams, Justin H. G.; Casey, Jackie M.; Braadbaart, Lieke; Culmer, Peter R.; Mon-Williams, Mark – Journal of Cognition and Development, 2014
We sought to develop a method for measuring imitation accuracy objectively in primary school children. Children imitated a model drawing shapes on the same computer-tablet interface they saw used in video clips, allowing kinematics of model and observers' actions to be directly compared. Imitation accuracy was reported as a correlation reflecting…
Descriptors: Imitation, Elementary School Students, Fidelity, Accuracy
Krauskopf, Karsten; Zahn, Carmen; Hesse, Friedrich W. – Computers & Education, 2012
Web-based digital video tools enable learners to access video sources in constructive ways. To leverage these affordances teachers need to integrate their knowledge of a technology with their professional knowledge about teaching. We suggest that this is a cognitive process, which is strongly connected to a teacher's mental model of the tool's…
Descriptors: Video Technology, Cognitive Processes, Pedagogical Content Knowledge, Electronic Publishing
Howard, Craig Dennis – ProQuest LLC, 2012
"Collaborative video annotation" (CVA) allows multiple users to annotate video and create a discussion asynchronously. This dissertation investigates 14 small-group CVA discussions held on YouTube in a pre-service teacher education course. Fourteen groups of 6-12 pre-service teachers (141 total) participated. Five of these groups (48…
Descriptors: Video Technology, Asynchronous Communication, Group Discussion, Social Networks
Karniol, Rachel; Galili, Lior; Shtilerman, Dafna; Naim, Reut; Stern, Karin; Manjoch, Hadar; Silverman, Rotem – Journal of Clinical Child and Adolescent Psychology, 2011
We examined middle-class Israeli preschoolers' cognitive self-transformation in the delay of gratification paradigm. In Study 1, 66 un-caped or Superman-caped preschoolers delayed gratification, half with instructions regarding Superman's delay-relevant qualities. Caped children delayed longer, especially when instructed regarding Superman's…
Descriptors: Delay of Gratification, Models, Foreign Countries, Preschool Children
Kutty, Seema – ProQuest LLC, 2012
Recent times have seen an increasing prevalence and incidence of children with ASD in school settings. Social, cognitive, and language process deficits directly impact the ability of children with ASD to effectively functioning within the complex social setting of schools. In particular, deficits are noted in the areas of social communication and…
Descriptors: Incidence, Pervasive Developmental Disorders, Autism, Interpersonal Competence
Dimigen, Olaf; Sommer, Werner; Hohlfeld, Annette; Jacobs, Arthur M.; Kliegl, Reinhold – Journal of Experimental Psychology: General, 2011
Brain-electric correlates of reading have traditionally been studied with word-by-word presentation, a condition that eliminates important aspects of the normal reading process and precludes direct comparisons between neural activity and oculomotor behavior. In the present study, we investigated effects of word predictability on eye movements (EM)…
Descriptors: Video Technology, Sentences, Reading, Eye Movements
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