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Prakash, Edmond; Brindle, Geoff; Jones, Kevin; Zhou, Suiping; Chaudhari, Narendra S.; Wong, Kok-Wai – Simulation & Gaming, 2009
Games technology has undergone tremendous development. In this article, the authors report the rapid advancement that has been observed in the way games software is being developed, as well as in the development of games content using game engines. One area that has gained special attention is modeling the game environment such as terrain and…
Descriptors: Artificial Intelligence, Games, Video Technology, Technological Advancement
Cochrane, Thomas; Bateman, Roger – Australasian Journal of Educational Technology, 2010
Built on the foundation of four years of research and implementation of mobile learning projects (m-learning), this paper provides an overview of the potential of the integration of mobile Web 2.0 tools (based around smartphones) to facilitate social constructivist pedagogies and engage students in tertiary education. Pedagogical affordances of…
Descriptors: Feedback (Response), Constructivism (Learning), Communities of Practice, Action Research
Raymond, David; Kazuhide, Kanenishi; Matsuura, Kenji; Baudin, Veronique; Gayraud, Thierry; Yano, Yoneo; Diaz, Michel – Educational Technology & Society, 2005
Asynchronous web-based learning environments are not usually as interactive or adaptive compared to traditional classrooms. The use of synchronous communication tools may be a solution to recreating the link between students and professors. However, synchronous collaborative learning environments are often restricted to a set of communication…
Descriptors: Models, Learning Activities, Cooperation, Computer System Design