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Cryer, Patricia – Simulation/Games for Learning, 1987
Discusses the nature and sequencing of decisions involved in designing a game, simulation, or workshop from the theoretical perspective of course and curriculum design. A model for design is presented that incorporates objectives, teaching/learning methods, content, and assessment/evaluation, and other models are also discussed. (Author/LRW)
Descriptors: Content Analysis, Curriculum Design, Decision Making, Educational Games
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Rearden, Kristin T.; Taylor, P. Mark; Hopkins, Terri – Current Issues in Education, 2005
The steps of implementing, analyzing, refining, and re-implementing a lesson is referred to as "lesson study." These steps formed the basis of a "workshop study" model that can be used to analyze a professional development workshop for the purposes of tailoring the content, resources, and collaborative efforts to better meet the needs of the…
Descriptors: Workshops, Science Teachers, Professional Development, Mathematics Teachers