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Hadwen-Bennett, Alex; Sentance, Sue; Morrison, Cecily – International Journal of Computer Science Education in Schools, 2018
Programming can be challenging to learn, and for visually impaired (VI) learners, there are numerous additional barriers to the learning process. Many modern programming environments are inaccessible to VI learners, being difficult or impossible to interface with using a screen reader. A review of the literature has identified a number of…
Descriptors: Programming, Accessibility (for Disabled), Visual Impairments, Auditory Stimuli
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Kermek, Dragutin; Novak, Matija – Informatics in Education, 2016
In programming courses there are various ways in which students attempt to cheat. The most commonly used method is copying source code from other students and making minimal changes in it, like renaming variable names. Several tools like Sherlock, JPlag and Moss have been devised to detect source code plagiarism. However, for larger student…
Descriptors: Plagiarism, Programming, Assignments, Cheating
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Quille, Keith; Bergin, Susan – Computer Science Education, 2019
Background and Context: Computer Science attrition rates (in the western world) are very concerning, with a large number of students failing to progress each year. It is well acknowledged that a significant factor of this attrition, is the students' difficulty to master the introductory programming module, often referred to as CS1. Objective: The…
Descriptors: Computer Science Education, Introductory Courses, Programming, Student Attrition
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Emerson, Andrew; Rodríguez, Fernando J.; Mott, Bradford; Smith, Andy; Min, Wookhee; Boyer, Kristy Elizabeth; Smith, Cody; Wiebe, Eric; Lester, James – International Educational Data Mining Society, 2019
Recent years have seen a growing interest in block-based programming environments for computer science education. While these environments hold significant potential for novice programmers, they lack the adaptive support necessary to accommodate students exhibiting a wide range of initial capabilities and dispositions toward computing. A promising…
Descriptors: Programming, Computer Science Education, Feedback (Response), Prediction
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Molina, Ana I.; Arroyo, Yoel; Lacave, Carmen; Redondo, Miguel A. – British Journal of Educational Technology, 2018
The incorporation of advanced information and communication technologies into the field of education has made the design and deployment of courses and instructional units more and more complicated. In order to support such complex task, methods and techniques have been proposed in the last years for the standardization, formalization and modelling…
Descriptors: Programming Languages, Models, Cooperative Learning, Learning Processes
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Benhadi-Marín, Jacinto; Pereira, José Alberto; Sousa, José Paulo; Santos, Sónia A. P. – Journal of Biological Education, 2020
Individual based models (IBMs) are up-to-date tools both in research and educational areas. Here we introduce an IBM built on NetLogo platform that simulates a top-down trophic cascade controlled by the pressure exerted by two model predators (web-building spiders and ground runner spiders) on a model pest (the olive fruit fly) within a…
Descriptors: Biology, Models, Science Instruction, Teaching Methods
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Emara, Mona; Hutchins, Nicole M.; Grover, Shuchi; Snyder, Caitlin; Biswas, Gautam – Journal of Learning Analytics, 2021
The integration of computational modelling in science classrooms provides a unique opportunity to promote key 21st century skills including computational thinking (CT) and collaboration. The open-ended, problem-solving nature of the task requires groups to grapple with the combination of two domains (science and computing) as they collaboratively…
Descriptors: Cooperative Learning, Self Management, Metacognition, Computer Science Education
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Hao, Jiangang; Smith, Lawrence; Mislevy, Robert; von Davier, Alina; Bauer, Malcolm – ETS Research Report Series, 2016
Extracting information efficiently from game/simulation-based assessment (G/SBA) logs requires two things: a well-structured log file and a set of analysis methods. In this report, we propose a generic data model specified as an extensible markup language (XML) schema for the log files of G/SBAs. We also propose a set of analysis methods for…
Descriptors: Evaluation Methods, Games, Computer Assisted Testing, Data Collection
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Malik, Sohail Iqbal; Coldwell-Neilson, Jo – Education and Information Technologies, 2017
High failure and drop-out rates from introductory programming courses continue to be of significant concern to computer science disciplines despite extensive research attempting to address the issue. In this study, we include the three entities of the didactic triangle, instructors, students and curriculum, to explore the learning difficulties…
Descriptors: Programming, Barriers, Introductory Courses, Student Attitudes
Miko, Jeffrey Allen – ProQuest LLC, 2017
Inadequate software development collaboration processes can allow technical debt to accumulate increasing future maintenance costs and the chance of system failures. The purpose of this qualitative case study was to explore collaboration strategies software development leaders use to reduce the amount of technical debt created by software…
Descriptors: Qualitative Research, Case Studies, Computer Software, Cooperation
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Srour, F. Jordan; Karkoulian, Silva – International Journal of Social Research Methodology, 2022
The literature provides multiple measures of diversity along a single demographic dimension, but when it comes to studying the interaction of multiple diversity types (e.g. age, gender, and race), the field of useable measures diminishes. We present the use of decision trees as a machine learning technique to automatically identify the…
Descriptors: Diversity, Decision Making, Artificial Intelligence, Correlation
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Johnson, Roger W. – Journal of Statistics and Data Science Education, 2021
Percentage of body fat, age, weight, height, and 14 circumference measurements (e.g., waist) are given for 184 women aged 18-25. Body fat, one measure of health, was accurately determined by an underwater weighing technique which requires special equipment and training of the individuals conducting the process. Modeling body fat percentage using…
Descriptors: Body Composition, Statistics Education, Teaching Methods, Age Differences
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Clark, Douglas B.; Sengupta, Pratim – Interactive Learning Environments, 2020
This paper situates a critical review of studies that we have conducted within the broader research literature to analyze the affordances of integrating modeling within disciplinarily-integrated games from computational thinking and science as practice perspectives. Across the studies, the analyses pursue two themes: (a) the role of agent-based…
Descriptors: Game Based Learning, Thinking Skills, Computer Games, Science Education
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Grey, Simon; Grey, David; Gordon, Neil; Purdy, Jon – International Journal of Game-Based Learning, 2017
This paper offers an approach to designing game-based learning experiences inspired by the Mechanics-Dynamics-Aesthetics (MDA) model (Hunicke et al., 2004) and the elemental tetrad model (Schell, 2008) for game design. A case for game based learning as an active and social learning experience is presented including arguments from both teachers and…
Descriptors: Instructional Design, Educational Games, Models, Active Learning
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Alexandron, Giora; Armoni, Michal; Gordon, Michal; Harel, David – ACM Transactions on Computing Education, 2014
In this article, we discuss the possible connection between the programming language and the paradigm behind it, and programmers' tendency to adopt an external or internal perspective of the system they develop. Based on a qualitative analysis, we found that when working with the visual, interobject language of live sequence charts (LSC),…
Descriptors: Programming Languages, Attitudes, Usability, Problem Solving
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