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Lee, JiHye; Lee, Hyun-Kyung; Jeong, Dabin; Lee, JiEun; Kim, TaeRyun; Lee, JiHyon – International Journal of Art & Design Education, 2021
Traditional museums of culture and history are failing to develop or make effective use of augmented reality (AR) technology. To address this deficit, the present study sought to develop online and offline experiential AR learning tools that would enable children to more fully explore museum artefacts. The study approach was based on the Blended…
Descriptors: Museums, Cultural Education, Computer Simulation, History Instruction
Dittrich, Dino; Leenders, Roger Th. A. J.; Mulder, Joris – Sociological Methods & Research, 2019
Currently available (classical) testing procedures for the network autocorrelation can only be used for falsifying a precise null hypothesis of no network effect. Classical methods can be neither used for quantifying evidence for the null nor for testing multiple hypotheses simultaneously. This article presents flexible Bayes factor testing…
Descriptors: Correlation, Bayesian Statistics, Networks, Evaluation Methods
Kim, Seunghyun; Heo, Ryoun; Chung, Yeonji; Kim, Jung Min; Kwon, Michelle P.; Seo, Sung Chul; Park, Gil-Hong; Kim, Meyoung-Kon – Journal of Science Education and Technology, 2019
A major goal of education is to help students retain as much meaningful information as possible for long periods of time. The learning process by which students acquire new knowledge and behaviors is closely related to memory, which is the core of cognition. In a previous study, we developed virtual reality visualization model (VRVM) that can be…
Descriptors: Computer Simulation, Metabolism, Biochemistry, Learning Processes
Ren, Shuo – ProQuest LLC, 2019
There has been an increase in the use of virtual reality (VR) technology in the education community since VR is emerging as a potent educational tool that offers students with a rich source of educational material and makes learning exciting and interactive. With a rise of popularity and market expansion in VR technology in the past few years, a…
Descriptors: Educational Technology, Science Laboratories, Computer Simulation, Active Learning
Imamoglu, Mehmet – Asian Journal of Contemporary Education, 2020
The purpose of this study is to examine the use of augmented reality technology in the field of sports science and to develop a sample educational software including musculoskeletal system and warm-up exercises. Each stage of the software development process is explained in detail. The basis of augmented reality technology is the simultaneous…
Descriptors: Computer Simulation, Athletics, Computer Software, Human Body
Ulugov, Bazar Dzhumaevich; Kasimov, Shavkat Urolovich – International Journal of Information and Communication Technology Education, 2021
The article is devoted to the formation of students' information competence in the study of discipline technical mechanics. This document provides a systematic review of models and methodologies that combine modern teaching technologies, innovations, and applied programs in technical education. The article shows the relevance of the development of…
Descriptors: Foreign Countries, Computer Software, Technological Literacy, Engineering Education
Grzyb, Beata J.; Nagai, Yukie; Asada, Minoru; Cattani, Allegra; Floccia, Caroline; Cangelosi, Angelo – Developmental Science, 2019
Young children sometimes attempt an action on an object, which is inappropriate because of the object size--they make scale errors. Existing theories suggest that scale errors may result from immaturities in children's action planning system, which might be overpowered by increased complexity of object representations or developing teleofunctional…
Descriptors: Error Patterns, Young Children, Cognitive Processes, Semantics
Schmid, Jonas R.; Ernst, Moritz J.; Thiele, Gu¨nther – Journal of Chemical Education, 2020
We present an accessible implementation of augmented reality projections for the depiction of complex structures and motifs, including atomic orbitals and elemental allotropes. The utilization of a free, cross-platform-compatible, online database of these structures provides the access route for closer examination, either via augmented reality or…
Descriptors: Science Instruction, College Science, Undergraduate Study, Inorganic Chemistry
Radosavljevic, Slavica; Radosavljevic, Vitomir; Grgurovic, Biljana – Interactive Learning Environments, 2020
The goal of higher vocational education is professional training of students. Teaching contents related to practical training are the most important for preparing students for work in real-life conditions. The mobile learning model presented in this paper analyzes the possibility of implementing augmented reality in the process of educating…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Models
Tunjera, Nyarai; Chigona, Agnes – International Journal of Information and Communication Technology Education, 2020
The study examined how teacher educators are appropriating technological, pedagogical, and content knowledge (TPACK) and substitution, augmentation, modification, redefinition (SAMR) frameworks in their pre-service teacher preparation programmes. To ensure rigor, quality, and preparedness of pre-service teachers, there is a need to articulate…
Descriptors: Teacher Educators, Technological Literacy, Pedagogical Content Knowledge, Models
Mørch, Anders I. – International Journal of Information and Learning Technology, 2020
Purpose: The present study proposes action-breakdown-repair (ABR) as a pedagogical model and 3D virtual worlds as technology, to bridge the gap between curricular goals and students out of school technology experiences, referred to as the educational gap. Design/methodology/approach: A qualitative study combining design-based research (DBR) and a…
Descriptors: Models, Computer Simulation, Technology Uses in Education, Computer Games
Denson, Cameron D.; Kelly, Daniel P. – Engineering Design Graphics Journal, 2018
Research on self-efficacy has provided evidence that it is a moderating factor that positively impacts students' choices to pursue and persist in engineering. Engineering graphics is seen as the preferred method of communication for the profession, yet to date no instrument is available that measures students' self-efficacy as it relates to…
Descriptors: Test Construction, Self Concept Measures, Self Efficacy, Test Validity
Dutton Feliu, Genevieve – ProQuest LLC, 2018
Social capital theory conceptualized social capital as key to connecting team members into the flow of valued resources and activities, with knowledge deemed one of the most valuable of these resources. Yet, the literature found teams struggle to effectively share knowledge. This quantitative survey-based study assessed the interrelationship…
Descriptors: Social Capital, Information Technology, Multivariate Analysis, Computer Simulation
Ion Razvan Radulescu; Antonio Dinis; Benny Malengier; Andrej Cupar; Mirela Blaga; Radek Polansky – International Association for Development of the Information Society, 2022
Industry 4.0 and digitization are nowadays important trends in the textile industry. The need for well-prepared professionals in software for the design and modelling of textile products requires the creation of up-to-date educational resources. Virtual learning supported by e-learning offers the instruments to continue education during pandemic…
Descriptors: Foreign Countries, Online Courses, Computer Software, Design
Tamara Lynn; Shantel Farnan; Jessica A. Rueter; Adam Moore – Journal of Special Education Preparation, 2022
Small special education programs (SSEPs) are composed of limited faculty tasked with educating interns dispersed across large geographical areas (Reid, 1994). These needs underscore a call for more flexible educational program options. Moreover, Kebritchi et al. (2017) found professors in higher education institutions sought a variety of…
Descriptors: Field Experience Programs, Models, Coaching (Performance), Feedback (Response)

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