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Doob, P. A. – 1972
This paper explores a technique, simulation gaming, used by management and by planning educators in several fields for approaching some of the elements of human relations matters and concepts. It seeks to survey the development of this method by tracing the development of the simulation gaming technique in symbolic simulation. Some of its…
Descriptors: Comprehensive Programs, Educational Media, Health, Health Education
Rogers, W. Todd – 1972
The jackknife is a general inferential technique intended to ameliorate the problems associated with inadequate sampling theory. The research reported herein is directed at investigating the utility of the jackknife for establishing confidence intervals on and testing hypotheses about the disattenuated correlation coefficient for small samples. A…
Descriptors: Computer Science, Correlation, Educational Programs, Hypothesis Testing
Silvern, Leonard C. – 1972
Written for training directors and human resource developers who have had experience and now need a systematic way to plan new programs, this book presents a new way of thinking about human learning and of organizing programs which has been developed from the systems engineering field. A first chapter explains what is meant by "systems"…
Descriptors: Flow Charts, Models, Simulation, Systems Analysis
O'Reilly, Desmond Vincent – 1971
Chapter 1 of this thesis provides definitions of terms used. Chapter 2 discusses role-playing, strategy games, and models. Chapter 3 explores the significance of games in child development. Chapter 4 relates the historical development of gaming and simulation. Chapter 5 focuses on advantages of simulations and games in education in terms of such…
Descriptors: Child Development, Educational Games, Game Theory, Geography Instruction
Peer reviewed Peer reviewed
Scott, John T. – Physics Today, 1979
Explains how movies made from computer output data of complex numerical models offer perceptual advantages that can speed the recognition of unexpected behavior and encourage fruitful discussion. (Author/GA)
Descriptors: Animation, College Science, Computer Science, Film Production
Peer reviewed Peer reviewed
North, J. C.; Dent, M. T. – Journal of Biological Education, 1978
A FORTRAN program is described which simulates point-substitution mutations in the DNA strands of typical organisms. Its objective is to help students to understand the significance and structure of the genetic code, and the mechanisms and effect of mutagenesis. (Author/BB)
Descriptors: Biochemistry, Biology, College Science, Computer Assisted Instruction
Peer reviewed Peer reviewed
Shindell, Dav M.; And Others – Journal of Chemical Education, 1978
Describes four cases for which simulation techniques can be used to analyze the kinetics of the chemical system. Included are series first-order and enzyme kinetics. (MA)
Descriptors: Chemistry, College Science, Higher Education, Kinetics
Peer reviewed Peer reviewed
Skibinski, D. O. F. – Journal of Biological Education, 1977
Descriptors: Biology, Computer Programs, Genetics, Heredity
Peer reviewed Peer reviewed
Lederman, Linda Costigan; Ruben, Brent D. – Simulation and Games, 1978
Discussion of issues focuses on a bahavioral paradigm; the design of games and simulations consonant with the framework of that paradigm; and the simulation, Interact II, designed especially to operationalize that perspective. (CMV)
Descriptors: Communications, Decision Making, Evaluation Criteria, Game Theory
Peer reviewed Peer reviewed
Morris, Jon R.; Ammentorp, William – Educational Research Quarterly, 1977
Dynamic analysis offers a comprehensive view of the cost benefit and cost effective dimensions of policy problems. It also provides the computational power to investigate the long term effects of policy decisions on the flow of resources in organizations and government agencies. (Author/MV)
Descriptors: Budgeting, Computer Programs, Cost Effectiveness, Educational Policy
Peer reviewed Peer reviewed
Jeffries, Robin; And Others – Cognitive Psychology, 1977
The water jug task model was extended to four variations of the Missionaries--Cannibals river-crossing problem. Different cover stories resulted in large differences in number of illegal moves, but no difference in number of legal moves to solution. The three-stage process model explains both legal and illegal moves. (Author/GDC)
Descriptors: Cognitive Processes, Decision Making, Games, Higher Education
Peer reviewed Peer reviewed
Austin, Michael J.; Sodec, Beth – Journal of Education for Social Work, 1978
The process of involving social work graduate students specializing in planning and administration in the design of management simulations is described. Focus is on the integrative capacity of the simulation to combine knowledge and skills acquired in both classroom and practicum experience, and a detailed description of a student guide to…
Descriptors: Graduate Students, Guidelines, Higher Education, Integrated Activities
Peer reviewed Peer reviewed
Fletcher, H. Patrick; Popvich, Nicholas G. – American Journal of Pharmaceutical Education, 1977
Within a simulated Pharmacy and Therapeutics Committee format, role play is used at Purdue University to illustrate to students the concepts of drug product evaluation and selection as these apply to a hospital formulary system. (Author/LBH)
Descriptors: Committees, Course Descriptions, Drug Therapy, Higher Education
Peer reviewed Peer reviewed
Augenblick, John – Journal of Education Finance, 1978
Descriptors: Community Colleges, Educational Finance, Equalization Aid, Models
Hinze, Kenneth E. – Collegiate Microcomputer, 1984
Describes instructional use of a microcomputer version of the WORLD2 global population-ecology simulation. Reactions of students and instructors are discussed and a WORLD2 simulation assignment is appended. The BASIC version used by the author runs on Apple II, DOS 3.3, with 80 column board. (MBR)
Descriptors: Computer Simulation, Courseware, Ecology, Higher Education
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