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Peer reviewedAdams, J. Michael; Schindler, Charles – Journal of Industrial Teacher Education, 1974
Multilevel visual models can make teaching and learning theories more easily understood. The idea of graphic visualizationas developed in this model utilizes three stages of abstract concept formation dealing with concrete visualization, abstract visualization, and abstract generalization, which would provide the learner with an intuitive grasp of…
Descriptors: Abstract Reasoning, Communication (Thought Transfer), Concept Formation, Concept Teaching
Peer reviewedEmery, Winston G. – Reading Psychology, 1988
Tests a theoretical model of hemispheric brain activity which attempts to explain the relation between visual ability and verbal written compositions. Concludes that the model which indicates that synthesis is a right brain activity and that visualizing activity can assist synthesis is supported for right-handed students. (RS)
Descriptors: Brain Hemisphere Functions, Electroencephalography, Lateral Dominance, Models
Peer reviewedOlsen, Kai A.; And Others – Information Processing and Management, 1993
Explores the use of visualization to enhance the information retrieval process, particularly in bibliographic retrieval systems. Topics discussed include document retrieval systems; human visualization; the VIBE (VIsualization by Example) system, a prototype system for visualizing a collection of documents; and differences between VIBE and more…
Descriptors: Comparative Analysis, Computer System Design, Documentation, Full Text Databases
Peer reviewedAmory, Alan; Naicker, Kevin; Vincent, Jacky; Adams, Claudia – British Journal of Educational Technology, 1999
Describes research with college students that investigated commercial game types and game elements to determine what would be suitable for education. Students rated logic, memory, visualization, and problem solving as important game elements that are used to develop a model that links pedagogical issues with game elements. (Author/LRW)
Descriptors: College Students, Computer Games, Educational Games, Higher Education
Peer reviewedAult, Holly K. – Engineering Design Graphics Journal, 1999
Describes new geometric computer models used in contemporary computer-aided design (CAD) software including wire frame, surface, solid, and parametric models. Reviews their use in engineering design and discusses the impact of these new technologies on the engineering design graphics curriculum. (Author/CCM)
Descriptors: Curriculum Development, Engineering Education, Engineering Graphics, Geometry
Noordzij, Matthijs L.; Zuidhoek, Sander; Postma, Albert – Cognition, 2006
The purpose of the present study is twofold: the first objective is to evaluate the importance of visual experience for the ability to form a spatial representation (spatial mental model) of fairly elaborate spatial descriptions. Secondly, we examine whether blind people exhibit the same preferences (i.e. level of performance on spatial tasks) as…
Descriptors: Spatial Ability, Blindness, Measures (Individuals), Vision
Kosslyn, Stephen M. – 1991
High-level visual processes make use of stored information, and are invoked during object identification, navigation, tracking, and visual mental imagery. The work presented in this document has resulted in a theory of the component "processing subsystems" used in high-level vision. This theory was developed by considering…
Descriptors: Cognitive Processes, Cognitive Psychology, Medical Research, Models
Gustafsson, Jan-Eric; And Others – 1981
The report addresses the question of the structure of cognitive abilities, i.e., how many different abilities should be identified and the relations between abilities. Models suggested by Spearman, Thurstone, Guilford, Vernon, Cattell-Horn and others are reviewed. By combining features of the Vernon and Cattell-Horn models it is possible to…
Descriptors: Ability Identification, Cognitive Ability, Data Analysis, Factor Structure
von Wodtke, Mark – School Library Media Annual (SLMA), 1994
Presents concepts from von Wodtke's book, "Mind over Media," to suggest ways to teach thinking skills important for the electronic information age. Topics covered include how to use media interactively, navigating information environments, developing cognitive maps of media space, visualization, creative thinking, and collaboration. (KRN)
Descriptors: Cognitive Mapping, Computer Graphics, Concept Teaching, Cooperation
Peer reviewedTregidgo, Dave – Education in Science, 1999
Discusses an action research project in which two groups of middle school students were taught about cells using different kinds of visual aids. Finds that three-dimensional modeling seems to improve retention of information and facilitate short-term understanding of related concepts. (Author/WRM)
Descriptors: Demonstrations (Science), Instructional Effectiveness, Instructional Materials, Middle Schools
Uhl, Jean; Humphrey, Patricia; Braselton, James – PRIMUS, 2006
For some students, using the method of cross sections to find the volume of a solid is difficult to understand because of the abstraction involved. This paper demonstrates a fun way for students to visualize the method of cross sections. Although a fun activity, the paper implicitly conveys the importance of connecting theory and experiment.…
Descriptors: Calculus, Visualization, College Students, Teaching Methods
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Robberecht, Ronald – Electronic Journal of e-Learning, 2007
E-learning materials often have a linear design where all learners are forced into a single-mode pedagogy, which is contrary to the interaction that occurs in face-to-face learning. Ideally, e-learning materials should be nonlinear, interactive, contain context-sensitive and active learning elements, and accommodate various learning levels and…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Instructional Materials
Edsall, Robert; Wentz, Elizabeth – Journal of Geography in Higher Education, 2007
Two experiments investigating the benefit of computer-based applications in geography education are presented. The computer-based methods employ concepts of visualization, including animation and interactivity, to facilitate active learning. These computer-based methods are compared with physical (i.e. tangible) models, which themselves can be…
Descriptors: Geography Instruction, Learning Strategies, Visualization, Active Learning
Lohman, David F. – 1984
Although the distinction between verbal ability and spatial ability is fundamental in all models of human abilities, differences in the relative strengths of verbal and spatial abilities have failed to show consistent interactions with instructional treatments. This study investigated the hypothesis that spatial tests measure different abilities…
Descriptors: Aptitude Treatment Interaction, Confidence Testing, Higher Education, Memorization

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