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Chen, Chwen Jen – Themes in Science and Technology Education, 2009
This article elaborates on how the technical capabilities of virtual reality support the constructivist learning principles. It introduces VRID, a model for instructional design and development that offers explicit guidance on how to produce an educational virtual environment. The define phase of VRID consists of three main tasks: forming a…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
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Bers, Marina Umaschi – New Directions for Youth Development, 2010
In a digital era in which technology plays a role in most aspects of a child's life, having the competence and confidence to use computers might be a necessary step, but not a goal in itself. Developing character traits that will serve children to use technology in a safe way to communicate and connect with others, and providing opportunities for…
Descriptors: Technological Literacy, Educational Technology, Metacognition, Developmental Tasks
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Childs, Mark – Educational Research, 2010
Background: Immersive virtual worlds are one of a range of different platforms that can be grouped under the concept of mediated environments, i.e. environments that create a metaphorical space in which participants can position themselves and be embodied. Synthesising the literatures concerning the various mediated environment technologies…
Descriptors: Computer Mediated Communication, Classification, Communities of Practice, Constructivism (Learning)
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Jones, Gary; Gobet, Fernand; Pine, Julian M. – Cognitive Science, 2008
Increasing working memory (WM) capacity is often cited as a major influence on children's development and yet WM capacity is difficult to examine independently of long-term knowledge. A computational model of children's nonword repetition (NWR) performance is presented that independently manipulates long-term knowledge and WM capacity to determine…
Descriptors: Short Term Memory, Computer Simulation, Child Development, Models
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Hung, Woei – British Journal of Educational Technology, 2008
Systems thinking is an essential cognitive skill that enables individuals to develop an integrative understanding of a given subject at the conceptual and systemic level. Yet, systems thinking is not usually an innate skill. Helping students develop systems-thinking skills warrants attention from educators. This paper describes a study examining…
Descriptors: Graduate Students, Thinking Skills, Models, Systems Approach
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Bellotti, Francesco; Berta, Riccardo; De Gloria, Alessandro; Primavera, Ludovica – British Journal of Educational Technology, 2010
Serious virtual worlds (SVWs) represent a great opportunity for learning and should embed a lot of high-quality contextualised information so that the player can take the most from his or her exploration of the environment. This requires defining new methodologies and tools for effective production. We have investigated this issue in implementing…
Descriptors: Foreign Countries, Cultural Background, Educational Games, Learning Theories
Choi, Gil Ok – ProQuest LLC, 2008
For the past few years, virtual environments (VEs) have gained broad attention from both scholarly and practitioner communities. However, in spite of intense and widespread efforts, most VE-related research has focused on the technical aspects of applications, and the necessary theoretical framework to assess the quality of interfaces and designs…
Descriptors: Virtual Classrooms, Performance, Job Performance, Problem Solving
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Verguts, Tom; Notebaert, Wim – Psychological Review, 2008
The conflict monitoring model of M. M. Botvinick, T. S. Braver, D. M. Barch, C. S. Carter, and J. D. Cohen (2001) triggered several research programs investigating various aspects of cognitive control. One problematic aspect of the Botvinick et al. model is that there is no clear account of how the cognitive system knows where to intervene when…
Descriptors: Conflict, Models, Behavior Theories, Self Control
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Sandhofer, Catherine M.; Doumas, Leonidas A. A. – Journal of Cognition and Development, 2008
Two studies, an experimental category learning task and a computational simulation, examined how sequencing training instances to maximize comparison and memory affects category learning. In Study 1, 2-year-old children learned color categories with three training conditions that varied in how categories were distributed throughout training and…
Descriptors: Children, Memory, Task Analysis, Computer Simulation
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Sun, Koun-Tem; Lin, Ching-Ling; Wang, Sheng-Min – International Journal of Science and Mathematics Education, 2010
The relative positions of the sun, moon, and earth, their movements, and their relationships are abstract and difficult to understand astronomical concepts in elementary school science. This study proposes a three-dimensional (3-D) virtual reality (VR) model named the "Sun and Moon System." This e-learning resource was designed by…
Descriptors: Foreign Countries, Electronic Learning, Elementary School Science, Computer Simulation
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Capelo, Carlos; Dias, Joao Ferreira – Educational Technology Research and Development, 2009
This study aims to be a contribution to a theoretical model that explains the effectiveness of the learning and decision-making processes by means of a feedback and mental models perspective. With appropriate mental models, managers should be able to improve their capacity to deal with dynamically complex contexts, in order to achieve long-term…
Descriptors: Feedback (Response), Models, Decision Making, Learning Processes
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Nguyen, Ngan; Wilson, Timothy D. – Anatomical Sciences Education, 2009
Advances in computer and interface technologies have made it possible to create three-dimensional (3D) computerized models of anatomical structures for visualization, manipulation, and interaction in a virtual 3D environment. In the past few decades, a multitude of digital models have been developed to facilitate complex spatial learning of the…
Descriptors: Computer Simulation, Anatomy, Human Body, Science Course Improvement Projects
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Sidiropoulos, Kyriakos; de Bleser, Ria; Ackermann, Hermann; Preilowski, Bruno – Neuropsychologia, 2008
At the level of clinical speech/language evaluation, the repetition type of conduction aphasia is characterized by repetition difficulties concomitant with reduced short-term memory capacities, in the presence of fluent spontaneous speech as well as unimpaired naming and reading abilities. It is still unsettled which dysfunctions of the…
Descriptors: Speech, Psycholinguistics, Phonemes, Aphasia
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Olejnik, Stephen; Mills, Jamie; Keselman, Harvey – Journal of Experimental Education, 2000
Evaluated the use of Mallow's C(p) and Wherry's adjusted R squared (R. Wherry, 1931) statistics to select a final model from a pool of model solutions using computer generated data. Neither statistic identified the underlying regression model any better than, and usually less well than, the stepwise selection method, which itself was poor for…
Descriptors: Computer Simulation, Models, Regression (Statistics), Selection
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Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose – E-Learning, 2009
StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG's inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of…
Descriptors: Curriculum Development, Creative Thinking, Secondary School Students, Pilot Projects
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