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Peer reviewedLohner, Simone; van Joolingen, Wouter R.; Savelsbergh, Elwin R. – Instructional Science, 2003
Compares dyads of secondary school physics students working on a collaborative modeling task using a text-based model representation, in which correct equations are required to make the model run, with others using a graphical representation, in which the model is build by qualitatively linking variables. (MES)
Descriptors: Comparative Analysis, Computer Simulation, Cooperative Learning, High Schools
Barak, Phillip – Journal of Agronomic Education (JAE), 1990
The structure, execution, uses, and software specifications for this spreadsheet file are discussed. Availability and modifications of this program are described. (CW)
Descriptors: Agronomy, College Science, Computer Simulation, Computer Software
Peer reviewedCatenazzi, Nadia; Sommaruga, Lorenzo – Journal of Documentation, 1995
Presents hyper-lib, a model for an electronic library. Defines the hyper-lib model in terms of structural and functional components; discusses the book collection, the librarian, the library rooms, user resources, and general and specific library services. Describes various operators, which allow the user to change the system state. (AEF)
Descriptors: Computer Simulation, Electronic Libraries, Hypermedia, Information Sources
Peer revieweddo Couto Tavares, Milton; And Others – Physics Education, 1991
A mechanical analogy between the microscopic motion of a charged carrier in an ordinary resistor and the macroscopic motion of a ball falling along a slanted board covered with a lattice of nails is introduced. The Drude model is also introduced to include the case of inelastic collisions. Computer simulation of the motion is described. (KR)
Descriptors: Computer Simulation, Electricity, Laboratory Procedures, Misconceptions
Peer reviewedMergen, A. Erhan; Pray, Thomas F. – Simulation & Gaming, 1992
Reviews the development and the principal elements of total quality management (TQM) and demonstrates methods for introducing some of the key elements into a strategy-oriented business simulation game that can be used to teach future managers. Topics discussed include increased focus on the customer; continuous improvement; and competitive…
Descriptors: Administrator Education, Algorithms, Computer Games, Computer Simulation
Peer reviewedJones, W. Paul – Measurement and Evaluation in Counseling and Development, 1993
Investigated model for reducing time for administration of Myers-Briggs Type Indicator (MBTI) using real-data simulation of Bayesian scaling in computerized adaptive administration. Findings from simulation study using data from 127 undergraduates are strongly supportive of use of Bayesian scaled computerized adaptive administration of MBTI.…
Descriptors: Bayesian Statistics, Classification, College Students, Computer Assisted Testing
Peer reviewedKlabbers, Jan H. G. – Simulation & Gaming, 2000
Discusses systems dynamics (SD) and considers the types of learning environments that can be designed on the basis of SD models. Highlights include social systems theory; classical systems theory and autopoietic systems theory; models of social systems; computer-based learning environments; simulation modes; and participative design of interactive…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Educational Environment
Peer reviewedSproule, Susan; Archer, Norm – Internet Research, 2000
Software agents are computer programs that run in the background and perform tasks autonomously as delegated by the user. This paper blends models from marketing research and findings from the field of decision support systems to build a framework for the design of software agents to support in e-commerce buying applications. (Contains 35…
Descriptors: Computer Mediated Communication, Computer Simulation, Computer Software Development, Decision Making
Peer reviewedZetie, K. P. – Physics Education, 2001
Shows how some of the simple ideas in complexity can be investigated using a spreadsheet and a macro written in Visual Basic. Shows how the sandpile model of Bak, Chao, and Wiesenfeld can be simulated and animated. The model produces results that cannot easily be predicted from its properties. (Author/MM)
Descriptors: Computer Simulation, Computer Uses in Education, Higher Education, Models
Chen, Chwen, Jen; Toh, Seong, Chong; Fauzy, Wan, Mohd – Journal of Interactive Learning Research, 2004
This article describes the instructional design theoretical foundation of a desktop virtual reality-based learning environment aimed at complementing the current novice driver education system in Malaysia. It provides an elaboration of how various components of the learning environment are designed to support this theoretical underpinning that…
Descriptors: Computer Uses in Education, Driver Education, Computer Simulation, Instructional Design
Scheutz, Matthias J.; Eberhard, Kathleen M. – Cognitive Science, 2004
A central issue in bilingual research concerns the extent to which linguistic representations in the two languages are processed independently of each other. This paper reports the results of an empirical study and a model stimulation, which provide evidence for the interactive view, which holds that processing is not independent. Specifically, a…
Descriptors: Morphology (Languages), Syntax, Bilingual Education, Bilingualism
Gorin, Joanna; Dodd, Barbara; Fitzpatrick, Steven; Shieh, Yann – Applied Psychological Measurement, 2005
The primary purpose of this research is to examine the impact of estimation methods, actual latent trait distributions, and item pool characteristics on the performance of a simulated computerized adaptive testing (CAT) system. In this study, three estimation procedures are compared for accuracy of estimation: maximum likelihood estimation (MLE),…
Descriptors: Adaptive Testing, Computer Assisted Testing, Computation, Test Items
Shute, Valerie J.; Ventura, Matthew; Bauer, Malcolm; Zapata-Rivera, Diego – ETS Research Report Series, 2008
To reveal what is being learned during the gaming experience, this report proposes an approach for embedding assessments in immersive games, drawing on recent advances in assessment design. Key to this approach are formative assessment to guide instructional experiences and evidence-centered design to systematically analyze the assessment argument…
Descriptors: Educational Games, Formative Evaluation, Instructional Design, Evidence Based Practice
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video

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