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Doroudi, Shayan; Holstein, Kenneth; Aleven, Vincent; Brunskill, Emma – Grantee Submission, 2016
How should a wide variety of educational activities be sequenced to maximize student learning? Although some experimental studies have addressed this question, educational data mining methods may be able to evaluate a wider range of possibilities and better handle many simultaneous sequencing constraints. We introduce Sequencing Constraint…
Descriptors: Sequential Learning, Data Collection, Information Retrieval, Evaluation Methods
Clinton, Virginia – Instructional Science: An International Journal of the Learning Sciences, 2014
Student approaches to learning have been a popular area of research in educational psychology. One useful framework for understanding student approaches to learning is through Biggs' presage-process-product model. The purpose of this study is to examine the process stage of the 3P model. Undergraduate students (N = 67) thought aloud while…
Descriptors: Undergraduate Students, Educational Psychology, Student Attitudes, Learner Engagement
Girija, C. – Educational Research and Reviews, 2014
The simulation of human mind often helps in the understanding of abstract concept by representing it in a realistic model and simplistic way so that a learner develops an understanding of the key concepts. Bian (1873) and James (1890) in their work suggested that thoughts and body activity result from interactions among neurons within the brain.…
Descriptors: Simulation, Human Body, Brain, Problem Solving
Diviney, Mairead; Fey, Dirk; Commins, Sean – Learning & Memory, 2013
Learning to navigate toward a goal is an essential skill. Place learning is thought to rely on the ability of animals to associate the location of a goal with surrounding environmental cues. Using the Morris water maze, a task popularly used to examine place learning, we demonstrate that distal cues provide animals with distance and directional…
Descriptors: Cues, Learning Processes, Task Analysis, Animals
Boucheix, Jean-Michel; Lowe, Richard K.; Putri, Dian K.; Groff, Jonathan – Learning and Instruction, 2013
The effectiveness of animations containing two novel forms of animation cueing that target relations between event units rather than individual entities was compared with that of animations containing conventional entity-based cueing or no cues. These relational event unit cues ("progressive path" and "local coordinated" cues) were specifically…
Descriptors: Animation, Comparative Analysis, Instructional Effectiveness, Eye Movements
Hardre, Patricia L. – Journal of Faculty Development, 2013
Self-determination Theory (SDT) presents critical constructs and processes for understanding and improving human learning and development. Though actively utilized as a theoretical framework for K-12 and adult training research, it has been virtually ignored in TA professional development design and research. Self-determination and the process of…
Descriptors: Teaching Assistants, Self Determination, Professional Development, Learning Processes
Antonietti, Alessandro; Colombo, Barbara; Di Nuzzo, Chiara – Learning, Media and Technology, 2015
This study aims at investigating students' strategies--as revealed by behavioural, psychophysiological and introspective measures--which are applied during the free exploration of multimedia instructional presentations, which requires students to self-regulate their learning processes. Two multimedia presentations were constructed and presented to…
Descriptors: Metacognition, Multimedia Instruction, Eye Movements, Undergraduate Students
Almeida, Fernando; Bolaert, Hiram; Dowdall, Shane; Lourenço, Justino; Milczarski, Piotr – Education and Information Technologies, 2015
Learning through games is increasingly gaining acceptance as a valuable training tool within the education and training community due to its simplicity, cost-effectiveness and essentially because most people prefer playing over learning. However, the use of games by students brings additional challenges regarding the design of games and their…
Descriptors: Educational Games, Educational Technology, Teaching Methods, Learning Processes
Baek, Hamin; Schwarz, Christina V. – Journal of Science Education and Technology, 2015
In the past decade, reform efforts in science education have increasingly attended to engaging students in scientific practices such as scientific modeling. Engaging students in scientific modeling can help them develop their epistemologies by allowing them to attend to the roles of mechanism and empirical evidence when constructing and revising…
Descriptors: Case Studies, Grade 5, Elementary School Students, Elementary School Science
Wilkerson-Jerde, Michelle H.; Gravel, Brian E.; Macrander, Christopher A. – Journal of Science Education and Technology, 2015
Modeling and using technology are two practices of particular interest to K-12 science educators. These practices are inextricably linked among professionals, who engage in modeling activity with and across a variety of representational technologies. In this paper, we explore the practices of five sixth-grade girls as they generated models of…
Descriptors: Middle School Students, Secondary School Science, Grade 6, Computer Simulation
Tempelaar, Dirk T.; Rienties, Bart; Nguyen, Quan – IEEE Transactions on Learning Technologies, 2017
Studies in the field of learning analytics (LA) have shown students' demographics and learning management system (LMS) data to be effective identifiers of "at risk" performance. However, insights generated by these predictive models may not be suitable for pedagogically informed interventions due to the inability to explain why students…
Descriptors: Student Behavior, Integrated Learning Systems, Personality, Educational Research
Min, Wookhee; Wiggins, Joseph B.; Pezzullo, Lydia G.; Vail, Alexandria K.; Boyer, Kristy Elizabeth; Mott, Bradford W.; Frankosky, Megan H.; Wiebe, Eric N.; Lester, James C. – International Educational Data Mining Society, 2016
Recent years have seen a growing interest in intelligent game-based learning environments featuring virtual agents. A key challenge posed by incorporating virtual agents in game-based learning environments is dynamically determining the dialogue moves they should make in order to best support students' problem solving. This paper presents a…
Descriptors: Prediction, Models, Intelligent Tutoring Systems, Computer Simulation
Khajah, Mohammad; Lindsey, Robert V.; Mozer, Michael C. – International Educational Data Mining Society, 2016
In theoretical cognitive science, there is a tension between highly structured models whose parameters have a direct psychological interpretation and highly complex, general-purpose models whose parameters and representations are difficult to interpret. The former typically provide more insight into cognition but the latter often perform better.…
Descriptors: Bayesian Statistics, Data Analysis, Prediction, Intelligent Tutoring Systems
Stam, Martin; Miedema, Wietske; Onstenk, Jeroen; Wardekker, Willem; ten Dam, Geert – International Journal of Qualitative Studies in Education (QSE), 2014
This article describes experiences with a qualitative research project into teachers' learning from innovating their own educational practices. Decades of New Public Management (NPM) in the Netherlands, with its top-down and businesslike approach to areas of public interest, obscured the learning and innovating capacity of teachers, teams, and…
Descriptors: Instructional Innovation, Educational Practices, Foreign Countries, Case Studies
Camiré, Martin; Trudel, Pierre; Forneris, Tanya – Physical Education and Sport Pedagogy, 2014
Background: Research indicates that some youth sport coaches have specific strategies in their coaching plan to facilitate positive youth development (PYD) while others struggle in articulating how they promote the development of their athletes in actual practice. These variations can be largely attributed to the fact that coaching is a complex…
Descriptors: Athletic Coaches, Foreign Countries, Models, High School Students

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