NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1,231 to 1,245 of 1,685 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Buggey, Tom – Journal of Positive Behavior Interventions, 2007
Video self-modeling (VSM) is a relatively new technique for modifying and training behaviors and has accumulated a relatively impressive track record in the research literature. Using only positive examples, VSM gives persons the opportunity to view themselves performing a task just beyond their present functioning level via creative editing of…
Descriptors: Disabilities, Case Studies, Technical Assistance, Visual Aids
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Dodero, Juan Manuel; Zarraonandia, Telmo; Fernandez, Camino; Diez, David – Journal of Interactive Media in Education, 2007
Instructional engineering provides methods to conduct the design and adaptation of competence development programmes by the combination of diverse learning components (i.e. units of learning, learning activities, learning resources and learning services). It occurs through an established process workflow in which models with diverse levels of…
Descriptors: Competence, Skill Development, Models, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Winston, Cynthia E.; Philip, Cheri L.; Lloyd, Derek L. – Journal of Negro Education, 2007
The impact of integrating Design Based Research and Identity and Success Life Story Research Method (ISLSRM) project on creating a new paradigm for research and education projects is examined. This project has helped in creating an educationally and culturally relevant online learning environment for Black students.
Descriptors: Models, Online Courses, Access to Computers, Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Specht, Marcus; Burgos, Daniel – Journal of Interactive Media in Education, 2007
The paper describes a classification system for adaptive methods developed in the area of adaptive educational hypermedia based on four dimensions: What components of the educational system are adapted? To what features of the user and the current context does the system adapt? Why does the system adapt? How does the system get the necessary…
Descriptors: Hypermedia, Educational Methods, Classification, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Almond, Russell G.; DiBello, Louis V.; Moulder, Brad; Zapata-Rivera, Juan-Diego – Journal of Educational Measurement, 2007
This paper defines Bayesian network models and examines their applications to IRT-based cognitive diagnostic modeling. These models are especially suited to building inference engines designed to be synchronous with the finer grained student models that arise in skills diagnostic assessment. Aspects of the theory and use of Bayesian network models…
Descriptors: Inferences, Models, Item Response Theory, Cognitive Measurement
Peer reviewed Peer reviewed
Direct linkDirect link
Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
Peer reviewed Peer reviewed
Direct linkDirect link
Nicholson, Jennifer; Nicholson, Darren; Valacich, Joseph S. – Journal of Information Technology Education, 2008
In today's knowledge economy, technology is utilized more than ever to deliver instructional material to the learner. Nonetheless, information may not always be presented in a manner that maximizes the learning experience, resulting in a negative impact on learning outcomes. Drawing on the Task-Technology Fit model, a research framework was…
Descriptors: Cognitive Style, Instructional Design, Computer Assisted Instruction, Instructional Materials
Hunt, Earl; Lansman, Marcy – 1984
This project was designed to construct a single theoretical framework for the analysis of problem solving and real time "attention and performance" behavior. The model was developed as a computer program. It was designed in a similar manner to that of various problem solving simulations that use the "production system"…
Descriptors: Attention, Cognitive Processes, Cognitive Style, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Mihali, Raul; Sobh, Tarek – Journal of STEM Education: Innovations and Research, 2005
A problem that becomes increasingly obvious over time derives from purchasing and working with large scale, industrial type of manipulators. Primarily affected are higher level educational institutions, where manipulators are likely to be exposed to student projects that demand diversity in control strategies and various controlling software and…
Descriptors: Robotics, Simulation, Engineering, Engineering Education
Mahler, William A. – Educational Technology, 1976
A discussion of how the interaction of design and content of curricular materials determine their possible applications. A review of functions and models is presented for interactive curriculum development for computer based instructional systems. (HB)
Descriptors: Computer Assisted Instruction, Computer Software, Course Content, Curriculum Design
Peer reviewed Peer reviewed
Armstrong, C. J.; Large, J. A. – Education for Information, 1987
Describes a microcomputer-based software package, Online Search Tutor (OST), which is designed to teach users online bibliographic searching. Modeled on software previously developed for the European Space Agency Information Retrieval Services (ESA-IRS), OST includes a database of 600 bibliographic records which will simulate actual search…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Information Retrieval
Godin, Victor B.; Rao, Ashok – Technological Horizons in Education, 1988
Discusses the use of Lotus 1-2-3 to create non-stop graphic displays of simulation models. Describes a simple application of this technique using the distribution resulting from repeated throws of dice. Lists other software used with this technique. Stresses the advantages of this approach in education. (CW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Literacy, Computer Software
Peer reviewed Peer reviewed
Trochim, William M. K.; Davis, James E. – Evaluation Review, 1986
Microcomputer simulations in evaluation research are useful for (1) improving student understanding of research principles and analytic techniques; (2) investigating problems arising in research implementations; and (3) exploring the accuracy and utility of novel analytic techniques. This article describes these simulation uses for the context of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Evaluation Methods
Peer reviewed Peer reviewed
Shah, Vivek; Bryant, Milton – Planning for Higher Education, 1987
The Faculty Scheduling System (FSS), a database management system designed to give administrators the ability to schedule faculty in a fast and efficient manner is described. The FSS, developed using dBASE III, requires an IBM compatible microcomputer with a minimum of 256K memory. (MLW)
Descriptors: College Administration, College Curriculum, Computer Software, Database Management Systems
Peer reviewed Peer reviewed
Curtis, B.; And Others – Information Processing and Management, 1984
Discusses current use of psychological theory in software science and reviews recent developments in cognitive psychology relevant to programing (human information processing, expert-novice differences). Critique of Maurice Halstead's model of cognitive aspects of programing and a structured data flow perspective (control flow and data flow…
Descriptors: Cognitive Processes, Computer Software, Graphs, Models
Pages: 1  |  ...  |  79  |  80  |  81  |  82  |  83  |  84  |  85  |  86  |  87  |  ...  |  113