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Blake, Anne M.; Moseley, James L. – Educational Technology, 2010
Avatars are gaining popularity as an emerging technology to facilitate learning and instruction. Avatars can be used as agents of e-learning applications or as part of immersive learning environments such as Second Life. Research indicates that avatar use has numerous potential benefits, including increased student engagement and opportunities for…
Descriptors: Electronic Learning, Educational Technology, Computer Simulation, Technology Uses in Education
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Choi, Kilchan; Seltzer, Michael – Journal of Educational and Behavioral Statistics, 2010
In studies of change in education and numerous other fields, interest often centers on how differences in the status of individuals at the start of a period of substantive interest relate to differences in subsequent change. In this article, the authors present a fully Bayesian approach to estimating three-level Hierarchical Models in which latent…
Descriptors: Simulation, Computation, Models, Bayesian Statistics
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Bouwer, Anders; Bredeweg, Bert – Instructional Science: An International Journal of the Learning Sciences, 2010
This article presents the design and evaluation of a tool for inspecting conceptual models of system behaviour. The basis for this research is the Garp framework for qualitative simulation. This framework includes modelling primitives, such as entities, quantities and causal dependencies, which are combined into model fragments and scenarios.…
Descriptors: Foreign Countries, Knowledge Representation, Ecology, Models
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Lan, Yu-Ju; Kan, Yu-Hsuan; Hsiao, Indy Y. T.; Yang, Stephen J. H.; Chang, Kuo-En – Australasian Journal of Educational Technology, 2013
The aims of this research were to develop guidelines for designing interaction tasks for learners of Chinese as a foreign language (CFL) and to investigate the attitudes of CFL learners toward a full CFL class in Second Life (SL). Three research questions were addressed in this research: (1) what are the attitudes of CFL learners toward the…
Descriptors: Guidelines, Instructional Design, Chinese, Second Language Instruction
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Gustafson, Brenda; Mahaffy, Peter; Martin, Brian – Journal of Computers in Mathematics and Science Teaching, 2011
This article reports a subset of findings from a larger study centered on designing a series of six digital learning objects to help Grade 5 (age 10-12) students begin to consider the nature of models (understood as the physical or mental representation of objects, phenomena, or processes), the particle nature of matter, and the behavior of…
Descriptors: Foreign Countries, Grade 5, Rural Schools, Models
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Abramovitz, A. – IEEE Transactions on Education, 2011
This paper suggests a pedagogical approach to teaching the subject of behavioral modeling of switch-mode power electronics systems through simulation by general-purpose electronic circuit simulators. The methodology is oriented toward electrical engineering (EE) students at the undergraduate level, enrolled in courses such as "Power…
Descriptors: Foreign Countries, Feedback (Response), Electronics, Engineering
Liu, Ying – ProQuest LLC, 2009
The graphic rating scale, a measurement tool used in many areas of psychology, usually takes a form of a fixed-length line segment, with both ends bounded and labeled as extreme responses. The raters mark somewhere on the line, and the length of the line segment from one endpoint to the mark is taken as the measure. An item response unfolding…
Descriptors: Rating Scales, Psychology, Item Response Theory, Models
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Reardon, Sean F.; Raudenbush, Stephen W. – Education Finance and Policy, 2009
The ability of school (or teacher) value-added models to provide unbiased estimates of school (or teacher) effects rests on a set of assumptions. In this article, we identify six assumptions that are required so that the estimands of such models are well defined and the models are able to recover the desired parameters from observable data. These…
Descriptors: School Effectiveness, Inferences, Educational Assessment, Measurement Techniques
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Elder, David M.; Grossberg, Stephen; Mingolla, Ennio – Journal of Experimental Psychology: Human Perception and Performance, 2009
A neural model is developed to explain how humans can approach a goal object on foot while steering around obstacles to avoid collisions in a cluttered environment. The model uses optic flow from a 3-dimensional virtual reality environment to determine the position of objects on the basis of motion discontinuities and computes heading direction,…
Descriptors: Computer Simulation, Eye Movements, Optics, Infants
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Rulison, Kelly L.; Loken, Eric – Applied Psychological Measurement, 2009
A difficult result to interpret in Computerized Adaptive Tests (CATs) occurs when an ability estimate initially drops and then ascends continuously until the test ends, suggesting that the true ability may be higher than implied by the final estimate. This study explains why this asymmetry occurs and shows that early mistakes by high-ability…
Descriptors: Computer Assisted Testing, Adaptive Testing, Item Response Theory, Academic Ability
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Danforth, Douglas R. – International Journal of Virtual and Personal Learning Environments, 2010
One of the strengths of a virtual environment is the ability to immerse the occupant into an environment that would otherwise be impossible. The primary focus of the author's project in Second Life is to take advantage of this opportunity to explore novel approaches to medical education. Second Life can be used to model doctor-patient interaction,…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
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Xu, Yang; Yang, Yi – Journal of Education for Business, 2010
The authors explored the factors contributing to student learning in the context of business simulation. Our results suggest that social interaction and psychological safety had a positive impact on knowledge development in student groups, and that this synergistic knowledge development enabled students to form complex mental models. Implications…
Descriptors: Interpersonal Relationship, Group Dynamics, Simulation, Models
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Kiili, Kristian; Lainema, Timo – Journal of Interactive Learning Research, 2008
This study is part of an ongoing attempt to develop a usable and valid scale for assessing the flow experience in educational games. The purpose of the paper is to operationalize the dimensions of flow experience in an educational game context and to test a constructed GameFlow questionnaire. Furthermore, the study strives to validate flow…
Descriptors: Educational Games, Questionnaires, Simulation, Business
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Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
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Jones, Thomas; Laughlin, Thomas – American Biology Teacher, 2009
Nothing could be more effective than a wilderness experience to demonstrate the importance of conserving biodiversity. When that is not possible, though, there are computer models with several features that are helpful in understanding how biodiversity is measured. These models are easily used when natural resources, transportation, and time…
Descriptors: Computer Simulation, Laboratories, Biodiversity, Sampling
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