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Xueqiao Zhang; Chao Zhang; Jianwen Sun; Jun Xiao; Yi Yang; Yawei Luo – IEEE Transactions on Learning Technologies, 2025
Large language models (LLMs) have significantly advanced smart education in the artificial general intelligence era. A promising application lies in the automatic generalization of instructional design for curriculum and learning activities, focusing on two key aspects: 1) customized generation: generating niche-targeted teaching content based on…
Descriptors: Artificial Intelligence, Instructional Design, Technology Uses in Education, Cognitive Ability
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Hettithanthri, Upeksha; Hansen, Preben; Munasinghe, Harsha – International Journal of Technology and Design Education, 2023
The architectural design process is a unique process that has its inherent phases with specific activities within. Exploring and identifying the real design process which occurs within the conventional design studio is the key focus of this study. This study was carried out by adopting systematic literature review methodology. The most relevant…
Descriptors: Architecture, Building Design, Studio Art, Models
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Sedef Süner-Pla-Cerdà; Elif Öztürk; Canan Emine Ünlü – Education and Information Technologies, 2025
Design education embodies distinctive pedagogical practices rooted in experiential learning, frequent interactions between students and instructors, reflective dialogues through project deliverables, and enculturation through activities and encounters facilitated by a physical studio setting. Contrasting the traditional lecture-based format, the…
Descriptors: Studio Art, Design, Architecture, Building Design
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Courtney Holder; Dana Pursley – New Directions for Student Leadership, 2023
The relational leadership model and the five practices of exemplary leadership are widely used models that both emphasize a relational approach to leadership and center the collegiate context as a transformative environment for practicing and developing leadership. This article highlights two different applications of these models and provides…
Descriptors: Leadership Training, College Curriculum, Curriculum Design, Models
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Szczepanska, Timo; Antosz, Patrycja; Berndt, Jan Ole; Borit, Melania; Chattoe-Brown, Edmund; Mehryar, Sara; Meyer, Ruth; Onggo, Stephan; Verhagen, Harko – International Journal of Social Research Methodology, 2022
GAM, combining games and agent-based models, shows potential for investigating complex social phenomena. Games offer engaging environments generating insights into social dynamics, perceptions, and behaviours, while agent-based models support the analysis of complexity. Games and agent-based models share the important ability both to input and…
Descriptors: Games, Design, Models, Social Influences
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Michele Dickey – Journal of Educational Multimedia and Hypermedia, 2025
Instructional design is a design discipline that bridges science and arts-based practices. It has a long history of borrowing from various fields of design. Experience Design (XD) is a relatively new field that holds relevance for instructional design because, as a multidisciplinary approach, XD focuses on creating meaningful user experiences and…
Descriptors: Instructional Design, Learning Experience, Educational Environment, Design
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Vindya V. Senadheera; Dileepa S. Ediriweera; Thilini P. Rupasinghe – Journal of Learning for Development, 2024
Instructional design (ID) is a systematic process that is used to develop education and training programmes in a consistent and reliable way. A key challenge faced by educators is selecting an ID model by deciding which ID model will be more suitable in order to achieve an effective digital teaching and learning process. The objective of this…
Descriptors: Instructional Design, Models, Electronic Learning, Higher Education
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Afra Çalik; Ali Sen; Zeynep Aydin; Ercan Altug Yilmaz – International Society for Technology, Education, and Science, 2023
Gamification is an approach that solves real-life motivational problems with game design techniques by target a long-term behavioral change in participants. However, the application models in gamification design are limited and lack a holistic approach in scope. While existing models may seem sufficient on their own, they tend to focus on certain…
Descriptors: Gamification, Behavior Change, Holistic Approach, Design Requirements
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Chougui, Ali – International Online Journal of Education and Teaching, 2022
This pedagogical paper presents an approach to urban design taught in the "Complex Densities Studio" CDS of the Institute of Architecture and Earth Sciences of Setif (IAST). This approach is based on urban analysis and scenario building, the use of parametric tools, and the constitution of reusable "parametric actions". The…
Descriptors: Urban Planning, Design, Building Design, Architectural Education
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Ellinor Hultmark; Susanne Engström; Annica Gullberg – International Journal of Technology and Design Education, 2024
Understanding the reasoning in the design process is essential to comprehend design practice and promote students' learning. Followingly, to effectively support students through the design process, it is crucial to pay attention to their reasoning. Therefore, in this study, we have built a model for students' reasoning in the design process in…
Descriptors: Holistic Approach, Thinking Skills, Design, Technology Education
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Conrad, Jenni; Gallagher, Jennifer – Social Education, 2023
Critical inquiries--those seeking to disrupt and alleviate injustice--amplify the stakes and challenges of designing effective compelling questions. Teachers must navigate decisions about what constitutes an injustice, which perspectives are legitimate, and how to maintain a focus on justice and equity while neither indoctrinating students nor…
Descriptors: Questioning Techniques, Design, Criticism, Inquiry
Renato Britto Ferreira – ProQuest LLC, 2024
Modern-day educators often share a sense they lack voice and agency with school administration. A classic example is curriculum development, where third-party designers develop uncontextualized curricula, and teachers then must implement the design even if inefficient and ineffective. What happens if this identical situation occurs at the program…
Descriptors: Art Education, School Administration, Curriculum Design, Program Design
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Aiman Khamitova – Prospects, 2024
Universities across the globe are transforming or upgrading their campus infrastructure to prepare students for the work in the 21st century. Such campus transformations can be important in various ways. For example, universities can introduce innovative learning spaces that support recruitment and enrollment policies on campus. Even though the…
Descriptors: Universities, Higher Education, Educational Change, Educational Innovation
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Anna Garrido; Digna Couso – Journal of Research in Science Teaching, 2025
The importance of models and modeling in science education is well-recognized, yet there exists significant polysemy among these terms within the literature. This ambiguity often leads to confusion, particularly regarding whether modeling represents an expected student performance, an instructional strategy to promote such performance, or both.…
Descriptors: Science Education, Learner Engagement, Models, Educational Practices
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Jeanna de Haan-Topolscak; Merle Ebskamp; Pauline Vos-de Tombe – Design and Technology Education, 2024
This pilot study investigates the way that young students and teachers of a Dutch Science Technology Engineering and Mathematics (STEM) secondary school subject Research and Design (R&D) reason about the concept of 'model'. The core of the Dutch Technasium secondary school course Research and Design curriculum (R&D is in Dutch called…
Descriptors: Foreign Countries, Secondary School Students, Secondary School Teachers, STEM Education
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