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Katai, Zoltan; Osztian, Erika – Journal of Computer Assisted Learning, 2023
Background: This study is the first to address the topic of schematic versus realistic dynamic visualization with particular focus on the human movement effect (HME) when the content to be learned takes the form of a computer algorithm. An AlgoRythmics dance choreography illustration (HM-realistic) was compared with an abstract computer animation…
Descriptors: Computer Software, Algorithms, Visualization, Animation
Daniela Decker; Martin Merkt – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers much potential for learning, but it challenges learners' orientation. Objectives: This paper investigates whether it is possible to use light or movement cues to facilitate orientation in a search task in a desktop-VR environment so that participants can better attend to the learning content presented…
Descriptors: Cues, Educational Technology, Computer Simulation, Light
H'mida, Cyrine; Kalyuga, Slava; Souissi, Nafaa; Rekik, Ghazi; Jarraya, Mohamed; Khacharem, Aïmen – Journal of Computer Assisted Learning, 2022
Objectives: The aim of the current study was to investigate the robustness of the human movement effect and its stability over time by comparing the effectiveness of dynamic and static presentations on acquisition and retention of a gross motor skill. Methods: One hundred and seven first-year students studying for the certificate in Physical…
Descriptors: Motion, Psychomotor Skills, College Freshmen, Physical Education
Kuang, Xiulin; Eysink, Tessa H. S.; de Jong, Ton – Journal of Computer Assisted Learning, 2020
Hypothesis generation is an important but difficult process for students. This study investigated the effects of providing students with support for hypothesis generation, with regard to the testability and complexity of the generated hypotheses, the quality of the subsequent inquiry learning processes and knowledge acquisition. Fifty-two…
Descriptors: Hypothesis Testing, Simulation, Inquiry, Active Learning
Glushkova, Alina; Manitsaris, Sotiris – Journal of Computer Assisted Learning, 2018
This paper presents a methodological framework for the use of gesture recognition technologies in the learning/mastery of the gestural skills required in wheel-throwing pottery. In the case of self-instruction or training, learners face difficulties due to the absence of the teacher/expert and the consequent lack of guidance. Motion capture…
Descriptors: Nonverbal Communication, Educational Technology, Technology Uses in Education, Motion
Ye, S. -H.; Hsiao, T. -Y.; Sun, C. -T. – Journal of Computer Assisted Learning, 2018
Based on the flipped-classroom model and the potential motivational and instructional benefits of digital games, we describe a flipped game-based learning (FGBL) strategy focused on preclass and overall learning outcomes. A secondary goal is to determine the effects, if any, of the classroom aspects of the FGBL strategy on learning efficiency. Our…
Descriptors: Video Games, Blended Learning, Learning Processes, Scientific Concepts
Tanimoto, S.; Thompson, R.; Berninger, V. W.; Nagy, W.; Abbott, R. D. – Journal of Computer Assisted Learning, 2015
Computer scientists and educational researchers evaluated effectiveness of computerized instruction tailored to evidence-based impairments in specific learning disabilities (SLDs) in students in grades 4-9 with persisting SLDs despite prior extra help. Following comprehensive, evidence-based differential diagnosis for dysgraphia (impaired…
Descriptors: Grade 4, Grade 5, Grade 6, Grade 8
Simpson, G.; Hoyles, C.; Noss, R. – Journal of Computer Assisted Learning, 2006
In this paper, we give a detailed account of the design principles and construction of activities designed for learning about the relationships between position, velocity and acceleration, and corresponding kinematics graphs. Our approach is model-based, that is, it focuses attention on the idea that students constructed their own models--in the…
Descriptors: Motion, Graphs, Computer Software, Kinetics
Hoppe, D.; Sadakata, M.; Desain, P. – Journal of Computer Assisted Learning, 2006
Four real-time visual feedback computer tools for singing lessons (Singad, Albert, Sing & See, and WinSINGAD), and the research carried out to evaluate the usefulness of these systems are reviewed in this article. We report on the development of user-functions and the usability of these computer-assisted learning tools. Both quantitative and…
Descriptors: Feedback (Response), Investigations, Singing, Motion

Barton, R.; Rogers, L. – Journal of Computer Assisted Learning, 1991
Described is the use of two types of physical sensors, a motion sensor, and a light gate, which enable the microcomputer to be used as a measuring instrument for practical experiments on motion. (KR)
Descriptors: Acceleration (Physics), Computer Assisted Instruction, Graphs, Motion

Niedderer, H.; And Others – Journal of Computer Assisted Learning, 1991
Described is how an iconic model building software can be used to help students gain a deeper qualitative conceptual understanding of physics concepts. The program, STELLA, links research about misconceptions and new teaching strategies with the use of modern information technology tools. (31 references) (KR)
Descriptors: Computer Assisted Instruction, Concept Formation, Learning Strategies, Misconceptions