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Ferreira, Annalize; Seyffert, Albertus S.; Lemmer, Miriam – Physics Education, 2017
Many students find it difficult to apply certain physics concepts to their daily lives. This is especially true when they perceive a principle taught in physics class as being in conflict with their experience. An important instance of this occurs when students are instructed to ignore the effect of air resistance when solving kinematics problems.…
Descriptors: Computer Graphics, Scientific Concepts, Physics, Kinetics
Cumber, Peter S. – International Journal of Mathematical Education in Science and Technology, 2017
It is well known that mechanical engineering students often find mechanics a difficult area to grasp. This article describes a system of equations describing the motion of a balanced and an unbalanced roller constrained by a pivot arm. A wide range of dynamics can be simulated with the model. The equations of motion are embedded in a graphical…
Descriptors: Visualization, Mechanics (Physics), Engineering Education, Equations (Mathematics)
Yavuz, Ahmet; Temiz, Burak Kagan – Physics Education, 2016
In this paper, we propose an experiment for analysing harmonic motion using an iPhone's (or iPad's) magnetometer. This experiment consists of the detection of magnetic field variations obtained from an iPhone's magnetometer sensor. A graph of harmonic motion is directly displayed on the iPhone's screen using the "Sensor Kinetics"…
Descriptors: Motion, Handheld Devices, Magnets, Computer Graphics
Tuset-Sanchis, Luis; Castro-Palacio, Juan C.; Gómez-Tejedor, José A.; Manjón, Francisco J.; Monsoriu, Juan A. – Physics Education, 2015
A smartphone acceleration sensor is used to study two-dimensional harmonic oscillations. The data recorded by the free android application, Accelerometer Toy, is used to determine the periods of oscillation by graphical analysis. Different patterns of the Lissajous curves resulting from the superposition of harmonic motions are illustrated for…
Descriptors: Physics, Science Instruction, Measurement Techniques, Telecommunications
Lau, Newman M. L.; Chu, Veni H. T. – International Education Studies, 2015
This research aimed at investigating the method of using kinetic typography and interactive approach to conduct a design experiment for children to learn vocabularies. Typography is the unique art and technique of arranging type in order to make language visible. By adding animated movement to characters, kinetic typography expresses language…
Descriptors: Research Methodology, Vocabulary Development, Language Acquisition, Child Development
Nemirovsky, Ricardo; Kelton, Molly L.; Rhodehamel, Bohdan – Journal for Research in Mathematics Education, 2013
Research in experimental and developmental psychology, cognitive science, and neuroscience suggests that tool fluency depends on the merging of perceptual and motor aspects of its use, an achievement the authors call "perceptuomotor integration." Just as expertise in playing a piano relies on the interanimation of finger movements and…
Descriptors: Mathematics Instruction, Mathematics Skills, Perceptual Motor Coordination, Informal Education
Kopasz, Katalin; Makra, Péter; Gingl, Zoltán – Acta Didactica Napocensia, 2013
Experiments, as we all know, are especially important in science education. However, their impact on improving thinking could be even greater when applied together with the methods of inquiry-based learning (IBL). In this paper we present our observations of a high-school laboratory class where students used computers to carry out and analyse real…
Descriptors: Science Education, Science Experiments, Active Learning, Inquiry
Harrison, Henry L., III; Hummell, Laura J. – Technology Teacher, 2010
Animation is the rapid display of a sequence of static images that creates the illusion of movement. This optical illusion is often called perception of motion, persistence of vision, illusion of motion, or short-range apparent motion. The phenomenon occurs when the eye is exposed to rapidly changing still images, with each image being changed…
Descriptors: Animation, Motion, Visual Stimuli, Cognitive Style
Krajsek, Simona Strgulc; Vilhar, Barbara – Journal of Biological Education, 2010
We developed and tested a lesson plan for active teaching of diffusion in secondary schools (grades 10-13), which stimulates understanding of the thermal (Brownian) motion of particles as the principle underlying diffusion. During the lesson, students actively explore the Brownian motion through microscope observations of irregularly moving small…
Descriptors: Animation, Computer Graphics, Play, Role Playing
Elnagar, Ashraf; Lulu, Leena – Computers & Education, 2007
We introduce an effective computer aided learning visual tool (CALVT) to teach graph-based applications. We present the robot motion planning problem as an example of such applications. The proposed tool can be used to simulate and/or further to implement practical systems in different areas of computer science such as graphics, computational…
Descriptors: Motion, Robotics, Graduate Students, Computer Science
Cheetham, Edward Joseph, II – 1987
This master's thesis provides a description of the proposed art form called single-frame cinema, which is a category of computer imagery that takes the temporal polarities of photography and cinema and unites them into a single visual vignette of time. Following introductory comments, individual chapters discuss (1) the essential physical…
Descriptors: Aesthetic Values, Animation, Art Expression, Computer Graphics
Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Surface Description and Motion Control for Animated Three Dimensional Computer Generated Characters.
Hutchinson, Thomas Lloyd – 1986
This study of the relationship of computer technology to character animation focuses on the advantages and constraints of developing three-dimensional characters for computer animation. Three different levels of the complexity involved in animating characters are examined: (1) a three-dimensional computer environment and simple motion within this…
Descriptors: Animation, Characterization, Computer Graphics, Computer Software
Gordon, Sheldon P.; Gordon, Florence S. – Creative Computing, 1984
Epicycloids are formed by tracing the path of a fixed point on a circle as it rolls aroung the outside of a larger circle. Examines several possibilities related to epicycloids (and hypocycloids), presenting more mathematical patterns and artistic shapes that result from using several computer programs. Program listings are included. (JN)
Descriptors: Computer Graphics, Computer Software, Geometric Constructions, Higher Education

Magnenat-Thalmann, Nadia – Educational Media International, 1992
Presents an overview of the problems and techniques involved in visualizing humans in a three-dimensional scene. Topics discussed include human shape modeling, including shape creation and deformation; human motion control, including facial animation and interaction with synthetic actors; and human rendering and clothing, including textures and…
Descriptors: Clothing, Computer Graphics, Human Body, Models