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Nathalie Sinclair – Digital Experiences in Mathematics Education, 2024
A premise of this article is that the current methods used in mathematics education research may be preventing researchers from adequately addressing the body and, in particular, the alignment of acting and knowing. Pursuing a non-dualistic and non-hierarchical approach to learning and knowing, I experiment with new methods that aim to increase…
Descriptors: Electronic Learning, Motion, Mathematics Education, Computer Software
Katai, Zoltan; Osztian, Erika – Journal of Computer Assisted Learning, 2023
Background: This study is the first to address the topic of schematic versus realistic dynamic visualization with particular focus on the human movement effect (HME) when the content to be learned takes the form of a computer algorithm. An AlgoRythmics dance choreography illustration (HM-realistic) was compared with an abstract computer animation…
Descriptors: Computer Software, Algorithms, Visualization, Animation
Williams, Hollis – Physics Teacher, 2022
In this article, we construct a very simple double pendulum (the concept of a pendulum should be familiar to all beginning students of classical mechanics). Since a double pendulum has two degrees of freedom, we suggest that this pendulum can be used in the classroom environment to illustrate the concept of normal modes, and we use video software…
Descriptors: Science Instruction, Mechanics (Physics), Motion, Scientific Concepts
Artur Fredyk; Agata Bara; Anna Brachman; Grzegorz Sobota; Bogdan Bacik – Research in Dance Education, 2024
One of the basic skills of a dancer is the ability to keep the body balance ("aplomb") while performing various dance figures. These movements are often performed with limited vision control due to dynamic motion or environmental conditions. Our aim was to verify whether the exercises with eyes closed of the ballet school students would…
Descriptors: Dance, Psychomotor Skills, Dance Education, Human Posture
Kubsch, Marcus; Hamerski, Patti C. – Physics Teacher, 2022
Energy is a disciplinary core idea and a cross-cutting concept in the K-12 Framework for Science Education and the Next Generation Science Standards (NGSS). As numerous authors point out, the energy model in these standards emphasizes the connections between energy and systems. Using energy ideas to interpret or make sense of phenomena means…
Descriptors: Energy, Science Instruction, Scientific Concepts, Models
Giulia Polverini; Bor Gregorcic – Physical Review Physics Education Research, 2024
The well-known artificial intelligence-based chatbot ChatGPT-4 has become able to process image data as input in October 2023. We investigated its performance on the test of understanding graphs in kinematics to inform the physics education community of the current potential of using ChatGPT in the education process, particularly on tasks that…
Descriptors: Computer Software, Artificial Intelligence, Visual Impairments, Graphs
Candace Walkington; Mitchell J. Nathan; Jonathan Hunnicutt; Julianna Washington; Monique Zhou – Grantee Submission, 2024
Dynamic geometry software (DGS) has long been studied in mathematics education as a way for students to explore and interact with geometric objects and figures. Recent advances in Augmented Reality (AR) technologies that allow dynamic three-dimensional mathematical objects to appear in students' environment as holograms have changed the nature of…
Descriptors: Computer Software, Geometry, Computer Simulation, Educational Technology
Santosa, I. E. – Physics Education, 2022
The image of free-falling bar has been recorded to study the effect of the motion on its observed length. This moving bar image is analysed using the Tracker software to determine its length and the end bar's position. An elongated appearance of the bar has been observed with movement. This effect relies on the speed and the exposure time during…
Descriptors: Science Instruction, Physics, Motion, Computer Software
Mohammad Mahdi Amanzadeh – ProQuest LLC, 2022
The overarching theme of this research project is to build a machine-accessible and mathematically precise abstraction of human body movement through experiments in programming an articulated puppet that imitates the human body structure and mobility within a "Real-Time Interactive Computer Animation" (RTICA). Human movement has been the…
Descriptors: Motion, Human Body, Programming, Man Machine Systems
Çoban, A.; Erol, M. – Physics Teacher, 2022
Ever increasing technological progress opens novel opportunities concerning educational activities, and the ability to use the technology effectively is one of the 21st century's most demanding skills. The Partnership Forum for 21st-Century Skills (P21) states that no organization can achieve satisfying results without using technology and…
Descriptors: STEM Education, Motion, Technology Uses in Education, Science Instruction
Falfushynska, Halina; Kryzhanovskyi, Serhii; Korsun, Igor; Monchuk, Maryna – Physics Education, 2021
The aim of the present work is to demonstrate the expediency of using information technologies on the study of Brownian motion. The importance of using such software as VirtualDub, Tracker and Google Sheets for the study of Brownian motion has been substantiated. This made it possible to determine the values that cannot be measured directly (the…
Descriptors: Information Technology, Physics, Motion, Computer Software
Yu, Qing; Yu, Kun – Journal of Educational Computing Research, 2023
Body movements are regarded as part of the learning process. With the evolution of motion-sensing technology (MST) (e.g., Kinect, Xtion Pro, and Leap Motion), educational researchers try to explore the effect of MST on learning. However, the effect of MST on learning performance is still unclear. This is the first meta-analysis that aims to…
Descriptors: Human Body, Motion, Information Technology, Computer Software
Jiawei Huang; Ding Zhou – Education and Information Technologies, 2024
Technological advancements have ushered in a new era of global educational development. Artificial Intelligence (AI) holds the potential to enhance teaching effectiveness and foster educational innovation. By utilizing student posture as a proxy, computer vision technology can accurately gauge levels of student engagement. While previous efforts…
Descriptors: Human Posture, Artificial Intelligence, Educational Technology, Learner Engagement
Rivera-Figueroa, Antonio; Lima-Zempoalteca, Isaías – International Journal of Mathematical Education in Science and Technology, 2021
In differential equations textbooks, the motion of a simple pendulum for small-amplitude oscillations is analyzed. This is due to the impossibility of expressing, in terms of simple elementary functions, the solutions of the nonlinear differential equation (NLDE) that models the pendulum, which is why the authors usually choose the linearized…
Descriptors: Motion, Mathematical Models, Educational Technology, Technology Uses in Education
Phayphung, Wissarut; Rakkapao, Suttida; Prasitpong, Singha – Physics Education, 2022
The article introduces a low-cost Arduino sensor into the Young's modulus determination laboratory for physics university students. A stainless steel ruler is used as a cantilever beam. Its free end attached a mass is slightly bent and released to make it oscillate as a simple harmonic motion. The Arduino sensor detects the moving mass's frequency…
Descriptors: Laboratory Equipment, Science Laboratories, Physics, College Science