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Liu, Yi-Fan; Hwang, Wu-Yuin; Liu, Zi-Yan – Journal of Educational Computing Research, 2021
Teaching English in a classroom setting where EFL learners were usually sitting at desks and doing English learning tasks using paper and pencil is inefficient. It has considerable potential problems that could lead to students learning in a passive state. More specifically, the teaching materials are inconsistent with students' authentic…
Descriptors: Electronic Learning, Handheld Devices, Dramatic Play, Authentic Learning
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Mesfin, Gebremariam; Ghinea, Gheorghita; Grønli, Tor-Morten; Hwang, Wu-Yuin – Educational Technology & Society, 2018
Education is one among the many social services that enjoyed information technology as an enabler. The digital media and e-learning systems have played significant role as a learning content as well as learning platform with the aim to enhance access to education and quality of learning. In this paper, we investigate the practice of adopting…
Descriptors: Educational Technology, Technology Uses in Education, Multimedia Instruction, Student Attitudes
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Shadiev, Rustam; Hwang, Wu-Yuin; Liu, Tzu-Yu – Educational Technology Research and Development, 2018
A learning activity supported by a mobile multimedia learning system (MMLS) was designed in this study. We aimed to test the effectiveness of the learning activity to enhance autonomous language learning in quasi-experimental Study 1 using a pretest/posttest design. Two groups participated in the learning activity: the students in a control group…
Descriptors: English (Second Language), Second Language Learning, Learning Activities, Multimedia Instruction
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Hwang, Wu-Yuin; Manabe, Kinnosuke; Cai, Dong-Jhe; Ma, Zhao-Heng – Journal of Educational Computing Research, 2020
The aim of this study is to present three contributing factors to kinesthetic learning. This study employed advanced recognition technologies, pedagogical mechanisms, and interesting activity design. First, kinesthetic learning with a speaking accuracy measuring function to facilitate English as foreign language (EFL) learning is proposed. Namely,…
Descriptors: Kinesthetic Methods, Second Language Learning, Second Language Instruction, English (Second Language)
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Hwang, Wu-Yuin; Shadiev, Rustam; Hsu, Jung-Lung; Huang, Yueh-Min; Hsu, Guo-Liang; Lin, Yi-Chun – Computer Assisted Language Learning, 2016
This study applied storytelling in the English as a foreign language (EFL) classroom in order to promote speaking skills. Students were asked to practice speaking EFL through producing individual and interactive stories with a Web-based multimedia system. We aimed to investigate an effectiveness of applying individual and interactive storytelling…
Descriptors: Story Telling, Animation, English (Second Language), Second Language Learning
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Hwang, Wu-Yuin; Shadiev, Rustam; Huang, Szu-Min – ReCALL, 2011
The aim of this study was to improve students' English as Foreign Language (EFL) writing and speaking performance with appropriate learning activity design supported by Virtual Pen ("VPen"), a multimedia web annotation system. Students' perceptions toward using "VPen" and learning activities, attitude toward using "VPen," actual "VPen" usage and…
Descriptors: Speech Communication, Student Attitudes, Learning Activities, Program Effectiveness
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Hwang, Wu-Yuin; Chen, Nian-Shing; Dung, Jian-Jie; Yang, Yi-Lun – Educational Technology & Society, 2007
The aim of this study is to explore student multiple representation skills and creativity in solving mathematical problems when supported by a multimedia whiteboard system. The subjects were 6th grade primary school students that were tested and selected as excellent students in mathematics. Twenty-one numerical and geometry problems were given to…
Descriptors: Creativity, Mathematics Education, Problem Solving, Grade 6
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Hwang, Wu-Yuin; Chen, Nian-Shing; Hsu, Rueng-Lueng – Computers and Education, 2006
This study developed a web-based multimedia whiteboard system to help students learning with mathematical problem solving. The purpose is to promote a new online mathematical learning model that students not only use electronic whiteboard to write down their mathematical problem solving solutions but also use voice recording tool to give oral…
Descriptors: Grade 6, Problem Solving, Multimedia Materials, Multimedia Instruction