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Katemba, Caroline Victorine – MEXTESOL Journal, 2022
Educational online games and educational videos are classroom methods that incorporate multimedia into language teaching. Previous studies have suggested that the use of online games and educational videos in language learning enhances student performance. However, no studies have been done using three different groups to examine whether online…
Descriptors: Vocabulary Development, Multimedia Instruction, Grade 7, Secondary School Students
Jiang, Shiyan; Wang, Changzhao – Learning, Media and Technology, 2023
As multimodal composition is gradually integrated into STEM learning, research is needed to examine how to fully connect multimodal composing practices and STEM practices to support students' STEM identity exploration. To fill in this gap, we conducted a design-based research project to investigate how students explored STEM identities in a…
Descriptors: STEM Education, Self Concept, Intermode Differences, Learning Modalities
Yildiz, Oguz – ProQuest LLC, 2021
Technology-based learning tools provide new opportunities to engage students in learning academic content. This study focuses on one such tool, Play Lu Interactive Technology (PLIT), and analyzes how students' math achievement on standardized test scores differs between students who have used PLIT and students who have not. PLIT is designed to…
Descriptors: Educational Technology, Standardized Tests, Mathematics Tests, Multimedia Instruction
Batir, Sebahat Bihter; Akçay, Hakan – International Society for Technology, Education, and Science, 2022
Multimodal representations play crucial role in students' learning process that students communicate their ideas by using representations. The main aim of this research is to determine the effects of multimodal representations on students' science learning. Quasi-experimental with pre-test and post-test design was used in this study. This study…
Descriptors: Science Education, Learning Processes, Science Tests, Science Achievement
Essa, Fatima Vally; Mendelowitz, Belinda – Reading & Writing: Journal of the Literacy Association of South Africa, 2022
Background: Using storytelling in a classroom context can be a powerful tool, but how can English language educators use storytelling in ways that are beneficial to their learners? Objectives: In this paper, we simultaneously engage with the concept of storytelling, multimodality and creativity to show how these three concepts can work in tandem…
Descriptors: Story Telling, Middle Schools, Middle School Students, Grade 7
Yaftian, Narges; Barghamadi, Saeid – Journal of Research and Advances in Mathematics Education, 2022
In Iran and many other parts of the world, teaching and learning mathematics has confronted students and teachers with many challenges such as lack of motivation and increased anxiety. Thus, the current situation should be changed and shifted to active methods. One of the active methods is teaching with the help of multimedia. The purpose of this…
Descriptors: Teaching Methods, Mathematics Instruction, Mathematics Anxiety, Comparative Analysis
Sofkova Hashemi, Sylvana – Designs for Learning, 2022
Drawing on experiences from a large-scale Nordic co-design research project, this paper explores the development of cross-border blended education with the aim to strengthen students' Nordic identity and knowledge of neighboring Nordic languages illuminating the flow of didactical designs students were offered to engage in, i.e. the knowledge…
Descriptors: Foreign Countries, Instructional Design, Blended Learning, Educational Development
Schneider, Sascha; Nebel, Steve; Meyer, Selina; Rey, Günter Daniel – Journal of Educational Psychology, 2022
According to self-determination theory, both provision of choice and reduced task difficulty facilitate learners' motivation via an increase in 2 basic psychological needs. This study examines the moderating role of the autonomy-changing effect of "choice" on the competence-altering effect of differences in "perceived task…
Descriptors: Difficulty Level, Multimedia Materials, Learning Motivation, Multimedia Instruction
Batir, Zafer; Sadi, Özlem – Journal of Inquiry Based Activities, 2021
The purpose of this study is to introduce a science module that was designed based on the ASSURE model and to present its implementation process. The study was conducted with the participation of 21 students attending a private school during the 2020-2021 academic year. The instructional plan focused on the concept of "Relationship between…
Descriptors: Science Instruction, Units of Study, Physics, Energy
Herianto; Wilujeng, Insih – Research in Learning Technology, 2021
The use of interactive multimedia has the potential to create a high-quality learning environment. The key elements of various media, user control over information delivery and interactivity can be used to improve the learning process by creating an integrated learning environment. This study aims to determine the increase in students' attention,…
Descriptors: Attention, Relevance (Education), Self Efficacy, Student Satisfaction
Camillia Matuk; Talia Hurwich; Jonathan Prosperi; Yael Ezer – International Journal of Designs for Learning, 2020
Transmedia design, which involves extending a narrative from one medium to another, offers a context for potentially rich, interdisciplinary learning. We explored these opportunities by creating a week-long workshop to guide 7th-grade student teams in designing games based on comic books about viruses. This design case describes the framework and…
Descriptors: Interdisciplinary Approach, Cooperative Learning, Middle School Students, Grade 7
Yu, Fu-Yun – Interactive Learning Environments, 2022
An online system leveraging self-explanation was developed. The theoretical basis and design principles guiding the development of the system were explicated. Four evaluation studies were conducted to assess the student-generated explanations component accompanying student-generated questions (SQG) and the embedded designs. The analyzed data…
Descriptors: Integrated Learning Systems, Teaching Methods, Peer Relationship, Computer Mediated Communication
Kelly G. Liu – ProQuest LLC, 2021
The purpose of this observation study was to identify vocabulary instruction provided to students with Learning Disabilities (LD) and English Learners with LD (dual identified) across seventh and eighth-grade inclusion and self-contained English language arts, science, and social studies classes. The study focused on the amount of time observed on…
Descriptors: Vocabulary Development, Students with Disabilities, Learning Disabilities, English Learners
Yang, Ya-Ting Carolyn; Chen, Yi-Chien; Hung, Hsiu-Ting – Computer Assisted Language Learning, 2022
The present research examined the effectiveness of digital storytelling (DST) on foreign language learners' English speaking and creative thinking. In this study, DST was realized in the form of an interdisciplinary project integrated in a partnership between an English course and a computer course, with the class time of the former devoted to the…
Descriptors: Story Telling, Teaching Methods, Interdisciplinary Approach, English (Second Language)
Özen, Nesime Ertan; Duran, Erol – Turkish Journal of Education, 2021
The aim of this study is to reveal the contribution of digital storytelling to the creative thinking skills of middle school seventh grade students. The study was designed as a mixed method research. The data were obtained from the digital stories created by the students through block-based coding, video recordings and student interviews.…
Descriptors: Story Telling, Information Technology, Middle School Students, Grade 7