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Haohao Wang; Natalya Kustsevalova – International Society for Technology, Education, and Science, 2024
Technology provides instant information. Appropriate use of diverse types of technology is important in the classroom including a virtual classroom, and integration of technology will enhance the student learning experience. Utilizing a variety of technology will actively engage students with learning objectives, generate communications among…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Multimedia Instruction
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Magdaléna Závodná; Katerina Kostolányová – International Association for Development of the Information Society, 2023
In today's modern age, digital technologies are an essential part of everyone's life, so students must learn to use them in primary school. The specific competences defined in the European Digital Competence Framework DigComp 2.1 (2017) are divided into six areas. The Ministry of Education of the Czech Republic has subsequently drawn on this…
Descriptors: Geography Instruction, Teaching Methods, Digital Literacy, Guidelines
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Batir, Sebahat Bihter; Akçay, Hakan – International Society for Technology, Education, and Science, 2022
Multimodal representations play crucial role in students' learning process that students communicate their ideas by using representations. The main aim of this research is to determine the effects of multimodal representations on students' science learning. Quasi-experimental with pre-test and post-test design was used in this study. This study…
Descriptors: Science Education, Learning Processes, Science Tests, Science Achievement
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Moroni, Chiara; Monterubbiano, Lucio – International Association for Development of the Information Society, 2022
This paper describes a multimedia content delivery system for e-learning through an accessible, omni-channel, multimedia framework. In particular, the paper describes technical solutions and methods that make asynchronous training course accessible and inclusive without ever compromising its effectiveness and level of engagement. The format…
Descriptors: Multimedia Instruction, Learning Management Systems, Inclusion, Online Courses
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Henderson, Nathan; Min, Wookhee; Emerson, Andrew; Rowe, Jonathan; Lee, Seung; Minogue, James; Lester, James – International Educational Data Mining Society, 2021
Recent years have seen significant interest in multimodal frameworks for modeling learner engagement in educational settings. Multimodal frameworks hold particular promise for predicting visitor engagement in interactive science museum exhibits. Multimodal models often utilize video data to capture learner behavior, but video cameras are not…
Descriptors: Museums, Audiences, Participation, Exhibits
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Baratè, Adriano; Haus, Goffredo; Ludovico, Luca A.; Pagani, Elena; Scarabottolo, Nello – International Association for Development of the Information Society, 2019
The goal of this paper is to discuss and provide some practical examples of how the emerging 5G technology can change current e-learning approaches. Thanks to the main characteristics of 5G networks, and specifically improved bandwidth, reliability, and density of devices in an area, it is possible to conceive and implement new educational…
Descriptors: Educational Technology, Electronic Learning, Music Education, Multimedia Instruction
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Faaizah Shahbodin; Rosziati Ibrahim; Noor Maizura Mohamad Noor; Noraaini Ali; Rohayu Abdul Ghani – International Society for Technology, Education, and Science, 2023
This paper illustrates the integration of the hybrid Problem-Based Learning (PBL) approach in the development of the prototype C[superscript 2]HADAM, a multimedia courseware that is intended for the teaching and learning of the Science subject for form two students in Malaysian secondary schools. The discussion begins with the Constructivist…
Descriptors: Teaching Methods, Problem Based Learning, Science Instruction, Courseware
Rod D. Roscoe; Kyrsten Novak; Amanda King; Melissa M. Patchan – Grantee Submission, 2018
Educational technologies with multimedia content can support effective learning, but these outcomes are moderated by learners' level of cognitive engagement or self-regulation. As a way to encourage deeper cognitive engagement without redesigning or redeveloping software (e.g., building more prompts, scaffolds, or automated support), this study…
Descriptors: Educational Technology, Multimedia Instruction, Student Role, Learner Engagement
Anita B. Delahay; Marsha C. Lovett – Grantee Submission, 2018
Empirically supported multimedia learning (MML) principles [1] suggest effective ways to design instruction, generally for elements on the order of a graphic or an activity. We examined whether the positive impact of MML could be detected in larger instructional units from a MOOC. We coded instructional design (ID) features corresponding to MML…
Descriptors: Multimedia Instruction, Instructional Design, MOOCs, Computer Assisted Testing
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Escudeiro, Paula; Teixeira, Dirceu; Galasso, Bruno; Neto, Nuno; Costa, Flávio – International Association for Development of the Information Society, 2019
Serious games have a great potential to help people developing new skills or improving previously existing ones. Deaf and blind community face considerable challenges and difficulties regarding to the acquisition of skills in literacy. The design of serious games to meet the needs of the target groups where the deaf and blind people are struggling…
Descriptors: Skill Development, Game Based Learning, Deafness, Blindness
Martins, Isabel; Regadas, Nuno; Amaral, Margarida – International Association for Development of the Information Society, 2016
This article is a case study on how the educational technologies unit of the Digital University describes the experience of thinking, creating multimedia contents and training teachers regarding the development of the first MOOC of University of Porto (U.Porto). Upon describing this experience, we focus on the most relevant topics such as how the…
Descriptors: Foreign Countries, Online Courses, Case Studies, Educational Technology
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Yang, Yu-Feng – Research-publishing.net, 2018
Viewing digitally-mediated multimodal composing as a new literacy practice, this research investigates how English Language Learners (ELLs) serve as multimodal designers to reach a global audience. Grounded in the perspective of literacy as social practice and the notion of 'designing', it reveals that the two focal groups of this study employ…
Descriptors: Foreign Countries, Undergraduate Students, Second Language Learning, Second Language Instruction
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Blake, John – Research-publishing.net, 2019
Prototypes of an annotated scientific text visualizer were designed, developed, and deployed. This pedagogic tool is designed to help undergraduates draft short research articles that conform to the generic expectations of their discourse community. This online tool enables users to discover and explore the language features present in short…
Descriptors: Visualization, Discovery Learning, Writing (Composition), Individualized Instruction
Reima Al-Jarf – Online Submission, 2024
Multimodal learning refers to teaching strategies that involve multiple sensory systems simultaneously. Teachers can create materials for students with different learning styles (auditory, visual, kinesthetic reading, and writing). Multimodal learning keeps students engaged, encourages them to apply what they learn in real-life situations,…
Descriptors: Grammar, Multimedia Instruction, Problem Solving, Student Projects
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Korkealehto, Kirsi; Leier, Vera – Research-publishing.net, 2019
This project was conducted in a five credit course in English as a Foreign Language, which was a compulsory module in first year business administration studies. The data includes students' learning diaries and a post-course online questionnaire (N=21). The data were analysed using a content analysis method. The results indicate that the students…
Descriptors: Sustainability, English (Second Language), Business Administration Education, Diaries
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