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Soonri Choi; Soomin Kang; Kyungmin Lee; Hongjoo Ju; Jihoon Song – Contemporary Educational Technology, 2024
This study proposes that the gestures of an agent tutor in a multimedia learning environment can generate positive and negative emotions in learners and influence their cognitive processes. To achieve this, we developed and integrated positive and negative agent tutor gestures in a multimedia learning environment directed by cognitive gestures.…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Cognitive Processes, Difficulty Level
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Gulnur Smagulova; Galiya Sarzhanova; Svetlana Romanenko; Roza Bobesh; Saltanat Jangeldinova – Journal of Education and e-Learning Research, 2024
The purpose of the study is to present the results of investigating pre-service teachers' perceptions of their readiness to develop and use multimedia-based English language training textbooks. The dimensional structure of the designed readiness is regarded as a complex personal integrative quality. A corresponding survey questionnaire is compiled…
Descriptors: Preservice Teachers, Language Teachers, English (Second Language), Textbook Preparation
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Susheela Ismail; Nurfarhana Diana Mohd Nor; Nurul Fadhilah Abdullah – Southeast Asia Early Childhood, 2024
Globally, malnutrition is an issue that has never been overcome, even after a series of efforts by experts, which have never been impressive. The world's malnutrition burden remains unsatisfactory since malnutrition is solely responsible for more illnesses than other reasons. Malnutrition continues to be a significant problem in Malaysia. The most…
Descriptors: Foreign Countries, Mothers, Toddlers, Preschool Children
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Siwaporn Linthaluek; Rattanaporn Chanthra; Naphatsanan Suwannawong; Natt Siriwattananon; Bunthida Chunngam; Phuchit Satitpong – International Education Studies, 2024
This research aimed to explore the readiness, expertise, and multimedia needs in education. An online questionnaire was used to collect data. A total of 124 students from the Faculty of Industrial Education responded to the survey. The data showed that most students have notebooks and smart phones as important tools for creating multimedia. The…
Descriptors: Multimedia Instruction, Multimedia Materials, Undergraduate Students, Industrial Education
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Christine Eide – English Teaching Forum, 2025
Since the COVID-19 pandemic, the world of education has found a new normal, with new online courses, tools, educational apps, and artificial intelligence gaining in advancement and popularity. Interactive video is a multimedia tool that allows the viewer to actively engage with the content in the video by making choices and inputting data. In this…
Descriptors: Interactive Video, Online Courses, Learner Engagement, Lesson Plans
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Gowers, Sophia Jane – Journal of Early Childhood Research, 2022
The use of multimodal approaches to articulate young children's perspectives are evident in a wide range of recent research. This paper explores the creation of multimodal map-texts as a strategy to engage with young children and articulate their perspectives. It describes the development of a flexible map-based approach that was used in home,…
Descriptors: Young Children, Foreign Countries, Visual Aids, Maps
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Katemba, Caroline Victorine – MEXTESOL Journal, 2022
Educational online games and educational videos are classroom methods that incorporate multimedia into language teaching. Previous studies have suggested that the use of online games and educational videos in language learning enhances student performance. However, no studies have been done using three different groups to examine whether online…
Descriptors: Vocabulary Development, Multimedia Instruction, Grade 7, Secondary School Students
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Rodrigues, Renata Viviane Raffa; Oliveira, Hélia Margarida; Cyrino, Márcia Cristina de Costa Trindade – International Journal of Education in Mathematics, Science and Technology, 2022
The present study aims to understand how the professional vision of prospective teachers (PTs) regarding whole-class reflective discussion develops as they explore a multimedia case (MC) in a mathematics teacher education course. The data come from the written productions of seven groups of PTs (N=15) related to whole-class discussion of one 6th…
Descriptors: Preservice Teachers, Mathematics Teachers, Preservice Teacher Education, Mathematics Education
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Mason, Lucia; Tarchi, Christian; Ronconi, Angelica; Manzione, Lucia; Latini, Natalia; Bråten, Ivar – Instructional Science: An International Journal of the Learning Sciences, 2022
Students more than ever learn from online sources, such as digital texts or videos. Little research has compared processes and outcomes across these two mediums. Using a between-participants experimental design, this study investigated whether medium (texts vs. videos) and context (less authoritative vs. more authoritative), independently and in…
Descriptors: Learner Engagement, Video Technology, Electronic Publishing, Information Sources
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Karabiyik, Ceyhun; Arslan, Sezen; Ulutas, Nurdan Kavakli – Participatory Educational Research, 2022
The current study investigated L2-based assumptions of the Cognitive Theory of Multimedia Learning and Cognitive Load Theory for the multimedia, modality, and redundancy principles. In this non-equivalent groups quasi-experimental design study, four groups of Turkish-speaking teacher trainees of the English language received a 12-minute non-paced…
Descriptors: Cognitive Processes, Difficulty Level, Second Language Learning, Foreign Countries
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Slabbert, Carla; de Lange, Rudi W.; Mason, Henry – Cogent Education, 2022
There is some evidence suggesting that emotional design, such as anthropomorphised graphics, facilitates learning. However, a growing number of studies are reporting that anthropomorphised graphics have little to no significant effect on learning. In light of the debate in the field, this article reports on a study that investigated the effect of…
Descriptors: Instructional Design, Psychological Patterns, Multimedia Instruction, Elementary School Students
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Feeley, Thomas Hugh; Keller, Maria; Kayler, Liise – Health Education & Behavior, 2023
This article meta-analyzed 21 studies that tested the effectiveness of animated videos in improving learning in clinical and nonclinical settings compared with standard education. Animation was defined as the use of moving objects that are typically drawn or simulated. Videos ranged from just over 2 min in duration to 16 min in duration in…
Descriptors: Video Technology, Patient Education, Meta Analysis, Animation
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Cheng, Meixia; Wang, Fuxing; Mayer, Richard E. – Journal of Computer Assisted Learning, 2023
Background: Learning-by-teaching is a generative learning strategy in which students are told they will have to teach what they are learning to others. Although learning-by-teaching has been shown to be effective in some cases, few studies have established guidelines for how to optimize the benefits of learning-by-teaching as a generative learning…
Descriptors: Educational Benefits, Student Developed Materials, Film Production, Instructional Films
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Nyirahabimana, Pascasie; Minani, Evariste; Nduwingoma, Mathias; Kemeza, Imelda – Journal of Science Education and Technology, 2023
Physics education has been identified as one of the public sectors that are mostly influenced by technological developments. This paper adopted the quasi-experimental pre- and post-test design to assess the effects of multimedia-aided technologies (MAT) on undergraduate students' performance in quantum physics (QP) at the University of Rwanda…
Descriptors: Physics, Science Education, Educational Technology, College Science
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Klingenberg, Sara; Fischer, Rachel; Zettler, Ingo; Makransky, Guido – Journal of Computer Assisted Learning, 2023
Introduction: This study investigates the effectiveness of the segmentation principle from the cognitive theory of multimedia learning as well as the effectiveness of the generative learning strategy of summarization in immersive virtual reality (IVR) within a sample of preadolescents. Although previous research has supported the effectiveness of…
Descriptors: Computer Simulation, Computer Uses in Education, Secondary School Students, STEM Education
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