Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Simulation | 2 |
Design Preferences | 2 |
Multimedia Materials | 2 |
Adoption (Ideas) | 1 |
Case Method (Teaching… | 1 |
Case Studies | 1 |
Computer System Design | 1 |
Courseware | 1 |
Educational Games | 1 |
Electronic Learning | 1 |
Foreign Countries | 1 |
More ▼ |
Source
ProQuest LLC | 1 |
Simulation & Gaming | 1 |
Author
Hoefakker, Ruud E. | 1 |
Hummel, Hans G. K. | 1 |
Kurvers, Hub J. | 1 |
Mallchok, Malia M. | 1 |
Nadolski, Rob J. | 1 |
Slootmaker, Aad | 1 |
Storm, Jeroen | 1 |
van den Brink, Henk J. | 1 |
Publication Type
Dissertations/Theses -… | 1 |
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 1 |
Audience
Location
Netherlands | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Mallchok, Malia M. – ProQuest LLC, 2017
The purpose of this qualitative design case study was to determine the design elements that can lead to technology acceptance of a mobile multimedia tour at an informal historical site. Using rapid prototyping, a tour prototype was developed using a low-cost Website building platform. The tour was then tested with thirteen participants in two…
Descriptors: Multimedia Materials, Electronic Learning, Qualitative Research, Historic Sites
Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware