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Knupfer, Nancy Nelson – 1993
The most common use of computers in distance education is in the preparation of a visual image that is somehow transmitted to students. This paper addresses some design considerations for computer-produced visual displays that are intended for either local or distant audiences. Advice is offered on all three basic components of information…
Descriptors: Animation, Computer Graphics, Computer Uses in Education, Design Preferences
Lyardet, Fernando; Rossi, Gustavo; Schwabe, Daniel – 1998
This paper shows how to use design patterns for building educational multimedia applications. The first section summarizes design issues related to organizing the information, the organization of the interface, and implementation. Navigating through information is covered in the second section, including problems, motivations, and solutions, and…
Descriptors: Computer Interfaces, Computer Software Development, Computer Uses in Education, Courseware
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Taylor, Josie; Sumner, Tamara; Law, Andrew – Journal of Educational Media, 1997
Describes a layered analytical framework for discussing design and educational issues that can be shared by the many different stakeholders involved in educational multimedia design and deployment. Illustrates the framework using a detailed analysis of the Galapagos Pilot project of the Open University science faculty which examines the processes…
Descriptors: Computer Uses in Education, Design Preferences, Educational Media, Higher Education
Slawson, Brian – 1994
The HyperGLOB project introduced university-level graphic design students to interactive multimedia. This technology involves using the personal computer to display and manipulate a variety of electronic media simultaneously (combining elements of text and speech, music and sound, still images, motion video, and animated graphics) and allows…
Descriptors: College Students, Computer Graphics, Computer Science Education, Computer Uses in Education
Black, Deb – 1998
This paper discusses the three types of online learning-- asynchronous collaborative learning, sametime collaborative learning, and self-paced learning--and how these modes are supported by the Lotus LearningSpace product. The following requirements for distributed learning technology are then considered: (1) flexibility, specifically the…
Descriptors: Computer Mediated Communication, Computer Software, Computer Uses in Education, Cooperative Learning
Johnson, Addie M. – 1997
This article demonstrates how school administrators are discovering the use of multimedia as a vehicle for school public relations programs. It describes the effective use of electronic presentations as a method to persuade and influence a broad-based school constituency in gaining their commitment for support of a community-based school program.…
Descriptors: Administrator Role, Community Education, Computer Uses in Education, Design Preferences
Abramson, Trudy, Ed.; And Others – HyperNexus, 1996
This document consists of one volume year (four quarterly issues) of the journal "HyperNexus," containing articles on hypermedia and multimedia use in education. Article topics include future uses of the technology; interactive videodisks in early childhood education; language-learning software; tips for using LinkWay, HyperCard,…
Descriptors: Case Studies, Computer Software, Computer Uses in Education, Design Preferences