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Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware
Liu, Min; Gibby, Scott; Quiros, Ondrea; Demps, Elaine – 2002
The rapid changes in the field of technology are redefining the process of developing technology-enhanced educational materials as well as the roles of developers involved in the process.The purpose of this study was to learn from practitioners the roles and responsibilities of an instructional designer in developing new media enhanced…
Descriptors: Design Preferences, Designers, Educational Media, Educational Technology

Baker, Elizabeth A. – Journal of Technology and Teacher Education, 2000
Within the field of teacher education, there are software designers creating software based on case-based learning theories. This paper examines the difficulties encountered in teacher preparation, and discusses how case-based instruction can address them. It analyzes three software packages designed for case-based teacher education, and discusses…
Descriptors: Computer Assisted Instruction, Computer Software Development, Design Preferences, Instructional Development
Abramson, Trudy, Ed.; And Others – HyperNexus, 1996
This document consists of one volume year (four quarterly issues) of the journal "HyperNexus," containing articles on hypermedia and multimedia use in education. Article topics include future uses of the technology; interactive videodisks in early childhood education; language-learning software; tips for using LinkWay, HyperCard,…
Descriptors: Case Studies, Computer Software, Computer Uses in Education, Design Preferences