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Zainuddin, Nurkhamimi; Sahrir, Muhammad Sabri – Universal Journal of Educational Research, 2016
This study attempts to analyze and evaluate theories and design principles for the design and development of multimedia program for teaching and learning Arabic vocabulary among non-native speakers. In this paper, the researchers mentioned about the research tools, sampling technique and steps as well as population which are related to the design…
Descriptors: Courseware, Multimedia Instruction, Multimedia Materials, Semitic Languages
Razak, Rafiza Abdul – Malaysian Online Journal of Educational Technology, 2013
The research identified and explored the cognitive knowledge among the instructional multimedia design and development experts comprising of multimedia designer, graphic designer, subject-matter expert and instructional designer. A critical need exists for a solid understanding of the factors that influence team decision making and performance in…
Descriptors: Multimedia Instruction, Multimedia Materials, Instructional Design, Educational Principles
Woo, H. L. – Journal of Computer Assisted Learning, 2009
Animated pedagogical agents (APAs) are known to possess great potential in supporting learning because of their ability to simulate a real classroom learning environment. But research in this area has produced mixed results. The reason for this remains puzzling. This paper is written with two purposes: (1) to examine some recent research and…
Descriptors: Multimedia Instruction, Multimedia Materials, Animation, Performance Factors
Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware
Schiferl, Ellen – 1993
Art history is a hybrid discipline that combines the verbal with the visual, yet the limiting verbal approach traditionally has defined the field. Another problem at the university level is that different types of classes define visually literacy differently; for example, art education programs emphasize perceptual and cognitive angles while art…
Descriptors: Art Education, Courseware, Design Preferences, Higher Education
Wedekind, Joachim; Lechner, Martin; Tergan, Sigmar-Olaf – 1998
This paper presents an approach for developing flexible Hypermedia Learning Environments (HMLE) and applies this theoretical framework to the creation of a layered model of a hypermedia system, called HyperDisc, developed at the German Institute for Research on Distance Education. The first section introduces HMLE and suggests that existing…
Descriptors: Computer Assisted Instruction, Courseware, Design Preferences, Distance Education
Metallinos, Nikos, Ed. – 1993
This document contains the welcoming and keynote addresses and selected papers from a 1993 symposium of the International Visual Literacy Association. Topics addressed in the papers include: visual literacy; research methodology and design for content analysis of visual images; multimedia as courseware; design issues in authoring multimedia…
Descriptors: Aesthetic Education, Art Education, Computer Assisted Instruction, Design Preferences
Orngreen, Rikke – Electronic Journal of e-Learning, 2004
Experience with case teaching, both at the Copenhagen Business School and also on a more large scale world basis, shows that students often do not carry out the kind of high level analysis of a case, which the case teaching paradigm claim it can encourage. Also, as the worlds of digital, multimedia and web-based educational environments emerge,…
Descriptors: Case Method (Teaching Technique), Electronic Learning, Teaching Methods, Case Studies
Fenley, Sue – 1998
This research investigates the ways people learn from multimedia and how navigational patterns can be incorporated into the design structure. The paper begins with a discussion of present navigational research and then presents the results from the initial empirical work, including a pilot study of primary and secondary children using multimedia…
Descriptors: Classification, Comparative Analysis, Computer Assisted Instruction, Computer Software Development
Makrakis, Vasilios – 1998
This paper presents a set of guidelines for the design of computer-supported distance multimedia that enables collaborative distance learning. The first section provides an overview of distance learning and discusses teacher and student roles in a collaborative distance learning environment. Conditions for effective collaborative learning are…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Computer Software Development, Cooperative Learning
Neumann, Gaby; Ziems, Dietrich; Hopner, Christian – 1998
This paper introduces a multimedia-based educational system on logistics developed at the University of Magdeburg (Germany), reports on development and implementation of the prototype, and discusses ideas for redesign. The system was tested, used, and evaluated at the university and within a European network of 24 universities, colleges, and…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer Software Development, Computer Software Evaluation
Brittain, Michael; Chambers, Mark; Marriott, Philip – 1998
This paper reports on the first phase of a research project undertaken by a team at the University of South Australia and Victoria University of Wellington (New Zealand) to design and deliver educational applications of digital learning media and to identify criteria for assessment of the efficacy and quality of the use of such media from a…
Descriptors: Case Studies, Comparative Analysis, Computer Assisted Instruction, Constructivism (Learning)