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Seo, Hoyoung; Yi, Minju – Journal of Civil Engineering Education, 2023
This article introduces eight instructional modules designed to create aha moments for students and help them gain clear insights on how geotechnical engineering principles are applied in the real world. Each module consists of (1) an interactive class demonstration using a physical model, (2) a whiteboard-style animation that provides the…
Descriptors: Engineering Education, Learning Modules, Models, Animation
Lawson, Alyssa P.; Mayer, Richard E. – International Journal of Artificial Intelligence in Education, 2022
This study examines an aspect of the role of emotion in multimedia learning, i.e., whether participants can recognize the instructor's positive or negative emotion based on hearing short clips involving only the instructor's voice just as well as also seeing an embodied onscreen agent. Participants viewed 16 short video clips from a statistics…
Descriptors: Verbal Communication, Psychological Patterns, Multimedia Instruction, Multimedia Materials
Quinlan, Catherine L. – International Journal of Science Education, 2021
Going beyond ceremony to meaningfully integrate the lived experiences and narratives of Blacks particularly African Americans in the science curriculum, requires pragmatic research methodologies. K-12 science curriculum development neither considered the needs of African Americans nor were developed with Blacks in mind. Many questions arise…
Descriptors: Multimedia Materials, Science Instruction, African Americans, Culturally Relevant Education
Dincer, Nazmi; Polat, Mustafa – Asian Journal of Distance Education, 2022
Although grammar has been central to L2 research and methodology over the years, the approaches to teaching grammar have long been a controversial topic in teaching English as a foreign language (EFL) even today when we are introduced with innovative methods especially with technology. Considered as an innovative and effective instructional…
Descriptors: Flipped Classroom, Teaching Methods, Grammar, English (Second Language)
D'Ambruoso, Gemma D.; Cremeens, Matthew E.; Hendricks, Brett R. – Journal of Chemical Education, 2018
Instructional videos have been prepared using Adobe Captivate software to create animated tutorials to capture instrument and molecular modeling software simulations and to allow for increased independent hands-on instrument use by students and faster training for instructors and teaching assistants. The videos are available on YouTube and can be…
Descriptors: Animation, Computer Software, Student Surveys, Computer Simulation
Juma, Muayyed J. – Arab World English Journal, 2021
Using multimedia inside the English as a foreign language (EFL) classroom has been anticipated by several researchers and educators recently as a new necessary component of language learning. This is ascribed on the one hand to the continuous advancements in the new technological devices that might be used in presenting the various types of…
Descriptors: Animation, English (Second Language), Second Language Learning, Second Language Instruction
Tian, Zhongfeng; Lau, Sunny Man Chu – Pedagogies: An International Journal, 2022
Translanguaging (TL) theory underscores individuals' agentive deployment of all semiotic resources to construct meaning, highlighting language as part of an integrated repertoire for communication. To explore the potential of pedagogical TL in Chinese vocabulary instruction, this paper focused on one Chinese Language Arts lesson from a larger…
Descriptors: Code Switching (Language), Second Language Learning, Second Language Instruction, Native Language
Kim, So Jung; Song, An; Lee, Guang-Lea; Bach, Amy – Journal of Research in Childhood Education, 2018
This qualitative case study explores the intersection of multimedia, bilingualism, and culturally responsive practices by examining the responses that children of Korean descent have to animated folktales and the discussions about traditional cultural values that they sparked. Data were collected over 5 months in a classroom for children of…
Descriptors: Qualitative Research, Case Studies, Multimedia Materials, Bilingualism
Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
Chung, Sungwon; Cheon, Jongpil; Lee, Kwang-Woo – Instructional Science: An International Journal of the Learning Sciences, 2015
Previous emotion studies in education have focused mainly on the superiority of positive emotion for learning performance (e.g., enjoyment) over negative emotion (e.g., fear). However, few studies have considered different arousal levels in terms of learners' emotion. For example, the effects of calm positive or negative emotion have not been…
Descriptors: Multimedia Instruction, Multimedia Materials, Animation, Psychological Patterns
Uzuegbunam, Nkiruka; Wong, Wing Hang; Cheung, Sen-Ching Samson; Ruble, Lisa – IEEE Transactions on Learning Technologies, 2018
Autism spectrum disorder (ASD) is a developmental disorder that impairs the development of social and communication skills. There is evidence that children with ASD prefer images of self over others. These studies may explain the effectiveness of video self-modeling (VSM), an evidence-based ASD intervention in which one learns by watching oneself…
Descriptors: Multimedia Materials, Multimedia Instruction, Interpersonal Competence, Interpersonal Communication
Christ, Tanya; Wang, X. Christine; Erdemir, Ersoy – Early Child Development and Care, 2018
This qualitative study investigated 27 US and 28 Turkish dyads of children between 4 and 6 years old who read 12 app books across a school year. Emergent coding and constant comparison were used to identify reading patterns in which the dyads engaged: hotspot-centric, text-centric, and integrated. Then we examined how characteristics of readers…
Descriptors: Reading Habits, Multimedia Materials, Qualitative Research, Early Childhood Education
Loch, Birgit; Lamborn, Julia – International Journal of Mathematical Education in Science and Technology, 2016
Many approaches to make mathematics relevant to first-year engineering students have been described. These include teaching practical engineering applications, or a close collaboration between engineering and mathematics teaching staff on unit design and teaching. In this paper, we report on a novel approach where we gave higher year engineering…
Descriptors: Foreign Countries, Engineering Education, Undergraduate Students, Mathematics Education
Mou, Tsai-Yun; Jeng, Tay-Sheng; Chen, Chien-Hsu – Educational Research and Reviews, 2013
This research focused on a new method in the development of animation story content, which could shorten the creation process and arouse new ideas. Two phases of experiments were conducted to explore this reversed model. The first phase is a pretest of participants' creativity, which was a base for further examination the relationship between…
Descriptors: Creativity, Creativity Tests, Task Analysis, Animation
Lin, John J. H.; Lee, Yuan-Husan; Wang, Dai-Yi; Lin, Sunny S. J. – Educational Technology & Society, 2016
The present study investigated the effects of providing subtitles and taking enotes on cognitive load and performance. A total of 73 English-as-a-Foreign-Language (EFL) undergraduates learned brain anatomy and cognitive functions through multimedia programs. We used a 2 (subtitle/no) x 2 (taking enotes/no) factorial design to test the following:…
Descriptors: Foreign Countries, Undergraduate Students, English (Second Language), Second Language Learning