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Showing all 11 results Save | Export
Lee, Ji-Eun; Hornburg, Caroline Byrd; Chan, Jenny Yun-Chen; Ottmar, Erin – Grantee Submission, 2021
We investigated the effects of proximal grouping of numbers, problem-solving goals to make 100, and prior knowledge on students' solution strategies in an online mathematics game. Logistic regression on 857 problem-level data points from 227 middle-school students showed that students were more likely to use productive solution strategies on…
Descriptors: Mathematics Instruction, Teaching Methods, Middle School Students, Computer Games
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Risley, Rachael; Hodkowski, Nicola M.; Tzur, Ron – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
In this case study with Devin (pseudonym), which was part of a larger, constructivist teaching experiment with students identified as having learning difficulties in mathematics, we examine how a fourth grader constructed a dual anticipation involved in monitoring when to start and when to stop the simultaneous count of composite units (numbers…
Descriptors: Case Studies, Constructivism (Learning), Teaching Methods, Grade 4
Peer reviewed Peer reviewed
Williams, Russell L. – Arithmetic Teacher, 1969
Descriptors: Addition, Audiovisual Aids, Educational Games, Elementary School Mathematics
Ortiz, Enrique – 2003
The purposes of this paper are to present research related to the development of new instructional games (named Survivor's Games), and measure the effectiveness of these games to help students (K-5) master basic fact operations (single-digit additions or factor and single- or double digit sums or products), stimulate the exploration of…
Descriptors: Addition, Algebra, Arithmetic, Basic Skills
Peer reviewed Peer reviewed
Immerzeel, George; Wiederanders, Don – Arithmetic Teacher, 1974
Four ideas are presented, each a variation of the tic-tac-toe game. Recognizing three addends is the goal of the primary level game; experiences with basic facts and fractions are objectives for upper levels. Each worksheet includes objectives, directions, and comments. (LS)
Descriptors: Addition, Class Activities, Educational Games, Elementary School Mathematics
Dewsbury, Alison – 1983
The objective of the Easy Math Program is to give all students (not just those with mathematical talent) an intuitive grasp of the quantitative principles on which mathematics is based, so they will be able to execute its basic operations with insight, and move on to its higher concepts with confidence. The program approaches this objective by a…
Descriptors: Addition, Arithmetic, Computation, Division
Peer reviewed Peer reviewed
Ockenga, Earl; Duea, Joan – Arithmetic Teacher, 1983
Four activities focus on estimation and mental computation. Each consists of a game that can be used on an overhead projector. The content involved finding costs and estimating sums, products, and percents. (MNS)
Descriptors: Addition, Class Activities, Educational Games, Elementary School Mathematics
Gronert, Joie; Marshall, Sally – 1979
Activities and games which use dominoes to reinforce basic arithmetic skills are presented. Instructions and materials are provided for the activities and games, most of which involve addition and subtraction. Other skill areas which are covered include recognition and matching of domino patterns, multiplication, and division. A seven-item list of…
Descriptors: Addition, Arithmetic, Division, Educational Games
O'Banion, Carie – School Library Media Activities Monthly, 1997
Provides a bibliography of children's literature exploring mathematical concepts: classification; place value and numeration systems; counting, addition, and subtraction; multiplication and division; fractions; estimation; big numbers; geometry; measurement; and games and puzzles. Highlights one book for each concept, suggests class activities,…
Descriptors: Addition, Annotated Bibliographies, Childrens Literature, Class Activities
Peer reviewed Peer reviewed
Sherman, Helene J. – Arithmetic Teacher, 1992
Presents four innovative game-oriented activities designed to reinforce computational and place value skills involving whole and rational numbers. The games ask students to use randomly chosen numerals to formulate problems involving given operations or concepts whose responses come closest to target responses. (MDH)
Descriptors: Addition, Computation, Division, Drills (Practice)
Suydam, Marilyn N., Ed.; Kasten, Margaret L., Ed. – Investigations in Mathematics Education, 1984
An editorial and abstracts for 12 research reports are contained in this issue. The editorial by Robert E. Reys focuses on the dangers of publishing poor research. The abstracts, each with a critique, concern research on a game for logical reasoning, wait-time and sex differences, vocabulary instruction on ratio and proportion, male-female…
Descriptors: Addition, Cognitive Style, Computation, Editorials