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Regina Kaplan-Rakowski; Deborah Cockerham; Richard E. Ferdig – British Journal of Educational Technology, 2024
Multisensory-rich VR experiences, which encompass visual, auditory, and haptic stimuli, have the potential to enhance engagement, motivation, and learning. However, extensive sensory stimuli could also compromise learning through sensory overload. In museum settings, visitors who are inundated with excessive stimuli such as unrelated background…
Descriptors: Multisensory Learning, Computer Simulation, Handheld Devices, Learner Engagement
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Brady, Corey – British Journal of Educational Technology, 2021
This paper outlines the potential gains for Constructionist research and praxis in modelling that might be obtained by recognising the power of the Patch--a humble computational being in the NetLogo modelling environment that has been overshadowed by its more popular fellow agent, the Turtle. To contextualise this opportunity, I describe how…
Descriptors: Models, Computation, Thinking Skills, Computer Simulation
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Giulia Cosentino; Jacqueline Anton; Kshitij Sharma; Mirko Gelsomini; Michail Giannakos; Dor Abrahamson – British Journal of Educational Technology, 2025
As AI increasingly enters classrooms, educational designers have begun investigating students' learning processes vis-à-vis simultaneous feedback from active sources--AI and the teacher. Nevertheless, there is a need to delve into a more comprehensive understanding of the orchestration of interactions between teachers and AI systems in educational…
Descriptors: Artificial Intelligence, Learning Processes, Instructional Design, Design
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Tidhar, Chava – British Journal of Educational Technology, 1973
An attempt to isolate possible effects of the application of visual reminders on learning by TV. The underlying assumption was that learning by means of television and other visual media can be enhanced by methodically applying visual reminders. (Author)
Descriptors: Cues, Dimensional Preference, Educational Media, Educational Television
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Scrase, Richard – British Journal of Educational Technology, 1998
Describes the "Indirect Learning" (IDL) system, a speaking-computer-based multisensory system for teaching literacy skills of reading and spelling in children aged 6 upwards and adults, produced by Starcross. IDL measures how effectively the system remediated the reading and spelling in children and adults with poor phonological skills…
Descriptors: Adults, Children, Computer Assisted Instruction, Computer System Design