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Pan, Yanjun; Ke, Fengfeng; Dai, Chih-Pu – Journal of Educational Computing Research, 2023
Although prior research has highlighted the significance of representations for mathematical learning, there is still a lack of research on how students use multimodal external representations (MERs) to solve mathematical tasks in digital game-based learning (DGBL) environments. This exploratory study was to examine the salient patterns problem…
Descriptors: Multimedia Instruction, Game Based Learning, Video Games, Mathematics Activities
Al-Samarraie, Hosam; Ahmad, Yusof – Journal of Educational Computing Research, 2016
User interface (UI) design patterns for mobile applications provide a solution to design problems and can improve the usage experience for users. However, there is a lack of research categorizing the uses of design patterns according to users' hand dominance in a learning-based mobile UI. We classified the main design patterns for mobile…
Descriptors: Handedness, Questionnaires, Multivariate Analysis, Profiles
Huertas, Adriana; López, Omar; Sanabria, Luis – Journal of Educational Computing Research, 2017
The research's objective is to evaluate the differential effect that a metacognitive scaffolding for information web searches has on learning achievement of high school students with different cognitive style in the field dependence and independence dimension and on learning style in the dimension proposed by Honey and Alonso known as CHAEA. One…
Descriptors: Metacognition, Scaffolding (Teaching Technique), Cognitive Style, Academic Achievement
Ciftci, S. Koza; Karadag, Engin; Akdal, Pinar – Journal of Educational Computing Research, 2014
The purpose of this study was to determine the effect of statistics instruction using computer-based tools, on statistics anxiety, attitude, and achievement. This study was designed as quasi-experimental research and the pattern used was a matched pre-test/post-test with control group design. Data was collected using three scales: a Statistics…
Descriptors: Statistics, Mathematics Instruction, Computer Uses in Education, Mathematics Anxiety
Zendler, Andreas; Klaudt, Dieter; Seitz, Cornelia – Journal of Educational Computing Research, 2014
The authors discuss empirically determined competence areas to K-12 computer science education, emphasizing the cognitive level of competence. The results of a questionnaire with 120 professors of computer science serve as a database. By using multi-dimensional scaling and cluster analysis, four competence areas to computer science education…
Descriptors: Elementary Secondary Education, Computer Science Education, Competence, Cognitive Processes
Cetin, Ibrahim – Journal of Educational Computing Research, 2016
Computational thinking has been gaining new impetus in the academic community and in K-12 level education. Scratch is a visual programming environment that can be utilized to teach and learn introductory computing concepts. There are some studies investigating the effectiveness of Scratch for K-12 level education. However, studies that have been…
Descriptors: Preservice Teachers, Preservice Teacher Education, Computation, Programming
García-Rodicio, Héctor – Journal of Educational Computing Research, 2015
Interactive multimedia learning environments incorporate interactive features, such as questioning, through which questions are posed to students and feedback is delivered on their answers. An experiment was conducted comparing two forms of questioning. The participants learned about geology with a multimedia environment that included questioning…
Descriptors: Instructional Innovation, Questioning Techniques, Multimedia Instruction, Multimedia Materials
García-Rodicio, Héctor – Journal of Educational Computing Research, 2014
In one experiment 97 undergraduate students learned about plate tectonics from a multimedia presentation involving narrated animations and support in one of four forms. Support in the prompting condition included hints inducing participants to self-explain critical information. The signaling condition included overviews recapping critical…
Descriptors: Foreign Countries, Undergraduate Students, Psychology, Plate Tectonics
Kposowa, Augustine J.; Valdez, Amanda D. – Journal of Educational Computing Research, 2013
Objectives: The primary objective of the study was to investigate the relationship between ubiquitous laptop use and academic achievement. It was hypothesized that students with ubiquitous laptops would score on average higher on standardized tests than those without such computers. Methods: Data were obtained from two sources. First, demographic…
Descriptors: Elementary School Students, Grade 4, Grade 5, Laptop Computers
Moos, Daniel C. – Journal of Educational Computing Research, 2011
Think-aloud and self-report data from 65 undergraduates were used to examine the effect of feedback on self-regulation during learning with hypermedia. Participants, randomly assigned to one of three conditions (Control, Questions, Questions+Feedback), used hypermedia for 30 minutes to learn about the circulatory system. Results indicated that…
Descriptors: Feedback (Response), Self Efficacy, Protocol Analysis, Prior Learning
Foster, Aroutis; Shah, Mamta – Journal of Educational Computing Research, 2015
There is a need for game-based learning frameworks that provide a lens for understanding learning experiences afforded in digital games. These frameworks should aim to facilitate game analyses, identification of learning opportunities, and support for learner experiences. This article uses the inquiry, communication, construction, and expression…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Learning Experience
Sander, Elisabeth; Heiß, Andrea – Journal of Educational Computing Research, 2014
Three different versions of a learning program on trigonometry were compared, a program controlled, non-interactive version (CG), an interactive, conflict inducing version (EG 1), and an interactive one which was supposed to reduce the occurrence of a cognitive conflict regarding the central problem solution (EG 2). Pupils (N = 101) of a…
Descriptors: Foreign Countries, Trigonometry, Mathematics Instruction, Comparative Analysis
Tay, Lee Yong; Lim, Cher Ping; Lim, Siew Khiaw – Journal of Educational Computing Research, 2015
Many factors affect the use of information and communication technology (ICT) for teaching and learning in schools: policy and school leadership, physical and technological infrastructure, teachers' practices and beliefs, curriculum and assessment, and professional development. The subject area, that has not been given as much attention in…
Descriptors: Technology Uses in Education, Elementary Schools, Educational Technology, Technology Integration
Lin, Lijia; Atkinson, Robert K. – Journal of Educational Computing Research, 2013
The purpose of the two experiments was to investigate the potential effects of different types of visualizations and self-explanation prompts on learning human cardiovascular system in a multimedia environment. In Experiments 1 and 2, 70 and 44 college students were randomly assigned to one of the four conditions in a 2 × 2 factorial design with…
Descriptors: Educational Experiments, Visualization, Prompting, Human Body
Fish, Angela M.; Li, Xiaoming; McCarrick, Katy; Butler, Sheretta T.; Stanton, Bonita; Brumitt, Gail A.; Bhavnagri, Navaz Peshotan; Holtrop, Teresa; Partridge, Ty – Journal of Educational Computing Research, 2008
This study investigates the association between home computer experience and cognitive development among preschool children in inner-city Head Start programs. Approximately 200 children enrolled in four Head Start centers in Detroit, Michigan were recruited to participate in this study. Data was collected from parents regarding the children's…
Descriptors: Income, Disadvantaged Youth, Computer Uses in Education, Preschool Children