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Dinara Nurmukhanbetova; Kyrykbay Muskunov – Interactive Learning Environments, 2024
The aim of the study was to determine the conditions for improving athletes' training effectiveness at the final stage of staying in the mountainous terrain and in the first days of reacclimatization. The study also aimed to identify the effectiveness of digital education tools as an improvement of athletes' sports performance. The study covered…
Descriptors: Physical Education, Athletics, Training, Competition
Cakmak, Yusuf Ozgur; Daniel, Ben Kei; Hammer, Niels; Yilmaz, Onur; Irmak, Erdem Can; Khwaounjoo, Prashanna – IEEE Transactions on Learning Technologies, 2020
The perception of body ownership creates a sense of embodiment, which can be a powerful learning tool. Embodied learning can occur by watching an individual's body movement and also via human-computer interactions, such as virtual reality (VR) and augmented reality (AR). In this article, we designed and implemented a novel virtual body-ownership…
Descriptors: Medical Students, Medical Education, Human Body, Muscular Strength
Eichenberg, Christiane, Ed. – InTech, 2012
This book has an aim to present latest applications, trends and developments of virtual reality technologies in three humanities disciplines: in medicine, psychology and pedagogy. Studies show that people in both educational as well as in the medical therapeutic range expect more and more that modern media are included in the corresponding demand…
Descriptors: Computer Simulation, Medicine, Psychology, Instruction