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Showing 1 to 15 of 231 results Save | Export
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Tendayi Marovah; Hlengiwe Ncube – Social Studies, 2024
Using historical thinking for analyzing the teaching and learning of secondary school history, this paper contributes to literature and debates on the pedagogical potential of museums in this endeavor. Despite the existence of museums and expansive literature on their historical significance in various world settings, there has not been much…
Descriptors: Secondary Education, History Instruction, Museums, Learning Activities
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Katarzyna Potega vel Zabik; Dor Abrahamson; Ilona Ilowiecka-Tanska – Digital Experiences in Mathematics Education, 2024
The O?THO exhibit, situated within the LivingLab at Copernicus Science Centre (CSC) in Warsaw, Poland, introduces visitors to the Cartesian principles of representing numerical data as points in a two-dimensional space--the coordinate system. This interactive tabletop digital exhibit takes the form of a collaborative two-player game where…
Descriptors: Foreign Countries, Numeracy, Geometry, Educational Games
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Burdett, Emily R. R.; Ronfard, Samuel – Developmental Psychology, 2023
The human capacity for technological innovation and creative problem-solving far surpasses that of any species but develops quite late. Prior work has typically presented children with problems requiring a single solution, a limited number of resources, and a limited amount of time. Such tasks do not allow children to utilize one of their…
Descriptors: Foreign Countries, Children, Innovation, Problem Solving
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Yana Manyukhina; Naomi Haywood; Karen Davies; Dominic Wyse – International Journal of Science Education, Part B: Communication and Public Engagement, 2024
This paper draws on a multi-phase project that sought to understand and increase young children's engagement with Science, Technology, Engineering and Mathematics (STEM) objects. The paper presents findings from one aspect of this project that involved using storytelling to support young children's agency with STEM objects in a UK science museum.…
Descriptors: Young Children, Science Education, Science Teaching Centers, Museums
Wahyu Setioko – ProQuest LLC, 2023
Multilingual families have received limited attention in the field of informal science education, especially in the context of science museums. These families may encounter challenges that do not exist for English-speaking families when engaging in science learning within museums that are primarily designed and developed in English (Ash, 2003;…
Descriptors: Museums, Teachers, Science Education, Multilingualism
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Ward, Sarah – International Journal of Art & Design Education, 2022
Upon entering the gallery, we are met with directives, narratives, and impositions set forth by an authoritative presence. Please remove your backpack. Do not run. Do not speak too loudly. Do not touch. Do not stand too close to the artworks. The presence of security guards or invigilators enforce these instructions on how it is assumed we are to…
Descriptors: Arts Centers, Play, Museums, Participation
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Lindsay Lindberg; Ananda Marin; Zoe Silverman – Journal of Dance Education, 2023
We demonstrate the ways an improvisational dance workshop provided the opportunity for university students to be autonomous actors and engage in embodied sense-making through dance--two key parts of the conceptualization of enactive cognition. As part of a Design-Based Research project, we use Interaction Analysis to present examples of using…
Descriptors: Dance Education, Creative Activities, Schemata (Cognition), Independent Study
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Campana, Kathleen; Mills, J. Elizabeth – Journal of Early Childhood Research, 2023
Computational thinking (CT) has emerged as an important method in the United States for helping children learn to solve complex problems and develop skills necessary for coding and other computer science-related endeavors. Research has revealed that CT can be encouraged with children as young as 3-4 years of age. While some preschools and schools…
Descriptors: Computation, Thinking Skills, Problem Solving, Coding
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Peppler, Kylie; Keune, Anna; Dahn, Maggie; Bennett, Dorothy; Letourneau, Susan M. – Information and Learning Sciences, 2022
Purpose: Science museums provide a context for developing and testing engineering activities that support visitors in creating personally meaningful objects. This study aims to propose that narrative design elements in such engineering activities can foster empathy to support engineering engagement among girls ages 7-14.…
Descriptors: Females, Empathy, Personal Narratives, Learner Engagement
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Ciara Thomas Murphy; Lee Martin – Journal of Museum Education, 2024
From a social constructivist perspective, learning happens by way of engagement with other people and with objects in the environment, often through a process of play and exploration. The notion of tinkering illustrates this mode of creative play, which is relevant not only to youth learning but also to educators' professional learning. In this…
Descriptors: Experiential Learning, Reflective Teaching, Family Environment, Constructivism (Learning)
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Yong Ju Jung; Heather Toomey Zimmerman – Cognition and Instruction, 2024
Children's multiple interests intersect with their participation in informal learning practices in dynamic ways. Using a theoretical framework illustrating interest as a multifaceted construct that has different forms and a range of scope and durability, this study investigates how children's situational interests and individual interests are…
Descriptors: Childhood Interests, Museums, Science Education, Children
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Eski, Hüseyin Ertugrul; Akman, Özkan – International Journal on Social and Education Sciences, 2023
With the work done in the process, it was tried to raise awareness about museums and to explain how valuable museums are for a new perspective on education and most importantly for the social studies course. In the study, a 2x2 split-plot mixed design was used. In the quantitative part of the study, dependent and independent variable measurements…
Descriptors: Museums, Program Development, Learning Activities, Social Studies
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Kai-Yi Chin; Huai-Ling Chang; Ching-Sheng Wang – Interactive Learning Environments, 2024
This study developed a wearable mixed reality (MR)-based mobile learning system and applied it to museum learning activities to explore whether the proposed system can effectively improve university students' learning outcomes, situational interest, and cognitive load. Four museums were selected as the informal learning sites, and 64 university…
Descriptors: Biofeedback, Human Body, Handheld Devices, Computer Simulation
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Mahphoth, Mohd Halim; Sulaiman, Zuraidah; Koe, Wei-Loon; Kamarudin, Puspo Dewi – Asian Journal of University Education, 2021
Museums have become an important institution for learning activities especially for young visitors as it provides significant function towards educational benefits and knowledge enrichment. The actual outcomes from learning experience need to be encountered in order to indicate satisfying experience level from museum visiting. However, the…
Descriptors: Psychometrics, Museums, Foreign Countries, Learning Activities
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Marini, Camilla; Agostino, Deborah; Simoni, Loretta – Journal of Museum Education, 2022
Value co-creation unfolds as a system of interactions in which the user and service provider play an active role in collaboratively creating values that go beyond economical and financial worth. Value co-creation is a growing trend in museums; however, little is known about how it can enhance educational activities, especially concerning digital…
Descriptors: Educational Technology, Educational Cooperation, Learning Activities, Design
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