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Showing all 9 results Save | Export
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Kang, Jina; Liu, Min – Technology, Knowledge and Learning, 2022
An open-ended serious game can engage students' scientific problem-solving processes. However, understanding how students learn higher-order thinking skills through solving a problem in an open-ended game system is a challenge. The complex game systems may make learning more difficult for students with different characteristics such as an at-risk…
Descriptors: Student Behavior, Behavior Patterns, Navigation, Educational Games
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Liu, Min; Cai, Ying; Han, Songhee; Shao, Peixia – Journal of Learning Analytics, 2022
Research on learning analytics (LA) has focused mostly at the university level. LA research in the K-12 setting is needed. This study aimed to understand 4,115 middle school students' learning paths based on their behavioural patterns and the relationship with performance levels when they used a digital learning game as their science curriculum.…
Descriptors: Learning Analytics, Navigation, Game Based Learning, Middle School Students
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Arikan, Alaattin; Güleryüz, Onur; Günes, Gökmen; Çetin, Turhan – International Journal of Psychology and Educational Studies, 2021
Orienteering is an increasingly popular sport activity. Because orienteering is believed to improve cognitive, affective, and behavioural skills, it is used in many classes such as social studies, geography, and physical education. It is, thus, of critical importance to know attitudes towards orienteering, especially among middle school students…
Descriptors: Test Construction, Athletics, Navigation, Attitude Measures
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Karchmer-Klein, Rachel; Shinas, Valerie Harlow – Journal of Research in Reading, 2019
Background: The purpose of this study was to examine how skilled adolescent readers draw on their prior knowledge of multimodality and narrative text structure when navigating an intentionally designed digital narrative text. We know that skilled middle-school readers have been taught narrative text structure and that adolescents who use the…
Descriptors: Adolescents, Middle School Students, Navigation, Prior Learning
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Lowrie, Tom; Jorgensen, Robyn; Logan, Tracy – Australasian Journal of Educational Technology, 2013
A survey ("n" = 410) revealed statistically significant gender differences between middle school students' preference for playing particular types of games. Subsequent instrumental case studies theorised the "within-game" and "out-of-game" experiences of two middle school students as they played a digital hand-held…
Descriptors: Foreign Countries, Middle School Students, Gender Differences, Preferences
Corwin, Zoë B.; Maruco, Tattiya; Williams, Neftalie; Reichardt, Robert; Romero-Morales, Maria; Rocha, Christine; Astiazaran, Constanza – Pullias Center for Higher Education, 2019
The narrative around skateboarding is changing. Educational and cultural institutions are beginning to engage with skateboarding in new ways. At the same time, skaters still thrive -- and sometimes prefer to function -- on the margins of mainstream society. Despite growing visibility and popularity, negative misconceptions regarding skateboarding…
Descriptors: Physical Activities, Attitude Change, Misconceptions, Resource Allocation
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Bailey, Gahan; Giles, Rebecca M.; Rogers, Sylvia E. – RMLE Online: Research in Middle Level Education, 2015
Entering middle school can cause apprehension for young adolescents who face many cognitive, physical, social, and emotional changes. A quantitative, descriptive study was designed to identify and explain the concerns of rising sixth graders (n = 225) regarding their transition to the middle grades. Survey data were analyzed with regard to gender,…
Descriptors: Grade 5, Elementary School Students, Early Adolescents, Middle Schools
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Brown, Katherine B.; Hughes, Abby J.; Crowder, Isabelle G.; Brown, Philip M. – Gifted Child Today, 2015
As the National Middle School Association wrote, "No other age level is of more enduring importance because the determinants of one's behavior as an adult, self concept, learning interests and skills, and values largely are formed in this period of life." During this influential time in the lives of gifted adolescents, it is important to…
Descriptors: Middle School Students, Middle School Teachers, Teaching Methods, Academically Gifted
Lisenbee, Peggy; Hallman, Christine; Landry, Debbie – Geography Teacher, 2015
Geocaching is an inquiry-based activity encouraging creativity, active learning, and real-world problem solving. As such, it is an educational opportunity for students in all grade levels. Educators benefit by observing students using higher-order thinking instead of rote learning offered by using traditional worksheets, tests, or quizzes. Also,…
Descriptors: Geography Instruction, Inquiry, Active Learning, Navigation