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Showing 1 to 15 of 24 results Save | Export
Chia Hsuan Tsai – ProQuest LLC, 2024
Navigating indoors without a map can be challenging, especially for visually impaired individuals in unfamiliar settings. Many existing indoor navigation methods rely on building maps, pre-deployed infrastructure (like BLE beacons or RFID), or visual-based systems that require a clear line of sight to a camera. These requirements can make…
Descriptors: Blindness, Visual Impairments, Handheld Devices, Computer Oriented Programs
Ali Abdolrahmani – ProQuest LLC, 2021
Voice assistants (VAs) (e.g., Apple Siri, Google Assistant, Amazon Alexa, etc.) offer considerable potential to users. The hands-free nature of these technologies, enables users to perform tasks which would otherwise be difficult to accomplish. As individuals who are blind are already familiar with spoken output through the use of screen readers,…
Descriptors: Assistive Technology, Blindness, Audio Equipment, Navigation
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Kumar, Nitin; Jain, Anuj – Journal of Information Technology Education: Innovations in Practice, 2022
Aim/Purpose: This paper proposes a new approach to developing a deep learning-based prototyping wearable model which can assist blind and visually disabled people to recognize their environments and navigate through them. As a result, visually impaired people will be able to manage day-to-day activities and navigate through the world around them…
Descriptors: Visual Impairments, Blindness, Navigation, Adjustment (to Environment)
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Olivia R. Hester; Lori E. Cooney; Don D. McMahon – Journal of Special Education Technology, 2024
Since the passing of the Higher Education Opportunity Act in 2008, more students with intellectual disability are being admitted to inclusive postsecondary education programs at U.S. colleges and universities. One of the challenges many students with intellectual disability face when arriving on a college campus is learning to navigate their new…
Descriptors: Students with Disabilities, Intellectual Disability, Handheld Devices, Inclusion
Virginia Morash-MacNeil – ProQuest LLC, 2021
This study examined the differential effects of a GPS based navigational app displayed on a smartwatch and a paper map on the ability of individuals with mild to moderate intellectual disabilities (ID) to independently navigate unfamiliar walking routes. A single case alternating treatment design was used to compare the effectiveness of these…
Descriptors: Adults, Intellectual Disability, Navigation, Assistive Technology
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Yuan, Chengan; Balint-Langel, Kinga – Education and Training in Autism and Developmental Disabilities, 2019
Individuals with intellectual and developmental disabilities (IDD) often lack skills in order to navigate in the communities. Given the availability of the mobile devices and their potential use as assistive technologies for learners with IDD, we investigated the effects of constant time delay (CTD) on acquisition of the steps required to plan…
Descriptors: Intellectual Disability, Developmental Disabilities, Assistive Technology, Handheld Devices
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Craig, Emory; Georgieva, Maya – Current Issues in Education, 2020
Spatial computing is the fourth paradigm of the digital revolution and could profoundly transform learning. It is the convergence of several technological developments, including Augmented and Virtual Reality (XR), Artificial Intelligence, haptic feedback, motion-capture, and situational awareness engines. This article explores how the shift from…
Descriptors: Computer Simulation, Simulated Environment, Artificial Intelligence, Assistive Technology
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Papadopoulos, Konstantinos; Barouti, Marialena; Koustriava, Eleni – Exceptional Children, 2018
To examine how individuals with visual impairments understand space and the way they develop cognitive maps, we studied the differences in cognitive maps resulting from different methods and tools for spatial coding in large geographical spaces. We examined the ability of 21 blind individuals to create cognitive maps of routes in unfamiliar areas…
Descriptors: Blindness, Visual Impairments, Spatial Ability, Cognitive Mapping
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Papadopoulos, Konstantinos; Charitakis, Konstantinos; Koustriava, Eleni; Kouroupetroglou, Georgios; Stiefelhagen, Rainer; Stylianidis, Efstratios; Gumus, Suad Sakalli – Journal of Visual Impairment & Blindness, 2020
Introduction: This study investigated the user requirements of individuals with visual impairments regarding the information to be included in orientation and mobility (O&M) aids in order for optimally useful audio-tactile maps of campuses to be developed. In addition, this study aimed at investigating the importance (usefulness) that…
Descriptors: Visual Impairments, Information Needs, Physical Environment, Assistive Technology
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Scarlatos, Lori; Engoron, Eric; Block, Pamela; Evans, Cassandra – International Journal of Mobile and Blended Learning, 2019
A common problem for people with disabilities, particularly those who rely on mobility devices, is learning to navigate a new environment. This is especially troublesome for students who are attending a new university and need to figure out how to get from one place to another. All Together Now is a mobile multi-player cooperative game developed…
Descriptors: Students with Disabilities, Game Based Learning, Advocacy, Handheld Devices
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Alvarado-Alcantar, Rebecca; Keeley, Randa G.; Sherrow, Breanna L. – Journal of Online Learning Research, 2018
In this study, the researchers investigated accessibility and usability needs of students enrolled in blended courses in high school. Needs addressed were: course preference or course satisfaction, accessibility of support systems, and help-seeking behaviors. Students enrolled in a twelfth-grade blended course in a high school in the southwestern…
Descriptors: Accessibility (for Disabled), Usability, Preferences, Blended Learning
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Balan, Oana; Moldoveanu, Alin; Moldoveanu, Florica; Nagy, Hunor; Wersenyi, Gyorgy; Unnporsson, Runar – Journal of Visual Impairment & Blindness, 2017
Introduction: As the number of people with visual impairments (that is, those who are blind or have low vision) is continuously increasing, rehabilitation and engineering researchers have identified the need to design sensory-substitution devices that would offer assistance and guidance to these people for performing navigational tasks. Auditory…
Descriptors: Audio Equipment, Educational Games, Assistive Technology, Visual Impairments
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Belmonti, Vittorio; Cioni, Giovanni; Berthoz, Alain – Developmental Science, 2015
Navigational and reaching spaces are known to involve different cognitive strategies and brain networks, whose development in humans is still debated. In fact, high-level spatial processing, including allocentric location encoding, is already available to very young children, but navigational strategies are not mature until late childhood. The…
Descriptors: Cognitive Processes, Navigation, Spatial Ability, Hypothesis Testing
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Lahav, Orly; Schloerb, David W.; Kumar, Siddarth; Srinivasan, Mandayam A. – Journal of Special Education Technology, 2011
Most of the spatial information needed by sighted people to construct cognitive maps of spaces is gathered through the visual channel. Unfortunately, people who are blind lack the ability to collect the required spatial information in advance. The use of virtual reality as a learning and rehabilitation tool for people with disabilities has been on…
Descriptors: Blindness, Cognitive Mapping, Computer Simulation, Spatial Ability
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Arditi, Aries; Tian, YingLi – Journal of Visual Impairment & Blindness, 2013
Introduction: Development of a sensing device that can provide a sufficient perceptual substrate for persons with visual impairments to orient themselves and travel confidently has been a persistent rehabilitation technology goal, with the user interface posing a significant challenge. In the study presented here, we enlist the advice and ideas of…
Descriptors: Assistive Technology, Visual Impairments, Computer Interfaces, Computer System Design
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