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Starrett, Michael J.; Stokes, Jared D.; Huffman, Derek J.; Ferrer, Emilio; Ekstrom, Arne D. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2019
An important question regards how we use environmental boundaries to anchor spatial representations during navigation. Behavioral and neurophysiological models appear to provide conflicting predictions, and this question has been difficult to answer because of technical challenges with testing navigation in novel, large-scale, realistic spatial…
Descriptors: Spatial Ability, Computer Simulation, Prediction, Structural Equation Models
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Slussareff, Michaela; Bohácková, Petra – Digital Education Review, 2016
This paper compares two kinds of educational treatment within location-based game approach; learning by playing a location-based game and learning by designing a location-based game. Two parallel elementary school classes were included in our study (N = 27; age 14-15). The "designers" class took part in the whole process of game design…
Descriptors: Design, Video Games, Elementary School Students, Student Participation
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Gagnon, Lea; Schneider, Fabien C.; Siebner, Hartwig R.; Paulson, Olaf B.; Kupers, Ron; Ptito, Maurice – Neuropsychologia, 2012
Despite their lack of vision, congenitally blind subjects are able to build and manipulate cognitive maps for spatial navigation. It is assumed that they thereby rely more heavily on echolocation, proprioceptive signals and environmental cues such as ambient temperature and audition to compensate for their lack of vision. Little is known, however,…
Descriptors: Cues, Blindness, Vision, Cognitive Mapping
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Sanchez, Jaime; Saenz, Mauricio – Computers & Education, 2010
This study evaluates the impact of using the software program AudioMetro, a tool that supports the orientation and mobility of people who are blind in the Metro system of Santiago de Chile. A quasi-experimental study considering experimental and control groups and using the paired Student's t in a two sample test analysis (pretest-posttest) was…
Descriptors: Foreign Countries, Blindness, Computer Assisted Instruction, Computer Software Evaluation
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Rodrigo, T.; Arall, M.; Chamizo, V. D. – Psicologica: International Journal of Methodology and Experimental Psychology, 2005
Rodrigo, Chamizo, McLaren, & Mackintosh (1997) demonstrated the blocking effect in a navigational task using a swimming pool: rats initially trained to use three landmarks (ABC) to find an invisible platform learned less about a fourth landmark (X) added later than did rats trained from the outset with these four landmarks (ABCX). The aim of the…
Descriptors: Control Groups, Animals, Classical Conditioning, Recreational Facilities