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Haijing Tu – Journal on Excellence in College Teaching, 2024
This article explores the efficacy of AI used for teaching and learning tools. First, it examines three critical aspects of AI use in teaching and learning: AI complexity, algorithmic transparency, and AI bias. Second, it reviews recent literature that investigates the benefits and challenges of implementing AI within college classrooms. It…
Descriptors: Technology Uses in Education, Artificial Intelligence, College Instruction, Instructional Effectiveness
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Benvenuti, Martina; Mazzoni, Elvis – British Journal of Educational Technology, 2020
Wayfinding is one of the most important skills that children have to learn in order to safely move in the environment. One problem that 5-year-old children encounter with wayfinding is changing their point of view to that of another person in different position in the same environment, such as that of a person opposite them whose perspective is…
Descriptors: Robotics, Child Development, Skill Development, Navigation
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Yigit, Turan; Karatekin, Kadir – Review of International Geographical Education, 2021
Spatial thinking skills are competencies individuals will need in their lives in order to know and understand the world and to perceive the space correctly. In order for individuals to have these competencies, effective training in the development of spatial thinking skills should occur. Spatial thinking skills can be acquired through…
Descriptors: Spatial Ability, Thinking Skills, Student Centered Learning, Active Learning
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Alvarado-Alcantar, Rebecca; Keeley, Randa G.; Sherrow, Breanna L. – Journal of Online Learning Research, 2018
In this study, the researchers investigated accessibility and usability needs of students enrolled in blended courses in high school. Needs addressed were: course preference or course satisfaction, accessibility of support systems, and help-seeking behaviors. Students enrolled in a twelfth-grade blended course in a high school in the southwestern…
Descriptors: Accessibility (for Disabled), Usability, Preferences, Blended Learning
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Zhu, Suning; Wu, Yun; Sankar, Chetan S. – Journal of Educational Technology Systems, 2016
A high-impact practice is to incorporate experiential learning projects when teaching difficulty subject matters so as to enhance students' understanding and interest in the course content. But, there is limited research on how to design and execute such projects. Therefore, we propose a framework based on the processes described by the Project…
Descriptors: Experiential Learning, Case Studies, Navigation, Geographic Information Systems
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Slussareff, Michaela; Bohácková, Petra – Digital Education Review, 2016
This paper compares two kinds of educational treatment within location-based game approach; learning by playing a location-based game and learning by designing a location-based game. Two parallel elementary school classes were included in our study (N = 27; age 14-15). The "designers" class took part in the whole process of game design…
Descriptors: Design, Video Games, Elementary School Students, Student Participation
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Hontvedt, Magnus; Arnseth, Hans Christian – International Journal of Computer-Supported Collaborative Learning, 2013
Research on simulator training has rarely focused on the way simulated contexts are constructed collaboratively. This study sheds light on how structuring role-play and fostering social interactions may prove fruitful for designing simulator training. The article reports on a qualitative study of nautical students training in a ship simulator. The…
Descriptors: Marine Education, Navigation, Professional Training, Social Environment
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Lozano-Guerrero, Antonio José; Valenzuela-Valdés, Juan Francisco – IEEE Transactions on Education, 2015
This paper presents a new course, Radionavigation Systems, whose laboratory and theoretical components complement each other to enhance student learning. Radionavigation skills and knowledge are taught by means of various instructional methods, and the laboratory successfully merges hands-on learning using specific instrumentation and software…
Descriptors: Radio, Navigation, Geographic Information Systems, College Students
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Nadelson, Louis S.; Jordan, J. Richard – Journal of Educational Research, 2012
Field trips are effective because they situate learning and facilitate knowledge transfer, thereby influencing students learning attitudes, interests, and motivation. Variations in field trip configurations and the subsequent affective and cognitive influences provided the motivation for this study of Outside Day--an environmental education field…
Descriptors: Elementary School Students, Grade 6, Field Trips, Outdoor Education
Giger, Kaspar; Knogl, J. Sebastian – Online Submission, 2012
Satellite navigation is widely used for personal navigation and more and more in precise and safety-critical applications. Thus, the subject is suited for attracting the interest of young people in science and engineering. The practical applications allow catching the students' attention for the theoretical background. Educational material on the…
Descriptors: Instructional Materials, Introductory Courses, Science Interests, Engineering Education
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Sanchez, Jaime; Saenz, Mauricio – Computers & Education, 2010
This study evaluates the impact of using the software program AudioMetro, a tool that supports the orientation and mobility of people who are blind in the Metro system of Santiago de Chile. A quasi-experimental study considering experimental and control groups and using the paired Student's t in a two sample test analysis (pretest-posttest) was…
Descriptors: Foreign Countries, Blindness, Computer Assisted Instruction, Computer Software Evaluation
Maurer, Matthew M.; Bell, Edward C.; Woods, Eric; Allen, Roland – Phi Delta Kappan, 2006
There is a general sense today that constructivist teaching is not up to the task of preparing students for high-stakes exams. In this article, the authors describe a highly effective constructivist approach used to teach students in a learning situation that takes the meaning of "high stakes" to another level. They talk about teachers of "cane…
Descriptors: Constructivism (Learning), Blindness, Navigation, Visually Impaired Mobility
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Binsubaih, Ahmed; Maddock, Steve; Romano, Daniela – Interactive Technology and Smart Education, 2006
In Dubai, traffic accidents kill one person every 37 hours and injure one person every 3 hours. Novice traffic accident investigators in the Dubai police force are expected to "learn by doing" in this intense environment. Currently, they use no alternative to the real world in order to practice. This paper argues for the use of an…
Descriptors: Foreign Countries, Accidents, Traffic Safety, Time Management