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Tejaswini Dalvi; Kristen Wendell – School Science and Mathematics, 2024
Insights on students' own authentic design practices--nascent design practices without much adult guidance--are crucial to informing responsive facilitation of engineering design tasks. This study unpacks how elementary students interpret teacher given information about a design task, and interact with each other and given resources, to traverse a…
Descriptors: Elementary School Students, Navigation, Engineering, Design
Schatz, Jacob L.; Suarez-Rivera, Catalina; Kaplan, Brianna E.; Tamis-LeMonda, Catherine S. – Developmental Science, 2022
As infants interact with the object world, they generate rich information about object properties and functions. Much of infant learning unfolds in the presence of caregivers, who talk about and act on the objects of infant play. Does mother joint engagement correspond to real-time changes in the complexity and duration of infant object…
Descriptors: Infants, Infant Behavior, Interaction, Learning Processes
Mwambe, Othmar Othmar; Tan, Phan Xuan; Kamioka, Eiji – Education Sciences, 2021
As intelligent systems demand for human-automation interaction increases, the need for learners' cognitive traits adaptation in adaptive educational hypermedia systems (AEHS) has dramatically increased. AEHS utilize learners' cognitive processes to attain fair human-automation interaction for their adaptive processes. However, obtaining accurate…
Descriptors: Eye Movements, Man Machine Systems, Interaction, Automation
Casey Woodfield; Katherine Vroman; Jennifer Seybert; Jamie Burke; Sujit Kurup; Brianna Dickens; Christine Ashby – Critical Education, 2020
This paper centers the experiences of college students/graduates who type to communicate, chronicled through ongoing conversations in an inquiry group focused on understanding experiences in higher education. Grounded in a disability studies in education framework, this work draws on narrative inquiry and qualitative analysis of discussions over…
Descriptors: Autism Spectrum Disorders, Neurodevelopmental Disorders, Postsecondary Education, Student Experience
Knight, Janine; Barbera, Elena – Electronic Journal of e-Learning, 2018
Fostering learner agency is a primary goal of Integrative Computer Assisted Language Learning, a type of CALL (Warschauer, 1996) that encompasses networked learning and multimedia, including hypermedia. Although navigation has been a focus of attention in some more established CALL scenarios such as Intelligent Computer Assisted Language learning…
Descriptors: Second Language Instruction, Educational Technology, Computer Mediated Communication, English (Second Language)
Serafini, Frank; Kachorsky, Dani; Aguilera, Earl – Journal of Children's Literature, 2015
Like other multimodal texts, the design, publication, and delivery of contemporary picture-books have been impacted by the digital revolution and the affordances of digital reading devices. Print-based picture-books are being published alongside digital narratives, and new digital picture-books are being created that no long begin as print-based…
Descriptors: Teaching Methods, Childrens Literature, Picture Books, Electronic Publishing
Galatas, Georgios – ProQuest LLC, 2013
An Ambient Intelligence Environment is meant to sense and respond to the presence of people, using its embedded technology. In order to effectively sense the activities and intentions of its inhabitants, such an environment needs to utilize information captured from multiple sensors and modalities. By doing so, the interaction becomes more natural…
Descriptors: Speech, Robotics, Artificial Intelligence, Environment
Azmy, Nabil – Journal of Educational Multimedia and Hypermedia, 2013
The purpose of this study is to investigate the question of whether the interaction effects of hypervideo navigation variables (navigation control and navigation links) would affect college students' self-regulated learning just after their learning from instructional hypervideo programs. Navigation control (free navigation or free navigation with…
Descriptors: Learning Strategies, Interaction, Experimental Groups, Video Technology
Hontvedt, Magnus; Arnseth, Hans Christian – International Journal of Computer-Supported Collaborative Learning, 2013
Research on simulator training has rarely focused on the way simulated contexts are constructed collaboratively. This study sheds light on how structuring role-play and fostering social interactions may prove fruitful for designing simulator training. The article reports on a qualitative study of nautical students training in a ship simulator. The…
Descriptors: Marine Education, Navigation, Professional Training, Social Environment

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