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L. Miola; V. Muffato; A. Boldrini; F. Pazzaglia; C. Meneghetti – Cognitive Research: Principles and Implications, 2024
The widely utilized Global Positioning System (GPS) plays a crucial role in everyday navigation. The literature has predominantly focused on GPS use for reaching destinations rather than exploring its various strategic applications and relations with individual factors. The current paper is intended to develop a GPS Uses Scale assessing a variety…
Descriptors: Geographic Information Systems, Self Efficacy, Factor Analysis, Rating Scales
Weisberg, Steven M.; Badgio, Daniel; Chatterjee, Anjan – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
Knowing where north is provides a navigator with invaluable information for learning and recalling a space, particularly in places with limited navigational cues, like complex indoor environments. Although north is effectively used by orienteers, pilots, and military personnel, very little is known about whether nonexpert populations can or will…
Descriptors: Navigation, Equipment, Tactual Perception, Stimuli
Kraemer, David J. M.; Schinazi, Victor R.; Cawkwell, Philip B.; Tekriwal, Anand; Epstein, Russell A.; Thompson-Schill, Sharon L. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2017
Using novel virtual cities, we investigated the influence of verbal and visual strategies on the encoding of navigation-relevant information in a large-scale virtual environment. In 2 experiments, participants watched videos of routes through 4 virtual cities and were subsequently tested on their memory for observed landmarks and their ability to…
Descriptors: Cognitive Processes, Computer Simulation, Navigation, Simulated Environment
Kuhnel, Matthias; Seiler, Luisa; Honal, Andrea; Ifenthaler, Dirk – Interactive Technology and Smart Education, 2018
Purpose: The purpose of the study was to test the usability of the MyLA app prototype by its potential users. Furthermore, the Web app will be introduced in the framework of "Mobile Learning Analytics", a cooperation project between the Cooperative State University Mannheim and University of Mannheim. The participating universities focus…
Descriptors: Electronic Learning, Higher Education, Data Collection, Usability
Kuhnel, Matthias; Seiler, Luisa; Honal, Andrea; Ifenthaler, Dirk – International Association for Development of the Information Society, 2017
This study aims to test the usability of MyLA (My Learning Analytics), an application for students at two German universities: The Cooperative State University Mannheim and University of Mannheim. The participating universities focus on the support of personalized and self-regulated learning. MyLA collects data such as learning behavior and…
Descriptors: Electronic Learning, Higher Education, Data Collection, Usability
Maaliw, Renato R. III; Ballera, Melvin A. – International Association for Development of the Information Society, 2017
The usage of data mining has dramatically increased over the past few years and the education sector is leveraging this field in order to analyze and gain intuitive knowledge in terms of the vast accumulated data within its confines. The primary objective of this study is to compare the results of different classification techniques such as Naïve…
Descriptors: Classification, Cognitive Style, Electronic Learning, Decision Making
Stevens, Christopher A.; Carlson, Richard A. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
Many studies have examined how people recall the locations of objects in spatial layouts. However, little is known about how people monitor the accuracy of judgments based on those memories. The goal of the present experiments was to examine the effect of reference frame characteristics on metacognitive accuracy for spatial judgments. Reference…
Descriptors: Spatial Ability, Metacognition, Undergraduate Students, Perspective Taking
Zhu, Suning; Wu, Yun; Sankar, Chetan S. – Journal of Educational Technology Systems, 2016
A high-impact practice is to incorporate experiential learning projects when teaching difficulty subject matters so as to enhance students' understanding and interest in the course content. But, there is limited research on how to design and execute such projects. Therefore, we propose a framework based on the processes described by the Project…
Descriptors: Experiential Learning, Case Studies, Navigation, Geographic Information Systems
Hemmer, Ingrid; Hemmer, Michael; Neidhardt, Eva; Obermaier, Gabriele; Uphues, Rainer; Wrenger, Katja – Education 3-13, 2015
This study investigates the capacity of children to develop map-based skills in spatial orientation in an urban environment unknown to them. In this quantitative study, a total of 328 pupils of grades 3-5 had to achieve specific skills with regard to map-based skills in spatial orientation (such as turning-off skills, transformation from map to…
Descriptors: Prior Learning, Early Experience, Spatial Ability, Urban Environment
Weisberg, Steven M.; Newcombe, Nora S. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
Research on the existence of cognitive maps and on the cognitive processes that support effective navigation has often focused on functioning across individuals. However, there are pronounced individual differences in navigation proficiency, which need to be explained and which can illuminate our understanding of cognitive maps and effective…
Descriptors: Cognitive Mapping, Cognitive Processes, Short Term Memory, Individual Differences
Slussareff, Michaela; Bohácková, Petra – Digital Education Review, 2016
This paper compares two kinds of educational treatment within location-based game approach; learning by playing a location-based game and learning by designing a location-based game. Two parallel elementary school classes were included in our study (N = 27; age 14-15). The "designers" class took part in the whole process of game design…
Descriptors: Design, Video Games, Elementary School Students, Student Participation
Arditi, Aries; Tian, YingLi – Journal of Visual Impairment & Blindness, 2013
Introduction: Development of a sensing device that can provide a sufficient perceptual substrate for persons with visual impairments to orient themselves and travel confidently has been a persistent rehabilitation technology goal, with the user interface posing a significant challenge. In the study presented here, we enlist the advice and ideas of…
Descriptors: Assistive Technology, Visual Impairments, Computer Interfaces, Computer System Design
Zeng, QingHua; Zhang, WeiHua; Huang, ZheZhi; Dong, RongHua – IEEE Transactions on Education, 2014
This paper describes the development of an aero control experiment apparatus (ACEA) for use in aerospace control practical courses. The ACEA incorporates a systematic multihierarchy learning and teaching method, and was designed to improve aerospace engineering students' understanding of unmanned aerial vehicle (UAV) control systems. It offers a…
Descriptors: Aerospace Education, Teaching Methods, Computer Software, Educational Technology
Han, Xue; Becker, Suzanna – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
We investigated how humans encode large-scale spatial environments using a virtual taxi game. We hypothesized that if 2 connected neighborhoods are explored jointly, people will form a single integrated spatial representation of the town. However, if the neighborhoods are first learned separately and later observed to be connected, people will…
Descriptors: Cognitive Processes, Spatial Ability, Simulated Environment, Video Games
Koutsoklenis, Athanasios; Papadopoulos, Konstantinos – Journal of Visual Impairment & Blindness, 2011
This study examined which olfactory cues individuals with visual impairments use most often and determined which of these cues these individuals deemed to be the most important for wayfinding in urban environments. It also investigated the ways in which the individuals use these olfactory cues. (Contains 3 tables.)
Descriptors: Cues, Visual Impairments, Blindness, Navigation
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