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Kang, Jina; Liu, Min – Technology, Knowledge and Learning, 2022
An open-ended serious game can engage students' scientific problem-solving processes. However, understanding how students learn higher-order thinking skills through solving a problem in an open-ended game system is a challenge. The complex game systems may make learning more difficult for students with different characteristics such as an at-risk…
Descriptors: Student Behavior, Behavior Patterns, Navigation, Educational Games
Vanessa Joy A. Anacta – Research in Learning Technology, 2024
The use of navigation applications changed the way people find their way in an unfamiliar environment. A combination of maps, images and textual route instructions shown (or with audio) on one screen guides the user to the destination but may sometimes be overwhelming. This article investigated the spatial knowledge participants acquired after…
Descriptors: Spatial Ability, Maps, Visual Aids, Computer Assisted Instruction
Kinsley, Kirsten M.; Schoonover, Dan; Spitler, Jasmine – Journal of Access Services, 2016
In this study, researchers sought to capture students' authentic experience of finding books in the main library using a GoPro camera and the think-aloud protocol. The GoPro provided a first-person perspective and was an effective ethnographic tool for observing a student's individual experience, while also demonstrating what tools they use to…
Descriptors: Academic Libraries, Photography, Use Studies, Library Facilities
Elchert, Daniel M.; Latino, Christian A.; Bobek, Becky L.; Way, Jason; Casillas, Alex – ACT, Inc., 2017
Over the past decade, there has been greater recognition by educators, employers, and policymakers of the importance of behavioral skills and navigation factors (e.g., dependability, cooperation, interests, and goals) for education and career success. A growing body of research shows that these factors contribute to diverse positive outcomes in…
Descriptors: Interpersonal Competence, Student Behavior, Reliability, Cooperation

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