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Showing 1 to 15 of 17 results Save | Export
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Kaushal Kumar Bhagat; Tianchong Wang; Nitesh Kumar Jha; Georgios Lampropoulos – Australasian Journal of Educational Technology, 2025
The integration of immersive technologies, such as 360-degree virtual reality (VR) in education presents a promising avenue for enhancing teaching and learning. However, educators often face challenges due to limited technical expertise and resource constraints. This study examined the usability and readiness of educators in adopting the 360 VR…
Descriptors: Computer Simulation, Computer Uses in Education, Technology Integration, Educational Technology
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L. Miola; V. Muffato; A. Boldrini; F. Pazzaglia; C. Meneghetti – Cognitive Research: Principles and Implications, 2024
The widely utilized Global Positioning System (GPS) plays a crucial role in everyday navigation. The literature has predominantly focused on GPS use for reaching destinations rather than exploring its various strategic applications and relations with individual factors. The current paper is intended to develop a GPS Uses Scale assessing a variety…
Descriptors: Geographic Information Systems, Self Efficacy, Factor Analysis, Rating Scales
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Joseph M. Furner – International Journal of Education in Mathematics, Science and Technology, 2024
This paper will provide several examples of science and mathematics integration: navigation/map-reading, ecology/ecosystems/population growth, and chemistry/molecular structures. This paper underscores integrating STEM subjects with problem-based learning with technology such as video/computer simulations/programming/coding and the dynamic free…
Descriptors: Problem Based Learning, Mathematics Instruction, Educational Technology, Geometry
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Sellberg, Charlott; Wiig, Astrid Camilla – Vocations and Learning, 2020
This study examines storytelling episodes in 13 video-recorded and fully transcribed post-simulation debriefings from a maritime navigation course. The aim is to scrutinize the facilitators' practice of telling stories from the sea during debriefings, to explore the organization and inner function of storytelling in debriefing. A combination of…
Descriptors: Marine Education, Story Telling, Navigation, Simulation
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Grossnickle Peterson, Emily; Alexander, Patricia A. – Journal of Experimental Education, 2020
Academic tasks frequently require students to effectively process multiple sources across print and digital mediums. Yet, studies of multiple source use have almost exclusively confined examinations to a single medium. In the present study, undergraduate students (n = 50) wore a head-mounted video camera while developing a PowerPoint presentation…
Descriptors: Undergraduate Students, Media Selection, Information Sources, Printed Materials
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Sellberg, Charlott; Lundin, Mona; Säljö, Roger – Classroom Discourse, 2022
The background of this article is an interest in analysing how assessment of professional skills is conducted in higher education contexts, drawing on video data from a course on maritime navigation. The empirical study focuses on a) how students working in a bridge simulator are able to display their knowledge about how to calculate the relation…
Descriptors: Higher Education, Video Technology, Marine Education, Navigation
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Foo, Patrick; Ruiz, Michael J. – Physics Education, 2019
Students preparing to enter medical fields are required to take physics. To increase their interest in physics, a low-cost classroom medical activity is presented introducing them to the basics of endoscopic visualization and navigation. Incorporated in the activity are basic surgical techniques such as resection with single or multiple operators.…
Descriptors: Physics, Medical Education, Science Activities, Visual Aids
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Kraemer, David J. M.; Schinazi, Victor R.; Cawkwell, Philip B.; Tekriwal, Anand; Epstein, Russell A.; Thompson-Schill, Sharon L. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2017
Using novel virtual cities, we investigated the influence of verbal and visual strategies on the encoding of navigation-relevant information in a large-scale virtual environment. In 2 experiments, participants watched videos of routes through 4 virtual cities and were subsequently tested on their memory for observed landmarks and their ability to…
Descriptors: Cognitive Processes, Computer Simulation, Navigation, Simulated Environment
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Headrick Taylor, Katie – Journal of the Learning Sciences, 2017
The "everyware" paradigm opens up new possibilities for learning on-the-move with technologies through urban spaces while also raising questions about emerging literacies required of users to understand and use the digital traces these technologies generate. This article develops locative literacies as a way of understanding place-based,…
Descriptors: Urban Areas, Geographic Information Systems, Geographic Location, Navigation
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Chrastil, Elizabeth R.; Warren, William H. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2015
It is known that active exploration of a new environment leads to better spatial learning than does passive visual exposure. We ask whether specific components of active learning differentially contribute to particular forms of spatial knowledge--the "exploration-specific learning hypothesis". Previously, we found that idiothetic…
Descriptors: Spatial Ability, Active Learning, Navigation, Graphs
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Marin, Ananda; Bang, Megan – Cognition and Instruction, 2018
This case study focuses on a Native American family's experience on a walk in an urban forest preserve. Drawing on interaction analysis traditions, we analyze video data and transcript data to characterize how learning unfolds in place, in this case an urban forest. We build on this analysis, as well as the work of Indigenous scholars, to…
Descriptors: American Indians, Family Involvement, Environmental Education, Outdoor Education
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Kelley, Kelly R.; Test, David W.; Cooke, Nancy L. – Exceptional Children, 2013
Transportation access is a major contributor to independence, productivity, and societal inclusion for individuals with intellectual and development disabilities (IDD). This study examined the effects of pedestrian navigation training using picture prompts displayed through a video iPod on travel route completion with 4 adults and IDD. Results…
Descriptors: Prompting, Developmental Disabilities, Mental Retardation, Pictorial Stimuli
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Azmy, Nabil – Journal of Educational Multimedia and Hypermedia, 2013
The purpose of this study is to investigate the question of whether the interaction effects of hypervideo navigation variables (navigation control and navigation links) would affect college students' self-regulated learning just after their learning from instructional hypervideo programs. Navigation control (free navigation or free navigation with…
Descriptors: Learning Strategies, Interaction, Experimental Groups, Video Technology
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Arditi, Aries; Tian, YingLi – Journal of Visual Impairment & Blindness, 2013
Introduction: Development of a sensing device that can provide a sufficient perceptual substrate for persons with visual impairments to orient themselves and travel confidently has been a persistent rehabilitation technology goal, with the user interface posing a significant challenge. In the study presented here, we enlist the advice and ideas of…
Descriptors: Assistive Technology, Visual Impairments, Computer Interfaces, Computer System Design
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Chrastil, Elizabeth R.; Warren, William H. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2013
It seems intuitively obvious that active exploration of a new environment would lead to better spatial learning than would passive visual exposure. It is unclear, however, which components of active learning contribute to spatial knowledge, and previous literature is decidedly mixed. This experiment tests the contributions of 4 components to…
Descriptors: Spatial Ability, Navigation, Video Technology, Decision Making
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