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Showing 1 to 15 of 219 results Save | Export
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Laeeq, Kashif; Memon, Zulfiqar Ali – Interactive Learning Environments, 2021
The existing Learning Management Systems (LMSs) are profoundly effective in empowering the organization of e-learning, however, lacking in usability and learnability. The complex navigation and an immature search system are catalysing the issues that needs vigorous improvement. This paper aims to enhance the usability of LMSs by introducing an…
Descriptors: Integrated Learning Systems, Artificial Intelligence, Natural Language Processing, Information Retrieval
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Andrew Middleton – Higher Education Research and Development, 2025
Spatial fluency describes the ability and confidence of an individual to navigate and negotiate their experiences in a postdigital world. This paper reflects on teaching and learning experiences from the COVID-19 pandemic lockdown and its aftermath, and on the volatile nature of social media, and the threats and opportunities afforded by AI. It…
Descriptors: Spatial Ability, Digital Literacy, Technology Integration, Technology Uses in Education
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Lee, Benjamin Charles Germain; Berson, Ilene R.; Berson, Michael J. – Social Education, 2021
When digital assistants are used to process search queries, generate driving directions, or answer voice commands, advanced technologies gather available data and use this information to perform tasks that require decision making and problem solving. These examples of machine learning have become commonplace in our everyday lives. Machine learning…
Descriptors: Social Studies, Artificial Intelligence, Influence of Technology, Media Literacy
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Lower, El; Sturtevant, Rochelle; Gill, Devin – Journal of Extension, 2020
Videoconferencing is a low-cost, high-reward tool for engaging stakeholders in participatory design and usability testing for online Extension products. This article details how we used the videoconference program BlueJeans to facilitate the redesign of the Great Lakes Aquatic Nonindigenous Species Information System database and highlights the…
Descriptors: Videoconferencing, Stakeholders, Computer System Design, Web Sites
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Khan, Mohd Javed; Mustafa, Khurram – Education and Information Technologies, 2019
AHIS equation describes a new model for instructional system design and develops a system based on Merrill's Component Display Theory incorporating appropriate selection of Media, Ergonomics and Navigation Structures to produce learner engaging and effective learning outcome. A significant component of the proposed model is the integration of…
Descriptors: Hypermedia, Instructional Systems, Models, Human Factors Engineering
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Hoch, Mary L.; McCarty, Ryan; Gurvitz, Debra; Sitkoski, Ivy – Reading Teacher, 2019
Although many students spend a considerable amount of time online, teachers cannot assume that students have the skills necessary for online reading and writing. Instruction in locating, navigating, organizing, and producing information in the online world is integral to students' mastery of digital literacy. The authors detail the use of guided…
Descriptors: Literacy, Navigation (Information Systems), Teaching Methods, Literacy Education
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Donna Rennar-Potacco; Anymir Orellana; Rita Ramirez-Levine – International Journal of Designs for Learning, 2020
This design case describes design decisions and their impacts during three redesigns of an educational game called the "Rocks and Minerals Challenge." This game was developed as a laboratory supplement for the rocks and minerals component of a university-based geology course. The game has evolved through three distinct design phases:…
Descriptors: Game Based Learning, Educational Games, Geology, College Science
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Kolekar, Sucheta V.; Pai, Radhika M.; M. M., Manohara Pai – Education and Information Technologies, 2019
The term Adaptive E-learning System (AES) refers to the set of techniques and approaches that are combined together to offer online courses to the learners with the aim of providing customized resources and interfaces. Most of these systems focus on adaptive contents which are generated to the learners without considering the learning styles of…
Descriptors: Computer Interfaces, Computer Assisted Instruction, Electronic Learning, Online Courses
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Pattanshetti, Mahantesh K.; Jasola, Sanjay; Gupta, Vivek; Rajput, Akshay – Knowledge Management & E-Learning, 2018
Learning has transcended into a life-long endeavor in the information age. It is no longer restricted to confines of formal classrooms. Consequently, a student is not restricted to traditional learning resources like teachers, textbooks or printed content. Digital resources available on the Internet form a very significant component of…
Descriptors: Electronic Learning, Open Educational Resources, Hypermedia, Computer Assisted Instruction
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Educational Technology, Social Media, Electronic Learning
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Baird, William; Secrest, Jeffery; Padgett, Clifford; Johnson, Wayne; Hagrelius, Claire – Physics Teacher, 2016
Using the Sun to tell time is an ancient idea, but we can take advantage of modern technology to bring it into the 21st century for students in astronomy, physics, or physical science classes. We have employed smartphones, Google Earth, and 3D printing to find the moment of local noon at two widely separated locations. By reviewing GPS…
Descriptors: Handheld Devices, Astronomy, Physics, Time
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Javier Leung – International Journal of Designs for Learning, 2021
The EdHub Library is an online teacher professional development platform that serves 250 school districts as part of the Network for Educator Effectiveness in Missouri. It has a collection of more than 300 online activities. This design case describes the efforts of re-developing EdHub due to technical and usability issues of the first generation…
Descriptors: Faculty Development, School Districts, Electronic Libraries, Usability
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Hickey, Timothy; Pontrello, Jason – Journal of College Science Teaching, 2016
Introductory undergraduate science courses are traditionally offered as distinct units without formalized student interaction between classes. To bridge science courses, the authors used three Honors Organic Chemistry projects paired with other science courses. The honors students delivered presentations to mainstream organic course students and…
Descriptors: Science Instruction, Honors Curriculum, Organic Chemistry, Laboratory Experiments
Kropf, Dorothy – International Association for Development of the Information Society, 2013
Collaborative design empowers learning management system (LMS) providers and end users (online students) to develop a vibrant teaching and learning community. Successful periodic collaborations utilizing collaborative web tools between these two pivotal groups can produce the next series of eLearning platforms that are fertile grounds for…
Descriptors: Integrated Learning Systems, Instructional Design, Cooperative Planning, Electronic Learning
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Kuosa, Kirsi; Distante, Damiano; Tervakari, Anne; Cerulo, Luigi; Fernández, Alejandro; Koro, Juho; Kailanto, Meri – International Journal of Distance Education Technologies, 2016
This paper presents two interactive visualization tools for learning management systems (LMS) in order to improve learning and teaching in online courses. The first tool was developed at the Intelligent Information Systems Laboratory (IISLab) at the Tampere University of Technology (TUT). The tool is used to analyse students' activity from…
Descriptors: Interaction, Visualization, Online Courses, Electronic Learning
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