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Weisberg, Steven M.; Schinazi, Victor R.; Ferrario, Andrea; Newcombe, Nora S. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
Relying on shared tasks and stimuli to conduct research can enhance the replicability of findings and allow a community of researchers to collect large data sets across multiple experiments. This approach is particularly relevant for experiments in spatial navigation, which often require the development of unfamiliar large-scale virtual…
Descriptors: Programming, Error Patterns, Computer Simulation, Spatial Ability
Bale, Shivkumar; Singh, Ramesh – Interactive Learning Environments, 2023
This paper introduces a novel virtual method to conduct continuous distillation experiment in an undergraduate unit operation laboratory with the help of SPM 700 Distillation Column, one of the modules available in Simtronics, a commercial process operation simulator. Simtronics simulator is a powerful tool to teach process industry skills and it…
Descriptors: Engineering Education, Teaching Methods, Undergraduate Students, Laboratory Experiments
Maria R. Ebling – ACM Transactions on Computing Education, 2024
Objectives: Faculty new to teaching operating systems or those looking to refresh their course need to understand the state of the art in operating system education. Toward this goal, we conducted a survey of operating system instructors to understand how they approach teaching the course and what textbook and software platforms they use in their…
Descriptors: Literature Reviews, Surveys, Teacher Attitudes, Information Technology
Kim, Hyounghun – ProQuest LLC, 2022
Since most worldly phenomena can be expressed via language, language is a crucial medium for transferring information and integrating multiple information sources. For example, humans can describe what they see, hear and feel, and also explain how they move with words. Conversely, humans can imagine scenes, sounds, and feelings, and move their…
Descriptors: Video Technology, Task Analysis, Language Role, Artificial Intelligence
Akkuzu, Idil; Erem, Nesip Omer – International Society for Technology, Education, and Science, 2020
Re-considering 'space' has gained importance once again, especially in the context of virtual spaces that have developed in the last century. Virtual technologies aiming for a lifelike experience have tried to imitate the processes taking place in physical space and adapt them to virtual spaces. Just as in the physical world, spaces formed by…
Descriptors: Computer Simulation, Museums, Cognitive Processes, Teaching Methods
Hamaluba, Tommie – Journal of Learning for Development, 2022
This paper presents a study that focused on assessing computer and ICT skills of business subjects' learners at Botswana Open University (BOU). The study explored the levels of computer skills; existence of ICT skills and perception of business subject learners on the adoption and use of ICT skills for teaching and learning. A sample size of 223…
Descriptors: Information Technology, Technological Literacy, Business Administration Education, Open Universities
Yadav, Savita; Chakraborty, Pinaki; Meena, Lokesh; Yadav, Deepanshu – Journal of Educational Technology Systems, 2022
Children now use digital devices for learning and leisure activities. The study assessed children's ability to read from computers, smartphones and printed sheets. We provided 60 children aged seven to ten years with reading material and recorded the time taken by them to complete reading and their navigation pattern and eye movements using…
Descriptors: Reading Ability, Reading Processes, Telecommunications, Handheld Devices
Argyropoulos, Vassilios; Paveli, Afroditi; Nikolaraizi, Magda – Education and Information Technologies, 2019
The present study is characterized as pilot and investigates the impact that different aural renderings have on blind individuals' comprehension. In specific, the present research attempts to compare the effective or active listening of participants with blindness when they use different media; that is, digital talking scripts through synthetic…
Descriptors: Blindness, Teaching Methods, Educational Technology, Computer Software
Theodorou, Paraskevi; Meliones, Apostolos – Education Sciences, 2020
The development of mobile apps, which are either suitably adapted or especially designed for use by sensory-deprived people, have contributed significantly to the continuously increasing adoption of digital assistive technologies by people with disabilities. Throughout the design of two assistive navigation mobile apps for blind and visually…
Descriptors: Visual Impairments, Assistive Technology, Computer Software, Telecommunications
Schleisman, Katrina B.; Selcen Guzey, S.; Lie, Richard; Michlin, Michael; Desjardins, Christopher; Shackleton, Hazel S.; Schwerdfeger, August C.; Michalowski, Martin; Dubinsky, Janet M. – Journal of Science Education and Technology, 2018
Mobile applications (apps) for learning technical scientific content are becoming increasingly popular in educational settings. Neuroscience is often considered complex and challenging for most students to understand conceptually. "iNeuron" is a recently developed iOS app that teaches basic neuroscience in the context of a series of…
Descriptors: Neurosciences, Active Learning, Teaching Methods, Computer Software
McGowan, Veronica F. – Journal of Educators Online, 2018
Online learning orientation may be particularly important in a virtual setting where students are unfamiliar with the learning platform, unsure if their available computer hardware and software will meet requirements, and hesitant that they have the learning orientation to progress. Given that virtual students are at risk for receiving less…
Descriptors: Online Courses, Web Based Instruction, Computer Simulation, Orientation
Lammers, Jayne C.; Palumbo, Nicholas P. – Journal of Media Literacy Education, 2017
As researchers encourage teachers to bring fanfiction into classrooms, questions remain about whether online fanfiction communities are accessible to all students. This paper presents results from a practitioner-oriented usability inspection of FanFiction.net, investigating challenges students with disabilities might encounter as they participate.…
Descriptors: Educational Technology, Technology Uses in Education, Fiction, Popular Culture
Javier Leung – International Journal of Designs for Learning, 2021
The EdHub Library is an online teacher professional development platform that serves 250 school districts as part of the Network for Educator Effectiveness in Missouri. It has a collection of more than 300 online activities. This design case describes the efforts of re-developing EdHub due to technical and usability issues of the first generation…
Descriptors: Faculty Development, School Districts, Electronic Libraries, Usability
Wibowo, Santoso; Grandhi, Srimannarayana; Chugh, Ritesh; Sawir, Erlenawati – Journal of Educational Technology Systems, 2016
This study sought academic staff and students' views of electronic exams (e-exams) system and the benefits and challenges of e-exams in general. The respondents provided useful feedback for future adoption of e-exams at an Australian university and elsewhere too. The key findings show that students and academic staff are optimistic about the…
Descriptors: Pilot Projects, Computer Assisted Testing, Student Attitudes, College Faculty
Liu, Ming-Chi; Huang, Yueh-Min; Kinshuk; Wen, Dunwei – Educational Technology Research and Development, 2013
It is critical that students learn how to retrieve useful information in hypermedia environments, a task that is often especially difficult when it comes to image retrieval, as little text feedback is given that allows them to reformulate keywords they need to use. This situation may make students feel disorientated while attempting image…
Descriptors: Navigation (Information Systems), Online Searching, Hypermedia, Predictor Variables