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Sevgi Kirboyun – ProQuest LLC, 2021
This study explores the perspectives of teachers of students with visual impairments (TVIs) regarding screen reader instruction and summarizes their experiences teaching screen readers. Survey data were collected online for one month through professional listservs and social networks, and recipients were asked to forward the invitation to others…
Descriptors: Preschool Children, Preschool Teachers, Visual Impairments, Students with Disabilities
Lee, Benjamin Charles Germain; Berson, Ilene R.; Berson, Michael J. – Social Education, 2021
When digital assistants are used to process search queries, generate driving directions, or answer voice commands, advanced technologies gather available data and use this information to perform tasks that require decision making and problem solving. These examples of machine learning have become commonplace in our everyday lives. Machine learning…
Descriptors: Social Studies, Artificial Intelligence, Influence of Technology, Media Literacy
Li, Liang-Yi; Huang, Wen-Lung; Tsai, Chin-Chung – Interactive Learning Environments, 2020
This study developed a video playing system that incorporated two signaling devices, headings and table of contents, for supporting video learning and navigation. An experiment was conducted for understanding the effects of the system on learning and navigation performance of the immediate and delayed tests. Thirty participants were randomly…
Descriptors: Video Technology, Navigation (Information Systems), Computer Interfaces, Learning
Paans, Cindy; Molenaar, Inge; Segers, Eliane; Verhoeven, Ludo – Frontline Learning Research, 2020
This study investigated macro-level navigation patterns in children's hypermedia learning, and how they related to task structure and learning outcomes. For this purpose, 5th and 6th grade learners performed a hypermedia assignment in which a high (n=57) versus a low (n=54) level of structure was provided. By means of qualitative analyses of their…
Descriptors: Elementary School Students, Navigation (Information Systems), Hypermedia, Task Analysis
Kim, Hyounghun – ProQuest LLC, 2022
Since most worldly phenomena can be expressed via language, language is a crucial medium for transferring information and integrating multiple information sources. For example, humans can describe what they see, hear and feel, and also explain how they move with words. Conversely, humans can imagine scenes, sounds, and feelings, and move their…
Descriptors: Video Technology, Task Analysis, Language Role, Artificial Intelligence
Tella, Adeyinka – Journal of Electronic Resources Librarianship, 2022
This study examined a relational analysis of the usability features of university library websites in Nigeria. Through a survey design, a sample of 187 undergraduate students enrolled in a course on Web Design and Management participated in the study. The findings revealed that the usability of a university library website is premised on factors…
Descriptors: Foreign Countries, Academic Libraries, Web Sites, Usability
Lower, El; Sturtevant, Rochelle; Gill, Devin – Journal of Extension, 2020
Videoconferencing is a low-cost, high-reward tool for engaging stakeholders in participatory design and usability testing for online Extension products. This article details how we used the videoconference program BlueJeans to facilitate the redesign of the Great Lakes Aquatic Nonindigenous Species Information System database and highlights the…
Descriptors: Videoconferencing, Stakeholders, Computer System Design, Web Sites
Akkuzu, Idil; Erem, Nesip Omer – International Society for Technology, Education, and Science, 2020
Re-considering 'space' has gained importance once again, especially in the context of virtual spaces that have developed in the last century. Virtual technologies aiming for a lifelike experience have tried to imitate the processes taking place in physical space and adapt them to virtual spaces. Just as in the physical world, spaces formed by…
Descriptors: Computer Simulation, Museums, Cognitive Processes, Teaching Methods
Alzahrani, Ahmed Ibrahim; Al-Samarraie, Hosam; Eldenfria, Atef; Alalwan, Nasser – Journal of Computing in Higher Education, 2018
The understanding of the design of mobile phones is somewhat different from other devices and products. This is properly due to the limited design capacity of mobile phones which need to be maintained within a small screen. One aspect for consideration is the relationship between certain design elements and users' usage behavior and perception of…
Descriptors: Design, Handheld Devices, Decision Making, Use Studies
Jiang, Shiyan; Tatar, Cansu; Huang, Xudong; Sung, Shannon H.; Xie, Charles – Journal of Educational Computing Research, 2022
Augmented reality (AR) has the potential to fundamentally transform science education by making learning of abstract science ideas tangible and engaging. However, little is known about how students interacted with AR technologies and how these interactions may affect learning performance in science laboratories. This study examined high school…
Descriptors: Computer Simulation, Science Instruction, Science Laboratories, High School Students
He, Qiwei; Borgonovi, Francesca; Suárez-Álvarez, Javier – Journal of Computer Assisted Learning, 2023
Background: Data-driven investigations of how students transit pages in digital reading tasks and how much time they spend on each transition allow mapping sequences of navigation behaviours into students' navigation reading strategies. Objectives: The purpose of this study is threefold: (1) to identify students' navigation patterns in…
Descriptors: Data Analysis, Reading Processes, Task Analysis, Time on Task
Kim, Kevin Gonyop; Oertel, Catharine; Dillenbourg, Pierre – International Journal for Research in Vocational Education and Training, 2021
Context: Exploring the design space is an important process in a design task. In this study, we considered design space exploration for the learners in vocational education and training (VET). The goal of the study was to investigate how they explore the design space while focusing on the effect of a graph-like interface on the learner's…
Descriptors: Floriculture, Apprenticeships, Vocational Education, Courseware
Ding, Xinyi; Larson, Eric C.; Doyle, Amanda; Donahoo, Kevin; Rajgopal, Radhika; Bing, Eric – Interactive Learning Environments, 2021
In this paper, we develop a context-aware, tablet-based learning module for adult education. Specifically, we focus on adult education in healthcare-teaching learners to perform a medical screening procedure. Based upon how learners navigate through the learning module (e.g. swipe-speed and click duration, among others), we use machine learning to…
Descriptors: Handheld Devices, Educational Technology, Navigation (Information Systems), Learning Modules
Elizabeth C. Rodriguez – ProQuest LLC, 2021
Past research has shown that using an online student orientation can decrease anxiety for students taking online classes for the first time. This study focuses on the experience of first-time online students from a community college in South Texas using a multiple regression analysis to determine first-time online student readiness in the areas of…
Descriptors: Electronic Learning, Community College Students, School Orientation, Computer Mediated Communication
Aydogdu, Seyhmus; Güyer, Tolga – Malaysian Online Journal of Educational Technology, 2019
Concept and knowledge maps are used often in learning process as two dimensional learning materials. These maps are important in comprehending concepts of a subject and relationships between these concepts. Nowadays, concept maps can be used beyond student drawings as digital navigation tools in real life. The aim of this study is to investigate…
Descriptors: Concept Mapping, Computer Uses in Education, Navigation (Information Systems), Electronic Learning